Imperius, on 27 June 2018 - 09:05 PM, said:
You don’t understand.
This is a FPS video game inspired by battletech.
Not a book.
Not a board game
Not a pen and paper game
Not a simulator
Not a source of lore
Brb I’m going to the catalyst gamelabs forums and demand they let me draw on the opponents paper where I was going to shoot him. We need to remove the dice from that game.
This is a game
INSPIRED by
Battletech.
By definition of your post, we should be referencing to
Battletech, if this game is inspired by it.
I'm not saying this is the "only possible solution", but it is a
possible solution to much of the problems within this game.
FYI: This game was originally depicted as "a simulator of Battletech mech combat". Now I'm fine with the game evolving and changing as needed, because I'll say it again, not everything in lore of BT or from the TT game can nor will translate over properly to a FPS styled game. However, we should still draw possible solutions inspiration from lore if/when possible. If for nothing else than for consideration.
Also, I recall the days of delayed convergence. It felt nicer, but the LAG shield was not nice at all... I would love to have that feeling of delayed convergence (which did keep high alphas down for the most part) back into the game. The only reason it was ever removed was because it was deemed incompatible with HSR, which I much rather hit what I see myself hitting (for the most part).
A Headless Chicken, on 27 June 2018 - 09:05 PM, said:
Don't play the account age with me - beta player, but account creation doesn't show because I changed my name.
I could not care less about Battletech in a game branded as a shooter which borrows elements from the franchise. If you really need to relate both, I'll just say pilots in the novels can also land clean shots through skill.
I do not agree with your idea for convergence as there is no impetus to play builds which suffer from reticle bloom from heat or movement. Why would I bring sustained fire U/AC mechs which inevitably run hot? Why would I run AC/2 builds which already suffer from shot leading at range? I would I bring bigger AC builds fully knowing that movement and heat will mess with leading the target and make me miss? Why would I bring brawlers with already bad spread made worse by not being able to even land critical shots when I need to CT something out ASAP (yes, killing quick and efficient is a very big issue for a brawler)? I would just bring 2 Gauss Rifles and an assortment of lasers and shoot stuff from a corner.
If your bloom was so small that all of the above is not an issue, why have it in the first place? Explain how bloom will make every weapon in the game comparable with Gauss Vomit, and I'll hopefully understand.
Account age was only mentioned in response of "do you remember this". It is not any indicator of anything else. If you were not here for the delayed convergence, that is fine and no insult is directed at you for it. But, if you where not here for that, it would explain your responses to my remarks.
Yes, skilled pilots in BT novels could land solid hits through skill, often by knowing how their mech operated and when they could shoot "just before" a gold lock, typically by knowledge of were their weapons where physically mounted.
I think you believe the "bloom" would be set to "if you twitch a little, all your weapons miss", which is not exactly what I've been saying a tall. Walking and heat would contribute to the cone of fire effect, but slightly in my example. It might spread out your weapons so they aren't going to hit the same exact component of your target, but they would still hit your target.
A lot of your issues... are overinflated fears of "artificial number generated hits". It sounds like you are fearful that my suggestion means the slightest movement throws all your weapons horrible off target, instead of just slightly.
Sustained fire builds might gain a bonus to accuracy, and could be adjusted on a by weapon basis.
Large AC weapons/builds would be viable, because cone of fire shouldn't expand so much as to make everything miss. Shooting only a single AC wouldn't affect accuracy at all as far as my fire control CPU concept goes.
Brawlers would be close enough that the bloom effect should be minimal, even with high heat and fast movements. Also recall... your opponents will also suffer from this effect as well.
Dual Gauss may be something that will jar the cone of fire more than other weapons (as a possibility), making it harder to shoot them with additional weaponry.
In many of the cases mentioned, the weapons might be able to be adjusted. We could probably even remove GH as well as possibly many of the other quirks in the game. Each weapon could have it's own tax number (presented openly) on the CPU when used, which could be boosted by targeting computers, which all could be adjusted on a by weapon basis to better balance as another possible point of balance, not to mention mechs might even have a bonus/reduction to using specific weapons on them (for flavor or another point of balance, even if it seems like a quirk, which I guess it would be).
The bloom I'm talking about would be slightly effected by movement and heat, each of which stacks to provide a slightly larger penalty. The penalty for movement and heat should be rather minimum compared to the "CPU" aspect, which is what should help cap overall damage without actually restricting it. Want to hug your opponent and blast away with a bazzilian weapons? That removes the accuracy problem (much like placing your SSRMs up against a single component to get all the missiles to hit only that one location). Want to snipe with just a bunch of Gauss? You may have your third or fourth rifle (when alphaed) go well off target and miss because the fire control system couldn't compute the weapons accuracy right (which was a thing in lore for some mechs). You could take a targeting computer to help with the CPU, trading weight for accuracy.
The bloom would only be of greatest effect if you effectively shoot too much (to be determined) all at once (or within a set amount of time), though walking and heat would have a small contribution to it.
With this system, you could now alpha with that Nova Prime stock and not self destruct (from GH). Instead, you may have two lasers hit where you wanted, six to ten might hit on target somewhere else "in the cone", and the rest may end up so horrible off target they (for comedy) hit another target standing nearby your target. Shoot then in bursts of three or four lasers, and they all hit far closer together, maybe even right where you wanted/needed them to. Then, shoot with more once the CPU can handle it/the cone/reticle move back together. In a real jam? Just keep the lasers pouring and hope they back down, you might still kill them anyway from the stray shots.
Would this system work? Don't know. Personally, I'd love to try it out. Having accuracy becoming penalized rather than GH may be more intuitive and might be a better mechanic. Or, it may be garbage and doesn't work as I believe it would. Still, I'd love to give it a try at least and see how it felt. I think it would be better than GH, and could do a lot to help balance the game even. I believe it has potential.