Jack Shayu Walker, on 15 June 2018 - 09:30 AM, said:
I'm going to give you the benefit of the doubt that you just don't believe what I'm saying, and not assume that your going winge from an armchair about how "the build is bad" despite the fact that I've only given you what you asked for.
Please don't prove me a fool.
Here it is:
https://mwo.smurfy-n...d03b28676ca82f6
I know the IS can do 102 and bigger. The questions I have are "at what range" and "is it front-loaded" because a great many in here are comparing builds doing that damage at ~300 meters, sometimes hard-capped, to one that can do similar at ~450 meters, soft capped, and they are mis-using the terms "front-loaded" and "pin-point" if they are remember to apply a qualitative assessment to the alpha at all.
What I see here is potentially good for Solaris, extremely niche for Faction Play (Siege Mode, Defense), and probably very hard to use well in Quick Play. Why? Because it has very little ammo, it's only getting its full punch at very close-range, and it has to be slower than a DWF to even fit it, making getting into that close range more dependent on the enemy than you. You have to blunder into it, or play a game mode where you are forced to blunder into it; it's just not flexible enough in the range department.
I'm not here to really say "Clans OP!" or "IS OP!" All I'm here to say is that these MRM or super close-quarter builds people are posting....are distractions. They are not effective in the same ways, against the same things, and the conditions in which they are good are all dramatically different and narrower than the conditions under which a Gauss-vomit build is good, which is why Gauss-vomit FNR/ANH/MCII/BAS builds are dominating the Assault bracket. Them, along with the the heavy ballistic versions of the same 'Mechs sans BAS.