Vxheous, on 04 July 2018 - 05:18 PM, said:
Bad 2 man duos can't do well in the group queue environment and think that being able to drop in an easier environment of solo queue will allow them to do better (probably true). Solo players are saying that duos shouldn't drop in solo queue because of the inherent advantage of coordination, even between two players. While the bad 2 man duos probably won't imbalance the solo queue, above average to the 99.9% type duos will absolutely imbalance the solo queue.
Ironically they won't do better because inherently the whole concept would involve inflating the Elo/PSR/whatever value of the 2man - which would put the Siamese Potato Twins against teams that consisted almost entirely of players better than them.
When the skill curve looks like an upside down 'U' like it does here, the moment you're even moderately behind the mean then suddenly the great majority (probably 2/3rds or more, if it actually mattered you could do the math off the Jarls List) of players are better than you. When you get people like what we're talking about, the terribad twos, they're well below the mean and as such there isn't anything you can do to improve their odds. It would be as hard to get them a 'balanced' match as it is to get players from the Final Three MWOWC teams a 'balanced' match. The skill distribution in this game is pretty much 'A bunch of mediocre players, plus some outliers on each end'.
Because of that any significant advantage in QP is going to significantly skew the experience for everyone. The top 30% of players could totally skew the results for the bottom 70%, because most of that 30% will still play consistently with/against the other 70%.
The idea is terrible and will never happen. Well, hopefully. PGI did put in Long Tom and then ignore it for a year and a half. Doing something as stupid as this would gut the population - again. Then again, PGI has a history of terrible decisions and then ignoring them so who knows.