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Oh Look It Is Streaks Again

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#121 dario03

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Posted 22 June 2018 - 08:34 AM

View PostBush Hopper, on 22 June 2018 - 04:55 AM, said:


Spec into the survival tree and go for crit reduction and MGs won't do much. Also, again such a wild claim from someone who has played 22 matches in the last 3 seasons. If those lights are sooooo overpowered, why don't you play them more and own everyone? /chuckle


Its also funny that 800 is considered so op for a light when other classes do that and more all the time. Very rarely see anybody complain about the Mad Cat MKii in game even if you 2v1 some fresh mechs and core them out from the font and end the match with 1200+. But run in and kill an open heavy with a fresh Piranha and its every couple of matches somebody calls for nerfs in all game chat before the scoreboard even comes up and shows the PIR maybe doing 800 but plenty of times doing like half that.

#122 Prototelis

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Posted 22 June 2018 - 09:45 AM

You don't see scores like that as often because they changed the way damage was awarded on ST destruction.

The 800 dmg games you see now are padded with two really nice strikes. Unless you're specifically farming with the PIR and not dropping strikes those are hard numbers to hit. It never put up the damage it looked like it was doing with the previous system.

As far as not being able to see your feet; Take your favorite humanoid assault to training grounds, unlock your arms, and practice crotch hugging the small mechs on the map.

If you don't have arm weapons and are so far out of your teams reach that I can dedicate the 20 seconds it takes to burn both of your legs from the front you are getting what you deserve. You failed in the mech lab, and you failed to position yourself or coordinate with your team. Most PIR pilots aren't going to leg hump you. It isn't really a viable tactic; its a last ditch effort for when you're about to be smoked, are desperately trying to pull aggro from your damaged team mates, or are otherwise about to be hammered. It's a waste of an already very limited supply of ammunition, and the PIR-1 is damn near useless without MGs.

I got nuked by a Cyclops with a medium in each arm yesterday. There was nothing else I could do, because I couldn't get away. I made a bad positioning choice, found a more skilled opponent, and aptly paid the price in a 1v1 GG.

#123 Nightbird

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Posted 22 June 2018 - 09:50 AM

2 Piranhas and a Myst Lynx tried to hug me yesterday in my Cyclops. I hugged them back. With my 7 Streak 6s.

#124 Weeny Machine

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Posted 22 June 2018 - 10:29 AM

View PostNightbird, on 22 June 2018 - 09:50 AM, said:

2 Piranhas and a Myst Lynx tried to hug me yesterday in my Cyclops. I hugged them back. With my 7 Streak 6s.


You think this annoys me or another light pilot? Well, posting here and boasting that you needed a crutch...conveys a feeling of helplessness.

Let me help you. It is older but still legit. Now, point your finger at the right location, Nightie, will you?

Posted Image

Edited by Bush Hopper, 22 June 2018 - 10:31 AM.


#125 Kubernetes

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Posted 22 June 2018 - 10:46 AM

View PostBush Hopper, on 22 June 2018 - 10:29 AM, said:


You think this annoys me or another light pilot? Well, posting here and boasting that you needed a crutch...conveys a feeling of helplessness.



You did start this thread, so I'm guessing that it's burning you up inside.

Most people just don't care because Streaks are a feast-or-famine weapon. Some matches you'll one-shot three lights in less than a minute, in others you go down trying to sandblast an Annihilator as he laughs at you.

#126 Prototelis

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Posted 22 June 2018 - 10:48 AM

Meh, streaks are a valid foil to light mech shenanigans.

But really if you're getting nailed by streakboats its kind of your fault. Take some of those info gathering nodes, observe highlighted doritos, and look out for chassis you know can boat SRMS (because they can boat streaks, and because SRMS in general are light cancer)

#127 Nightbird

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Posted 22 June 2018 - 10:51 AM

It's funny because I'm a light pilot and I still use streaks.

#128 Mystere

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Posted 22 June 2018 - 11:53 AM

View PostSFC174, on 21 June 2018 - 07:09 PM, said:

Happens occasionally, but regularly enough that I've seen it a number of times. If you see a light showing a reasonably ok or better ping (sub<150 or so) but it keeps teleporting around the screen there's a good chance it is someone using a lag shield. I see it about once every 100 games (excluding the guys with really bad ping, usually playing on a far away server). Guys like that are easy to spot and get reported by everyone so I suspect that many are getting kicked out.


Or the player belongs in a household with a lot of heavy internet users. Tsk. Tsk.

#129 Stinger554

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Posted 22 June 2018 - 12:01 PM

View PostMystere, on 22 June 2018 - 11:53 AM, said:


Or the player belongs in a household with a lot of heavy internet users. Tsk. Tsk.

