Drunk Canuck, on 11 June 2018 - 04:54 PM, said:
Nope, people quit because the game has stagnated and PGI has not shown enough interest in both balancing the game as well as creating a game with fun game modes and new maps. 16 maps in 5 years. 6 game modes in 5 years, and the majority of players don't want to play 2 of them because they are dumb and detract from the player vs player aspect of the game. Faction Play is dead and hasn't seen a new map in almost 3 years, and it died because PGI broke their promises from the initial plans for what Community Warfare was supposed to be way back after the game came out of beta. Spending over a year to make a mediocre game mode isn't acceptable, and once the novelty wore off, the player base started tapering off. I used to play nightly, now I only play one or two nights a week because I can't stand how stagnant the game is and how bad the match making is compared to what it was 3 years ago.
My retort was to players saying that good players are quitting because of potential balance changes. Not that the game became stale, not fun or whatever for them.
On the subject of balancing weapons, too many times "good players" get upset when their preferred weapon system get a nerf, even if it's a small one. Too many people have said in this thread that "good players" are leaving because of balance changes which is somehow "boring". Hence, I kept asking "what is boring about the game".
Do recall, FP was forced out by IGP in a scramble when they realize they couldn't delay the subject any longer. Too much of this game was shaped by early decisions probably brought on by IGP. I even feel the Cryengine this game uses was probably bought by IGP, despite it not being the best engine for this style of game. IGP probably bought it for PGI, thinking "shooter game, shooter engine"... Hence a lot of the coding in this game had to be reworked.
But I digress. This is no longer on topic, as were my original comment and all other comments related to that one. Probably best to drop this unless it is in direct relation to the topic: How to balance Clan lasers and their high alpha values in comparison to IS equivalents. (Which I personally hope leads to "it's time to remove IS health quirks".)