Jump to content

Please Open Solo Queue To Small Groups


864 replies to this topic

#841 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 05 July 2018 - 11:53 AM

View Postkailii, on 05 July 2018 - 11:39 AM, said:

This thread really should have been killed while we still could...
Now it's too late - half an hour ago in QP:

https://imgur.com/a/6iTFIiY

you should submit a support ticket with this and the names

#842 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,155 posts

Posted 05 July 2018 - 11:57 AM

View Posta le Roi, on 14 June 2018 - 07:51 AM, said:


Is it written in the laws of physics that it has to be called "solo" queue?

No, in fact the game UI makes no such distinction. It's just "Quick Play" whether you join solo or in a group. The division to solo and group queues is an underlying dynamic that can obviously be changed - and should be changed at least for groups smaller than a full lance.


If you want someone to hold your hand in solo play... ain't gonna happen. Go play 2 man Solaris. Otherwise get in group que and take your lickings like every one else.

Edited by Grus, 05 July 2018 - 11:58 AM.


#843 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 05 July 2018 - 11:59 AM

View PostGrus, on 05 July 2018 - 11:57 AM, said:

Go play 2 man Solaris


I wish that was an option, but it's deader than last year's cat.

#844 The Lighthouse

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,141 posts

Posted 05 July 2018 - 12:13 PM

View Postjustcallme A S H, on 05 July 2018 - 04:04 AM, said:

Balance changes negatively affect good players? The crazy statements just keep coming...

It's the good players who will adapt best/first, always.


Obviously I meant about the quality of gameplay rather than skill-related negativity, but you still had to twist as much as possible to make arguments.


Good players will always adapt best/first. But it does not mean they will going to like it. adapt =/= like, right?


Mix-tech implementation may go wrong and negatively affect the balance. Good players adapt it but they won't like the changes and leave the game. But bottom players hardly feel much of the changes. For group play issue, the opposite will happen.

I was going to write a bit more, but I am not; you have an ability to carefully read sentences and already know what I was trying to say about.


Yet you have to take that sentence out of paragraph, twist it into out-of-context meaning, and calling it "crazy statements".





I have to say, if PGI continues to treat and troll you guys by making MWOWC as stock mech match, and by making balance changes that completely go opposite direction of what community balance suggestions put.....

...as much as I hate to say, you guys pretty much deserve such treatments.

Edited by The Lighthouse, 05 July 2018 - 12:16 PM.


#845 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 July 2018 - 12:20 PM

View PostMischiefSC, on 05 July 2018 - 10:32 AM, said:

The idea is terrible and will never happen. Well, hopefully. PGI did put in Long Tom and then ignore it for a year and a half ...


But I loved the Long Toms, especially the shenanigans. Posted Image

#846 kailii

    Member

  • PipPipPipPipPip
  • 114 posts

Posted 05 July 2018 - 12:33 PM

View PostNema Nabojiv, on 05 July 2018 - 11:53 AM, said:

you should submit a support ticket with this and the names

Done.
But i imagine this is known already, as it happened to me 4 times today in about 10 matches.
Some interesting games though... Posted Image


*** EDIT ***
Got a response from Support. Pretty fast i'd say!
If i recall correctly, i'm not allowed to discuss what i've been told here on the forums.
So let me just say that i was pretty surprised...

Edited by kailii, 05 July 2018 - 01:24 PM.


#847 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 05 July 2018 - 03:15 PM

Quote

PGI should just let people play with a friend in solo queue. instead of having to sync drop with 25%-33% success rates. And come up with a matchmaker that actually works to balance things out.


What they should do is have dedicated servers with user created game lobbies on a list players can browse; then said player can find an appealing room and play with the same people for as long as they desire to do so, on the maps the room host chooses in the order the host chose, in the modes the host chose, under the room rule sets the host chose; all of which everyone in the room can see. Should, for any reason, our theoretical player not like some part of that particular room hosts choice, they could then go back to the browser and find another public room or start their own. You know, like real proper online multiplayer games used to be before this lazy *** random matchmaking BS took over as the exclusive option.

But that's just a pipe dream, the technology just doesn't exist. sigh.

