Weapon-specific balancing-in-a-void: Energy Rebalance 3.0,
I suggest looking into synchronising the damage-per-tick. The biggest problem with clan alpha is when the damage indicator is slow and your mech takes a while to twist, so the beam duration ends before you can shake it off. Increase beam durations proportional to the damage and laser weapon size/type.
IS ML 5 damage in 1 second? Then IS ERML 5 damage in 1.25 seconds (compensation for extra range) and clan ERML 7 damage in 1.75 seconds. IS MPL has improved DPT for costing more tonnage and having higher HPS, so deals 5 damage in 0.75 seconds? Then clan MPL deals 7 dmg in 1.05 seconds.
Different base values for uL, SL and LL: for example the IS LL could be set to 10 dmg in 1.5 seconds and adjustments are made from there for the separate weapon types. You may end up with an incredible beam duration of 3 seconds on the HLL, but that seems thematic for the absurdly hot and powerful weapon it's supposed to feel like. This also makes it feel unique as a 'Suppressing laser' that just keeps firing, and increases the skillcap to use, rather than being 'the better ERLL in quickplay'.
The final improvement is that PPCs will be relatively better when the lasers have more spreading to them, without needing to be changed.
In addition to this energy rebalance, you slap a cooldown nerf on the gausses so their DPS per Ton becomes terrible as compensation for the high Damage per Heat. Other DPS weapons can now effectively outtrade Gauss due to having better DPS and more tonnage for speed or loadout improvements. GG.
However, this requires a lot of testing and adjustments and frankly, there's a better idea that has been suggested many times before:
Lower the heat capacity. Either the base value of 30 should be reduced and/or changes to heat sink capacity gain.
As a result, no longer can people fire absurd amounts of lasers or other alpha at the same time. Of course, have a warning when mech alpha exceeds mech heat capacity.
This will shift balance in favor of gauss and other ballistic weaponry due to their superior damage/heat, so assess their power and increase gauss cooldown to reduce their DPS per ton, improving other AC performance. Inversely, PPCs are in a terrible spot as they're already too hot for their intended use as pinpoint alternative for lasers. Reduce PPC heat.
Edited by Excalibaard, 11 June 2018 - 04:59 PM.