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Please Open Solo Queue To Small Groups


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#781 MTier Slayed Up

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Posted 02 July 2018 - 04:33 AM

View PostLykaon, on 02 July 2018 - 01:38 AM, said:

Stuff that ignores the point.

Go back a few pages and read the one where I address every issue, where we can draw the scientific conclusion of;

YOU AND YOUR BUDDIES/WIFE/BROTHER/DOG EXPERIENCE WILL REMAIN UNCHANGED REGARDLESS IF DUO'S ARE INTRODUCED.

#782 Tetatae Squawkins

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Posted 02 July 2018 - 05:27 AM

View PostDrtyDshSoap, on 02 July 2018 - 04:33 AM, said:

Go back a few pages and read the one where I address every issue, where we can draw the scientific conclusion of;

YOU AND YOUR BUDDIES/WIFE/BROTHER/DOG EXPERIENCE WILL REMAIN UNCHANGED REGARDLESS IF DUO'S ARE INTRODUCED.


If no one's experience is going to change we might as well leave it alone then.

#783 Chortles

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Posted 02 July 2018 - 07:06 AM

View PostVesper11, on 02 July 2018 - 03:45 AM, said:

Here, a perfect one for you https://www.wikihow.com/Calm-Down

Hey Magic Statistics Button. Glad you're no longer making serious posts. You might hurt yourself.

#784 Lykaon

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Posted 02 July 2018 - 09:25 AM

View PostDrtyDshSoap, on 02 July 2018 - 04:33 AM, said:

Go back a few pages and read the one where I address every issue, where we can draw the scientific conclusion of;

YOU AND YOUR BUDDIES/WIFE/BROTHER/DOG EXPERIENCE WILL REMAIN UNCHANGED REGARDLESS IF DUO'S ARE INTRODUCED.



I must have missed that because I look back like 6 pages and didn't find anything relivent.

So how did you address the population reduction in the current Group play solo queue when duos shift to quick play?

Was it something like dynamic team size? There are issues with that most people wouldn't see coming.

How about quick play queue wait times increasing as added match criteria needs to be matched to accomidate small groups?

Like should a group be on each team? if so are the group's PSRs matched on each team how long do we wait to lessen restrictions to build a fair match? How about grouped players and mech tonnage? Is that matched by groups or just teams?

How did you address the team composition dispairity for win/loss ratios and how this will impact the small grouped players more than solo players ?

I seriously didn't see your post I will dig further back though.

#785 Eisenhorne

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Posted 02 July 2018 - 09:33 AM

I am all for this. I've done 2 man groups where we run 2 Heavy Gauss Annihlators, and we've just cut entire enemy teams to ribbons. If 2 HGR ANH focus fire on a target, it dies almost instantly no matter what it is. Being able to do this in solo queue, where there's even less coordination, would mean I never lose.

#786 MTier Slayed Up

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Posted 02 July 2018 - 09:39 AM

Nevermind i said anything.

Im now all aboard with this idea. Eisen has SOLD me on winning all day everyday.

Lesjudas.

#787 Prototelis

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Posted 02 July 2018 - 09:48 AM

Countervote; Let single players opt into group Q so I can run 11 mans...

#788 Tarl Cabot

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Posted 02 July 2018 - 04:02 PM

View PostEisenhorne, on 02 July 2018 - 09:33 AM, said:

I am all for this. I've done 2 man groups where we run 2 Heavy Gauss Annihlators, and we've just cut entire enemy teams to ribbons. If 2 HGR ANH focus fire on a target, it dies almost instantly no matter what it is. Being able to do this in solo queue, where there's even less coordination, would mean I never lose.

Ahh,, unless PGI sets it up so a duo can not bring mechs from the same weight class...

Another limitation that could be used would be a duo matchup would have to contain a lower tier player from T4 or T5 T3 or lower, taking aim at the intended population, while still using the higher Tier for the MM (no Tier averaging). Have it run for several months to determine if there is a reason to modify the limitation.

Can it be abused by a vet player making an alt account? Short term but not really different what is available to happen now, and said players would not stay long in the lower tiers.

Edited by Tarl Cabot, 02 July 2018 - 04:11 PM.


#789 Chortles

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Posted 02 July 2018 - 04:19 PM

View PostTarl Cabot, on 02 July 2018 - 04:02 PM, said:

Ahh,, unless PGI sets it up so a duo can not bring mechs from the same weight class...