#848 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 July 2018 - 03:28 PM

View PostQuxudica, on 05 July 2018 - 03:15 PM, said:


What they should do is have dedicated servers with user created game lobbies on a list players can browse; then said player can find an appealing room and play with the same people for as long as they desire to do so, on the maps the room host chooses in the order the host chose, in the modes the host chose, under the room rule sets the host chose; all of which everyone in the room can see. Should, for any reason, our theoretical player not like some part of that particular room hosts choice, they could then go back to the browser and find another public room or start their own. You know, like real proper online multiplayer games used to be before this lazy *** random matchmaking BS took over as the exclusive option.

But that's just a pipe dream, the technology just doesn't exist. sigh.


Those days are mostly over and can be attributed to one word: control.

Edited by Mystere, 05 July 2018 - 03:28 PM.


#849 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 05 July 2018 - 03:34 PM

View PostMystere, on 05 July 2018 - 03:28 PM, said:


Those days are mostly over and can be attributed to one word: control.


Oh I know. Developers are, for the most part, absolutely terrified to give their players any degree of freedom these days which is an outright shame. I think it's part of what has lead to the greater toxicity in gaming. Those old systems had the side effect of encouraging real communities to form, randomized matchmaking takes that away. When you have the impression you will never see the people you drop with again after the game ends in ~9 minutes, you end up seeing everyone else as a faceless gamer handle. I've fallen victim to that myself I'm sorry to say. I miss the days when I could join a room of total strangers and spend the entire evening playing with them, even making friends out of them.

#850 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 06 July 2018 - 12:25 AM

I do and don't miss it.

On one end, I love dedicated servers, but finding a friendly US pacific server on some less popular games like Red Orchestra is bit of a nightmare on my end.

Matchmaking at least eliminates the "Server is full" or "Server requires password" to just play a game.

I wouldn't call it "control" though. Unless you're into tin foil hat conspiracies.

#851 Soulless86

    Member

  • PipPip
  • Bad Company
  • 30 posts

Posted 06 July 2018 - 12:57 AM

View PostNema Nabojiv, on 05 July 2018 - 11:53 AM, said:

you should submit a support ticket with this and the names


A support ticket for what, saying they all queued up at the same time? That's how it's supposed to work.

#852 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 06 July 2018 - 01:36 AM

View PostSoulless86, on 06 July 2018 - 12:57 AM, said:


A support ticket for what, saying they all queued up at the same time? That's how it's supposed to work.

Oh come on. its entirely up to Support. If they have the balls then that screenshot is more than enough. If they are afraid to punish players because low population then of course they'll pretend to believe in coincidence. I stronlgy suspect they chose the latter.

#853 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 06 July 2018 - 09:08 AM

View PostQuxudica, on 05 July 2018 - 03:15 PM, said:


What they should do is have dedicated servers with user created game lobbies on a list players can browse; then said player can find an appealing room and play with the same people for as long as they desire to do so, on the maps the room host chooses in the order the host chose, in the modes the host chose, under the room rule sets the host chose; all of which everyone in the room can see. Should, for any reason, our theoretical player not like some part of that particular room hosts choice, they could then go back to the browser and find another public room or start their own. You know, like real proper online multiplayer games used to be before this lazy *** random matchmaking BS took over as the exclusive option.

But that's just a pipe dream, the technology just doesn't exist. sigh.


I would settle for having better social tools. Chat is a mode? Really? No lobby? No "looking for unit"?

For a game that is this far along, there is a whole lot missing.

#854 kailii

    Member

  • PipPipPipPipPip
  • 114 posts

Posted 06 July 2018 - 04:13 PM

Haha!
I just received another email from PGI, urging me to rate the quality of their Customer Support.
Which i am absolutely allowed to discuss on these forums.

Well, i'd say Customer Support gets an A+ from me for responding very quickly, actually addressing the topic at hand and the answer being very well formulated. I'm serious here folks.

It also receives a F for totally not understanding the problem of organized units to enter solo QP. Which i am not allowed to discuss.

Oh by the way, did i tell you about me making some Goons very angry back in Beta?
This resulted in them jumping into light Mechs in force (i was piloting Jenners only back then) to get me.
This led to a QP of 7 light and 1 medium Mechs on both sides, and i'm pretty sure 10 of those Lights were somewhat hostile. At the very least our Medium seemed pretty confused when most Lights were starting to shoot this one Jenner right from the start.
But this was back in time when Jump Jets were actually useful.
I think i survived for 2, maybe even 3 minutes. Got no kills and did not do too much damage, but this was one of the finest matches i ever had. Pure Adrenaline and extremely challenging.
Rematch anyone?

But i wonder how many players would rate an event such as this one satisfying?
Especially if it would happen rather frequently?