Yep there are a bunch of reasons that could be responsible for that kind of lag. Lag shield/switch should not be the first assumption.

#130 Davegt27

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Posted 22 June 2018 - 01:00 PM

View PostYeonne Greene, on 21 June 2018 - 10:15 PM, said:



Yes. But Magic is also smart enough to only engage when he is reasonably certain he has an advantage, so your perception is skewed.

Ergo, your streaks are probably not all that effective on him, either, as he's going to kill your team out from under you and then kill you, unless his own team lets him down.

Note: I think streaks (and any lock-on weapon) are annoying skill-free bullsh*t and people who use them unironically are irredeemable scum, but I do not necessarily share the OP's sentiment. I've been successfully Streaked exactly zero times since the Flea dropped and not for lack of the enemy trying. They are reasonably avoidable and nearly useless against anything heavier than 50-55 tons. They are salt-inducing when they get you, but most of them die horrible, embarassing deaths, as well they deserve.


I would say that's Mr Scum

you see I spent over 30 years in the military my first Job was Weapons Control (the Fire Control Radar guys) and I consider my self an authority as far as weapons control is concerned

so what happened when I started playing this video game
well I got my arrss handed to me, that proved to me that the stock loadout does not work
a problem I don't remember having in MW2

anyway I started looking and without advice I started using the AC20
back then it had both range and power

next I moved to the Clan LPL's in the TW
next came streaks

not once have I asked PGI to buff or nerf anything
but after 22,000 drops I can say every time someone complained about a weapon
it was almost an instant nerf in game

I had to remove streaks off my FP drop deck yesterday
and guess what the 8 to 12 man teams where dropping in two waves of lights (drop 1 and 2)

did I come on the forums to cry about it --nope are the scum --nope they seemed pretty smart to me

I would rather see PGI remove streaks then computer nerf them like they do (that means they don't tell you they are saying--hey sucker we are making it so your streaks don't work--)

GLHF

Edited by Davegt27, 23 June 2018 - 01:52 AM.


#131 5th Fedcom Rat

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Posted 22 June 2018 - 01:13 PM

View PostNightbird, on 22 June 2018 - 10:51 AM, said:

It's funny because I'm a light pilot and I still use streaks.


That's like saying, "It's funny because I drive to work every day on publicly funded roads but I still cheat on my taxes".

#132 Cnaiur

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Posted 22 June 2018 - 01:37 PM

View PostBush Hopper, on 22 June 2018 - 10:29 AM, said:


You think this annoys me or another light pilot? Well, posting here and boasting that you needed a crutch...conveys a feeling of helplessness.

Let me help you. It is older but still legit. Now, point your finger at the right location, Nightie, will you?

Posted Image


I think it’s pretty funny you’re insulting guys that are orders of magnitude better than you at piloting lights. There have been like 4 really, really good light pilots here telling you how they successfully deal with streaks. You just need to git gud like them.

#133 Brizna

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Posted 22 June 2018 - 01:41 PM

The real anti light weapon is DOUBLE HEAVY GAUSS. The little buggers don't know what hit them.

#134 JadeLight

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Posted 22 June 2018 - 07:58 PM

View PostRickySpanish, on 20 June 2018 - 10:17 AM, said:

It's as if getting caught out of position in a Light is just as dangerous as in any other 'Mech.


You don't have to be out of position. A light is not meant to be a second or third line mech nor a frontline mech. The sterotypical light is supposed to be able to run in, nibble on some ankles and get out. Streak make this totally impossible until they are dead. Most streakboat builds are ignored because they are not combat effective to the rest of the team. you will have games in a light that you are unable to engage simply because there are 3 or so streakboats. the enemy gets destroyed and you end up with 1-200 measly damage if you survive. I don't propose a change as I don't think they are OP by any stretch as you are 9/10 times damaging your teams chance at winning. The only thing i'm saying is that lights don't need to make mistakes to die. And the "out of position" argument shows a lack of awareness light play.

Edit: You have about 13 games played in Lights. This makes sense.

Edited by JadeLight, 22 June 2018 - 08:01 PM.


#135 JadeLight

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Posted 22 June 2018 - 08:18 PM

View PostDragonporn, on 21 June 2018 - 11:11 AM, said:

Several misconceptions.

- I can wreck Heavies and Assaults pretty consistently with one of my (Medium) Streak boats. Yeah, it's not super efficient way to do it, but it is possible and it works, especially if you're in something fast, agile with good profile, which can dodge for days. So, saying they are used against Light and maybe Mediums exclusively is not entirely correct. Although IS Streaks are rather on weak (quite useless to be frank) side in comparison to Clan ones.

