Nightbird, on 25 June 2018 - 06:54 AM, said:
They're top players in the game telling you they will come seal club in Solo QP if that is what you wish for.
I just don't understand the "seal club" argument.
Is there an assumption that the match maker will not be building teams that include groups on BOTH teams?
Are people assuming that the match maker will only make one side composed of groups and the other all solos?
Are you assuming that elite top 1% players will drop everything that they did to get that skill level just to "seal club" ? Because I can assure you a player does not get "good" shooting fish in a barrel.
I gues it's a matter of perspective. And here is mine...
I have been playing MWo since the closed beta where we only had one queue and no match maker at all no PSR and VOIP as a basic feature built into the game.
Back then a well coordinated group would be utterly devastating because there were no rules to restrict group size,mech choice or skill levels. If we wanted to drop 8 players in assault mechs with all players being equal to a tier 1 in skill we could.
Today pretty much none of that applies to the current match maker.
But,let me roll forward from the golden age of seal clubbing (where all this fear of clubbing originates from)
Later down the line after MWo soft release we had group sizes reduced to 4 and a seperate queue used for only groups between the size of 5-12 but not 11 since 11 players could not be matched. So if you had 11 tough luck you couldn't drop without kicking a friend out of group.
So we had team sizes inflated to 12 and groups limited to 4 players and the matchmaker had very few criteria. I believe we had rule of 3s and group size matched per team and that was about it.
This meant that most matches had the same number of each weight class of mech per team and a group of the same size on each team.
I played then,and here is the thing about the persiting "seal clubbing" myth. The deciding factor of overall team quality was not the 4 grouped players it was how the 8 solo players performed as a team. if you 4 player group was totally awesome but your puggies were all determined to get killed in stupid ways your "seal clubbing" premade would be fighting a 4 vs 8 pretty early on and would loose.
It was the PUG portion of the team that frequently determined how a match would unfold. Why? because the puggies were the vast majority of the team composition. They were literally two thirds of the team.
Another frequently overlooked fact of the "seal clubing" myth was team composition.
If the match maker had the following criteria.(and this was the match maker then)
ONE: 12 players per team
TWO: 1 group per team size limited to 4 players
THREE: group size matched per team
FOUR: mech weight classes matched per team.
Then wouldn't this mean that a team composition would be 4 grouped players max and 8 solo players?
So every team that had 4 grouped player also had two thirds of it's total size composed of solos. Literally meaning the grouped players on a team were always out numbered two to one or more by solos.
This logically means that if a team that was composed of a group of 4 and 8 solos that won a match had 12 victors of which TWO THIRDS were solo players. The vast majority of the victors were not the grouped players but the solo players.
On the flip side whenever a team with a group won a match an opposing team with a group lost a match.This means grouped player also lost matches. Yes groups lost matches!
So where did the "seal clubbing" come into play? it's not like the end of the game had only the two groups on opposing teams listed as victors and all the solos of both teams were the losers. It was pretty much every time a team won that team had two thirds or more of it's players being solo players.
And that was way back before we had a more robust match maker that kept some semblance of PSR balanced and of course before we had an intergrated VOIP for the whole team to communicate with.
Even with the old "wild west" match maker and no public VOIP the system was largely defined by the solos. And that was groups of 4 in the same queue not grouped pairs.
In closing I think the seal clubbing argument is either a smoke screen used to evade other issues or an argument based on assumptions that are largely false.
Edited by Lykaon, 25 June 2018 - 08:46 AM.