Oh my, time will tell!

#855 Athurio

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 66 posts

Posted 06 July 2018 - 04:30 PM

View PostZibmo, on 06 July 2018 - 09:08 AM, said:


I would settle for having better social tools. Chat is a mode? Really? No lobby? No "looking for unit"?

For a game that is this far along, there is a whole lot missing.


Kinda reminds me of Destiny in that regard. Been out forever, still no LFG tools in-game. MMO's have been doing that for a decade, but somehow you'll always find folks defending a "social" game not having "social" tools.

#856 S O L A I S

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 390 posts
  • LocationFlorida

Posted 07 July 2018 - 10:33 PM

View Postkailii, on 06 July 2018 - 04:13 PM, said:

Haha!
I just received another email from PGI, urging me to rate the quality of their Customer Support.
Which i am absolutely allowed to discuss on these forums.

Well, i'd say Customer Support gets an A+ from me for responding very quickly, actually addressing the topic at hand and the answer being very well formulated. I'm serious here folks.

It also receives a F for totally not understanding the problem of organized units to enter solo QP. Which i am not allowed to discuss.

Oh by the way, did i tell you about me making some Goons very angry back in Beta?
This resulted in them jumping into light Mechs in force (i was piloting Jenners only back then) to get me.
This led to a QP of 7 light and 1 medium Mechs on both sides, and i'm pretty sure 10 of those Lights were somewhat hostile. At the very least our Medium seemed pretty confused when most Lights were starting to shoot this one Jenner right from the start.
But this was back in time when Jump Jets were actually useful.
I think i survived for 2, maybe even 3 minutes. Got no kills and did not do too much damage, but this was one of the finest matches i ever had. Pure Adrenaline and extremely challenging.
Rematch anyone?

But i wonder how many players would rate an event such as this one satisfying?
Especially if it would happen rather frequently?

Oh my, time will tell!


Did you know that these are different Goons? The b33f found the name open so grabbed it up when creating his unit. Don't know them very well but play them enough in CW and seen quite a few of them around for years and years (Hi there Bombast!!!) that I doubt any of these current guys would be engaging in the behaviour you describe. They seem to be pretty good guys who troll lightly and meme hard. Overall I think they are by far some of the good ones in this community and nothing like what I have heard of the original guys.

That's my understanding from watching the handsome french guy with the excellent facial hair when streaming.

#857 Vesper11

    Member

  • PipPipPipPipPip
  • 173 posts

Posted 08 July 2018 - 01:53 AM

View PostGrus, on 05 July 2018 - 11:57 AM, said:

If you want someone to hold your hand in solo play... ain't gonna happen. Go play 2 man Solaris. Otherwise get in group que and take your lickings like every one else.

If you want to play without groups go play 1 man Solaris.

Really, duo's might not be the best idea around here but ****** GQ is the problem and this thread shows it.

#858 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 08 July 2018 - 09:21 PM

Simply No

#859 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 10 July 2018 - 01:38 AM

Simply yes.

#860 Kelly Devereaux

    Rookie

  • Bridesmaid
  • 2 posts

Posted 06 August 2018 - 08:53 AM

We desperately need 2 players from the group queue after two minutes in group queue, to tandem queue with solo. I have invited no less than 8 people to this game, and ALL love it within hours of starting... however, ALL come here to play with one or two friends as their primary thing. They can get into faction play months down the road, maybe, some of them, but most simply want to play with friends in the 12 v 12, public queues....

During any kind of faction play event, this becomes nigh impossible if we are not on at exactly peak hours- and evne then can take tens of minutes at times.

So far, of the 8 friends I have invited, 7 have left and uninstalled because we have gotten so many wasted hours not being able to play together.

As for all the "Go play scouting" or "Solaris queue!", that simply isn't gonna happen with them. They are either uninterested, or unwilling to play those modes because they aren't what got them to install in the first place.

This is very frustrating and has directly caused a drop in my own playtime. Your game has suffered a significant drop in player base, which is the only thing which makes your gameplay viable across ANY mode. We -need- small group play to be made more accessible, quicker, and reliable. I firmly believe that it would not disturb the solo queue experience too much, as you could simply offer a check box that would queue you for "Tandem" queue after a short time in the group queue, and with that setting enabled you could also put a tonnage limit that would prevent both players in said group from bringing too much tonnage themselves.

Edited by Kelly Devereaux, 06 August 2018 - 08:53 AM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users