- I'm running Lights myself, and since topic is generally revolves around quick strikers in general (like Flea) if I'm not mistaken, personally I have absolutely no problem with Streak boaters myself, while I'm running my Osiris or even Raven f.e. Why? Because I never get close to them, and if I do, that's my fault entirely and no one else's.

Thing is, any H. Gauss, other Dakka boats or Laser vomit armed mechs are FAR more dangerous, because they aren't restricted to ~400m, no need time to lock and can kill most Lights in one shot, but again, they can do so, if pilot moves are predictable or not mobile enough for the class. As Light pilot you have to be a little more careful with engagements, and your sensor power should give you all edge you need for that.

Lights are totally OP IMO, but objectively they aren't weak or useless by any means whatsoever. Not many classes have Chassis like PIR/ACH/MLX and etc, plus judging by Jarl's list, there are 3 guys in top 20 who have biggest playtime in Light mechs. If class would be so weak, these guys wouldn't be in the list. I met two of these guys in QP, and yes, they are outstanding pilots for real. So, tis just a simple L2P, issue, not a balance one.


MLX isn't even a top 5 light. It is very easily killable due to it's mild speed and has terrible tonnage due to a locked CAP and JJ's. Getting good is the best way to deal with lights but few lights aren't glass. Don't overstate their power and don't understate it. The average game of a PIR in my recorded games is 198 not including my own scores. (i wanted a community baseline). I spent 2+ weeks doing this playing 300+ games to get this information. Please stop spreading false narratives. Use the data or get some yourself. This arbitrary stance only hurts the community. If people whine until the lights are unplayable the good light pilots will move to something bigger and tear your bum with something that's actually capable.

If lights are OP try getting a positive K/D or W/L and decent match score. Getting told my mech is OP because i invested time developing my piloting is extremely annoying. Especially when sub-par Light pilots tell you this... (Not Dragonporn, he seems decent, not bad)

Edited by JadeLight, 22 June 2018 - 08:24 PM.


#136 Y E O N N E

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Posted 22 June 2018 - 08:23 PM

MLX is, in fact, a top 3 Light.

#137 JadeLight

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Posted 22 June 2018 - 08:36 PM

Complaining Lights are OP is like complaining an assault can get 1600+ Damage. Good games are few and far between influenced only by good pilots. Lights have high skill and time investment requirements unlike the other classes. The few bones tossed the way of lights are far from OP. Every mech has a purpose, if removed you kill the class.

View PostYeonne Greene, on 22 June 2018 - 08:23 PM, said:

MLX is, in fact, a top 3 Light.


Neg. They can do decent if under the right circumstances but its not. TDK, Locust, WLF, PIR, ACH, Flea, Kitfox, Adder and even the cougar are all better. and most of them are much less circumstantial. I would understand placing it above the cougar but the cougar can be so much more nasty.

Edited by JadeLight, 22 June 2018 - 08:42 PM.


#138 FupDup

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Posted 22 June 2018 - 08:46 PM

View PostJadeLight, on 22 June 2018 - 08:36 PM, said:

Neg. They can do decent if under the right circumstances but its not. TDK, Locust, WLF, PIR, ACH, Flea, Kitfox, Adder and even the cougar are all better.

Wat.

I mean, like, wat.

#139 JadeLight

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Posted 22 June 2018 - 08:53 PM

Cougar is a slightly squishier and slower Adder with extra tonnage. Acting as a pocket hellbringer it can easily rack up 400 Match scores. As a LRM boat you can do work for days with a couple LRM 20's or 2 ATM9's. It is highly underrated and my scores are so much higher in a cougar then my MLX. I understand the skepticism and for most people it might not be the case but the reality is that 113 KPH base is not fast anymore. MLX are easy to hit and focused due to the "MG meta". But yes, in my opinion (you don't have to share it) the cougar is better due to its ability to perform at a higher level when the MLX is limited by ammo and facetanking.

#140 FupDup

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Posted 22 June 2018 - 09:09 PM

View PostJadeLight, on 22 June 2018 - 08:53 PM, said:

Cougar is a slightly squishier and slower Adder with extra tonnage. Acting as a pocket hellbringer it can easily rack up 400 Match scores. As a LRM boat you can do work for days with a couple LRM 20's or 2 ATM9's. It is highly underrated and my scores are so much higher in a cougar then my MLX. I understand the skepticism and for most people it might not be the case but the reality is that 113 KPH base is not fast anymore. MLX are easy to hit and focused due to the "MG meta". But yes, in my opinion (you don't have to share it) the cougar is better due to its ability to perform at a higher level when the MLX is limited by ammo and facetanking.

Slightly squishier? It's not just slightly, it's massively squishier because of atrociously bad hitboxes and slow speed to prevent it from escaping danger.





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