Another limitation that could be used would be a duo matchup would have to contain a lower tier player from T4 or T5 T3 or lower, taking aim at the intended population, while still using the higher Tier for the MM (no Tier averaging). Have it run for several months to determine if there is a reason to modify the limitation.

Can it be abused by a vet player making an alt account? Short term but not really different what is available to happen now, and said players would not stay long in the lower tiers.

If a new player has to play in the upper tiers, he's going to lose a lot and quit the game because that's bad new player experience. That will be no different than them playing in group queue. I doubt the solos on the team would appreciate having a T5 in a T1 game.

Edited by Chortles, 02 July 2018 - 04:21 PM.


#790 Tarl Cabot

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Posted 02 July 2018 - 04:44 PM

View PostChortles, on 02 July 2018 - 04:19 PM, said:

If a new player has to play in the upper tiers, he's going to lose a lot and quit the game because that's bad new player experience. That will be no different than them playing in group queue. I doubt the solos on the team would appreciate having a T5 in a T1 game.


Nor would a T3 game appreciate having a Tier 1 w/friend in their game with his fully dressed out mechs(if used average tier). Of course for several games said friend can create an alt account, use a trial mech and go that route for several matches, repeat/rinse. Friend becomes more comfortable, they try it with friend's main account. Hai, but even as a vet using a trial mechs, it would not take many matches to hit Tier 4 then Tier 3. Of course I am looking at the vet being tier 1 himself, or Tier 2.

Of course before all of that said friend should be using private lobbies (need a map with mechs, even idle mechs for said friend to fire at while receiving instructions. It would be up to said friend to try to gather friends (social networking..) more to make a more viable game for the group queue (but no FP.. /shudders). There isnt anywhere that is a holding queue for people to meet up who are looking for private matches to allow said freedom.

edit..
Again, provided PGI would even consider it and willing to put in the work. (not holding my breath..)

There needs to be at least one tier difference with the players.
Take the average tier of the two.
Top tier can not utilize is personally owned mechs, must always use an available Trial mech to be eligible to drop the duo into the Quick play queue.

Edited by Tarl Cabot, 02 July 2018 - 05:15 PM.


#791 Chortles

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Posted 02 July 2018 - 05:49 PM

View PostTarl Cabot, on 02 July 2018 - 04:44 PM, said:


Nor would a T3 game appreciate having a Tier 1 w/friend in their game with his fully dressed out mechs(if used average tier). Of course for several games said friend can create an alt account, use a trial mech and go that route for several matches, repeat/rinse. Friend becomes more comfortable, they try it with friend's main account. Hai, but even as a vet using a trial mechs, it would not take many matches to hit Tier 4 then Tier 3. Of course I am looking at the vet being tier 1 himself, or Tier 2.

Of course before all of that said friend should be using private lobbies (need a map with mechs, even idle mechs for said friend to fire at while receiving instructions. It would be up to said friend to try to gather friends (social networking..) more to make a more viable game for the group queue (but no FP.. /shudders). There isnt anywhere that is a holding queue for people to meet up who are looking for private matches to allow said freedom.

edit..
Again, provided PGI would even consider it and willing to put in the work. (not holding my breath..)

There needs to be at least one tier difference with the players.
Take the average tier of the two.
Top tier can not utilize is personally owned mechs, must always use an available Trial mech to be eligible to drop the duo into the Quick play queue.

That's why solo queue should just remain solo queue so there is no need for any of these forced gameplay limitations. This game's most important aspect is the ability to customize mechs from a variety of parts to your liking. Having your personalized mechs locked out not only reduces top players' performance, but everyone who wants to play duos including average players. As mentioned earlier, nobody wants obvious hindrances to the team. Player tiers are not shown in game for this reason. Games would be decided on who has the amazing duo or who has the bad duo.

Having the two players be one tier off from each other in order to play duos is a bad idea. This prevents Tiers 1-3 from being able to play with their friends, which defeats the argument of bringing in new friends into the game. Making alt accounts in order to play with a friend is also a bad idea because that's basically the developers promoting smurf accounts. The veteran grinds their friend into a tier in which they can play together, but has the new player learned enough of the game to perform well in that tier? Group queue already creates this problem because the tier lists are combined. This leads back to the earlier situation of having people on your team that may not be prepared to play well in that tier.

Edited by Chortles, 02 July 2018 - 05:51 PM.


