TL:DR Lore and intransitive system balance do not mix; Your compromise needs to go back to the basics
First, and foremost, the opinions of new players, veteran players, and min-maxers be damned. The Inner Sphere was effectively conquered because clan tech was better, and the only thing that saved it were background lore interactions: treason, politics, and mercy. People who play inner-sphere are playing the under-dog, and crying about being the under-dog makes about as much sense as forcing IS Mercs and freelancers to play IS mechs in the faction war, when what I did in MW2 Mercs was risk mission success to get a cockpit shot on the clan mechs I wanted to salvage so that I could "WIN".
Gauss rifles: If you're so ready to pounce on the tonnage issue, then change the tonnage, NOT anything else.
Lasers: You made your bed, and are simply having to lay in it; Your REAL problem comes from the extra balance features you threw into the game: The hard points, omnipods, flat number bonuses (quirks, skills), and the overall restriction of what is canonically more of a choice than a min-max per patch fest. Instead of classic Mechwarrior 2 build issues (slots, tonnage, heat), being at the head of everyone's "too good to be true" build, you invited this nonsense of packing many small weapons on mechs; you released a 20 ton mech with more hardpoints than assault mechs, with hardpoints defining how much damage you can pack onto them. Your current laser offenders today will be your "x" offenders tomorrow, you are maintaining a cycle, and I'm not sure you aren't doing it on purpose.
You can claim your intentions were to "balance" or uniquely define a chassis, but let's be real: Twitch streamers and min-maxers are free advertisement and keep a game going, and the debate on the gap between IS vs Clan tech strength keeps people as enthralled as U.S. politics, while you charge folks for convenience. Honestly, you've got more problems with your game than huge alpha strikes; 40 some dollars worth of MC buys two mechs, and is enough to turn off the majority of people I demo this game to, but if you're so dead set on leveling the playing field, then do so. By saying that, I mean remove this "progress" you've made, let go, and let MWO be MechWarrior Online. If you're set on IS vs Clan balance, then shear the numbers so they're closer in DPS and DPH, and let that be the hit to the lore, not this restricted build garbage that you claim promotes the uniqueness of variants. If someone wants to stick a huge gun on the fastest mech with no armor, LET THE FREEBIRTH TRY, if people stack heavies because more tons means more boom, that's why you have tonnage LIMITS.
You want to "balance" this intransitive system? Prove it, by bringing back some of it's inherent transitive nature... and stop doing dumb stuff: C-light mg > C-heavy mg because C-light has an effective range of 250.
Best of luck
- The guy who quit shortly after launch because there was no feature to have jump jet strafing, or spinning.
Edited by EnzoNETMECH, 13 July 2018 - 06:36 AM.