Jump to content

Patch Notes - 1.4.174.0 - 19-Jun-2018


211 replies to this topic

#201 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 20 June 2018 - 09:05 AM

View PostTeslacoil, on 19 June 2018 - 11:13 AM, said:

Can't high mount MRM40 on Cyclops anymore. This makes me a sad panda. Posted Image

MRMs?

Eeeeeeeeeeeeeeeewwwwwwwwwwwwwwwwwwwww!

You'd never catch *me* playing with MRMs....

>.>
<.<
v.v
^.^

#202 Kell Aset

    Member

  • PipPipPipPipPip
  • 143 posts
  • LocationPoland

Posted 20 June 2018 - 04:49 PM

Posted Image

I just noticed it and I am very VERY unhappy with what you did to my fav shadow hawk, I really hate how this looks now, those srms are so clean & shiny( "clean and shiny"that is not exactly what I was going for when I bought pirate camo for my hawk u know) instead of being nicely covered by camo.
Sure it is a small thing but I bought that camo because I liked how it looked on that mech, now you made some changes and those SRMs stand out so much. I just can't be ok with this. Please CHANGE IT back ASAP, I need this to be exactly how it was before.

Edited by Kell Aset, 20 June 2018 - 04:53 PM.


#203 TTV Hotokuken

    Member

  • Pip
  • The Privateer
  • The Privateer
  • 16 posts

Posted 20 June 2018 - 06:58 PM

View PostKell Aset, on 20 June 2018 - 04:49 PM, said:

Posted Image

I just noticed it and I am very VERY unhappy with what you did to my fav shadow hawk, I really hate how this looks now, those srms are so clean & shiny( "clean and shiny"that is not exactly what I was going for when I bought pirate camo for my hawk u know) instead of being nicely covered by camo.
Sure it is a small thing but I bought that camo because I liked how it looked on that mech, now you made some changes and those SRMs stand out so much. I just can't be ok with this. Please CHANGE IT back ASAP, I need this to be exactly how it was before.


At the end of the day if someone paid hard earned MC for a camo pattern it shouldn't be messed with. Militaries have removed the "shine" from weapons for hundreds of years so they don't reflect light. They have also painted them to blend in. This is the opposite of that practice.

#204 Doomich

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 68 posts
  • LocationRussia

Posted 20 June 2018 - 07:29 PM

PGI STOP IT!
STOP DISFIGURE OUR MECHS!
STOP DESTROYING UNIQUE MODELS!
I DEMAND THE COMPLETE REMOVAL ALL OF NEW RETROFITS!

Or let us choose which retrofits we want!!
I can't stand it anymore!

Edited by Doomich, 20 June 2018 - 07:33 PM.


#205 Peiper

    Member

  • PipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 1,444 posts
  • Google+: Link
  • LocationA fog where no one notices the contrast of white on white

Posted 21 June 2018 - 11:05 AM

I took out my beloved Timber Wolves last night. They still suck gonads.

The engine de-synce has killed so many mechs. :(

#206 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,462 posts
  • LocationGermany

Posted 21 June 2018 - 12:00 PM

Saving/Loading/Sharing of builds and skills? Works great!
Thank you for finally adding this feature!

Weapon Retrofit?
Finally the Catapult is looking different with different PPCs/Ballistics.

Notice the size/lenght difference of the 4 PPCs?
HPPC (LA/LT), SNPPC (RT), LPPC (RA)
Posted Image

And the Hunch of the HBK holding all 3 Ballistics now is great!
Even the sizes of the Gauss change.


Heatsink and ammo tuning?
While I'm more looking forward to a global rebalancing (on PTS), I welcome the small steps already.


Mech quirks and TimberWolf changes?
Decent changes. The Timber is still much ahead of the NightGyr for agility stats, so yay for that buff.

#207 Ripper X

    Member

  • PipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 344 posts
  • LocationMichigan

Posted 22 June 2018 - 11:26 AM

View PostNavid A1, on 20 June 2018 - 02:44 AM, said:

So... As always PGI had to show their personal grudge towards people who do not like what they offer the first time around:
This is beyond sloppy... all it would have taken was a side by side check.... but NOPE!

Posted Image


From the patch notes:


I don't think PGI knows the meaning of "much more accurate"



Even though the edit looks much better than what we got from PGI, I think the edit is still a little to large.

#208 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 24 June 2018 - 05:52 AM

I like all the changes apart from still having the BlAsp shoulder weapon pods are still way too tall. Not the location of the pods, but the pods themselves. Right now they almost look like you attached an arm pod to the ST and said "that seems good".

#209 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,556 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 28 June 2018 - 04:58 PM

When I am importing loadouts, do I REALLY need to type all that or are there keybinds you are not telling me about?

#210 admiralbenbow123

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 442 posts
  • LocationMoscow

Posted 28 June 2018 - 09:55 PM

View PostUncle Totty, on 28 June 2018 - 04:58 PM, said:

When I am importing loadouts, do I REALLY need to type all that or are there keybinds you are not telling me about?


Standart computer hotkeys:
ctrl+c-copy text
ctrl+v-paste text

#211 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,556 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 29 June 2018 - 01:11 AM

View Postadmiralbenbow123, on 28 June 2018 - 09:55 PM, said:

Standart computer hotkeys:
ctrl+c-copy text
ctrl+v-paste text

...and yet I was never told them until now. (Thanks.)

#212 Paladin357

    Member

  • Pip
  • Shredder
  • 15 posts
  • LocationLas Vegas, NV

Posted 03 July 2018 - 11:59 PM

Since the patch I've noticed that ammo in the warehouse is not showing properly after equipping some. For example, my AC/2 ammo shows 174, which is right for those 2 tons, but equipping 2 tons leaves me with another "owned" ton of 51 shots. AC/20, of which I have 1 ton, shows 8 but then 6 after equipping that ton. The same is true for all ammo types that were changed in the patch.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users