#792 Cloves

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Posted 02 July 2018 - 05:56 PM

New solution: tier six. No exp, no cbills, trial mechs only. Allows folks to group in the solo que, with all the other tier six players...

#793 Dragonporn

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Posted 02 July 2018 - 06:10 PM

View PostTarl Cabot, on 02 July 2018 - 04:02 PM, said:

Ahh,, unless PGI sets it up so a duo can not bring mechs from the same weight class...

Another limitation that could be used would be a duo matchup would have to contain a lower tier player from T4 or T5 T3 or lower, taking aim at the intended population, while still using the higher Tier for the MM (no Tier averaging). Have it run for several months to determine if there is a reason to modify the limitation.

Can it be abused by a vet player making an alt account? Short term but not really different what is available to happen now, and said players would not stay long in the lower tiers.


Won't help. Several times I had pretty good synergy going with random guys. I was in Osiris and the other guy was in Locust iirc last time I remember, we literally murdered whole enemy team with two of us. You don't have to be very good player, coordination and ability to talk and understand the other person is everything. I dread to imagine what duos, who would run mechs and builds which synergize well, plus being well coordinated can pull off on the field, there's literally no stopping it.

The reason why people argue against duos in solo QP isn't some casuals or potatoes, who would die like everyone else even if there are 4 or 8 of them. No, we're talking about people playing competitively, and this game is ALL about teamwork, it always wins over everything. Solo QP feel more or less fair because it doesn't (and technically cannot) have well organized teams. If comp folk would be able to exploit and farm solo queue, they will, there's no questioning it.

#794 Appogee

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Posted 02 July 2018 - 06:21 PM

View Posta le Roi, on 15 June 2018 - 12:30 PM, said:

You aren't even listening. This isn't about getting an advantage.

What you are proposing will provide an advantage... even though that's not your intention.

And that will (further) wreck Solo Queue.

So, no. It's a bad idea because the side effects will be worse than the problem you're trying to fix.

#795 VitriolicViolet

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Posted 02 July 2018 - 07:22 PM

this steaming pile is still going?

A le Roi, regardless of your intentions allowing duos into solo is bad and WILL give you an advantage regardless of your intent.

If your problem is, as you have claimed many time in this thread, that queue times are to long for you to play with a friend (if this is honestly THE problem you face) than why not join CW?

Or if any change must be implemented, why not allow solos in group Q? it would result in what you want, lower queue times.

and dont try to claim solos wont join in because they will, many people in this thread only play solo and a lot of them can be found in CW which is far worse for both balance and wait times than GQ could ever be

#796 Vesper11

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Posted 03 July 2018 - 12:53 AM

View PostVitriolicViolet, on 02 July 2018 - 07:22 PM, said:

why not allow solos in group Q?

What trees do you people fall from to think this will change anything?

#797 Nema Nabojiv

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Posted 03 July 2018 - 01:29 AM

View PostCloves, on 02 July 2018 - 05:56 PM, said:

New solution: tier six. No exp, no cbills, trial mechs only. Allows folks to group in the solo que, with all the other tier six players...

And who would be those solos willing to play on trial mechs without cbills and stuff?

#798 Cloves

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Posted 03 July 2018 - 03:12 AM

View PostNema Nabojiv, on 03 July 2018 - 01:29 AM, said:

And who would be those solos willing to play on trial mechs without cbills and stuff?

Exactly

#799 Mystere

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Posted 03 July 2018 - 08:02 AM

View PostVitriolicViolet, on 02 July 2018 - 07:22 PM, said:

and dont try to claim solos wont join in because they will, many people in this thread only play solo and a lot of them can be found in CW which is far worse for both balance and wait times than GQ could ever be


Posted Image

View PostVesper11, on 03 July 2018 - 12:53 AM, said:

What trees do you people fall from to think this will change anything?


If enough solos drop in, then queue times will improve. Isn't that what the original OP was complaining about? <shrugs>

#800 Haipyng

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Posted 03 July 2018 - 08:26 AM

View PostMystere, on 03 July 2018 - 08:02 AM, said:

If enough solos drop in, then queue times will improve. Isn't that what the original OP was complaining about? <shrugs>


As worried as people seem to be about balance in QP, it seems doubtful that solos of a meaningful quantity would want to drop in GP and enjoy the ultimate randomness of the GP MM. That said it's an idea that you would think would be easy to implement with no appreciable downside as long as solos can opt out of joining GP, so why not?





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