o0cipher0o, on 15 June 2018 - 05:25 AM, said:
What scares me about the extreme lurm ammo buff is the fact that we'll likely end up seeing even more of the dumb assaults boating lurms, hiding behind a cover (thus making the artemis they're using useless, just to prove they're so noob they can't even use lurms properly), making it even harder for the decent players to carry the team when that happens.
The case you described could happen, but a more likely outcome is that GOOD players (in groups) and teams will start using LRM instead of other direct fire weapons, since they will provide basically the same battle efficiency as other weapons and could actually shine in teamplay. There are plenty of situations when indirect is a better option than direct. I have already fought several battles against higher than average unit in CW which was spamming LRM supernovas on Alpine. I have to admit, THAT WAS effective. A spotter was providing just enough info for 3-4 supernovas to land LRM80 on a single mech (-35-40% of that mech).And BTW, a good narcer/tagger CAN actually turn tables into his favor even in potato lurm team, so I guess many good players will just switch to scouts IF that happens.
o0cipher0o, on 15 June 2018 - 05:25 AM, said:
Buffing AMS wouldn't affect the majority of the players that can actually play, as most of them (like me) never equip it, as it's a waste if tonnage considering you can use covers and actual tactical movement to avoid the bees.
What we need, is PGI to put in place something that rewards a more active use of LRM, and punishes people just spamming them from behind a rock.
You see, the whole history of human warfare is a fight between a sword and a shield. AMS is not a shield for a single person - it is a team shield. Just like LURMs, which shine when used properly in a team. A single AMS can easily take down a NARC(and hence save your life) or take down 3-4 missiles out of a volley. A lance with AMS on each mech can cut in a half efficiency of a single Lurm boat. It is YOUR OWN choice not to pick AMS, because you think that it is useless. You take the risk. But as a team - it is worthy to communicate and agree to pick AMS on some mechs in a dropdeck to dramatically decrease incoming damage. Too bad a few people understand it.
MovinTarget, on 15 June 2018 - 05:47 AM, said:
If you want to nerf lurm boating, make in-air missile collision a thing... the more missiles converging on one target, the more likely some of them will get in each other's way, either reducing accuracy or just completely knocking into each other and cancelling each other out... This would reduce the efficacy of individual boaters and even more so, teams of boaters as they may have to coordinate firing to minimize the negative effects.
PGI can't do collision. You are asking for impossible.
Edited by GweNTLeR, 15 June 2018 - 09:20 AM.