Jump to content

Alpha Balance Pts Series Announcement


657 replies to this topic

#401 MiZia

    Member

  • PipPipPip
  • Philanthropist
  • 88 posts

Posted 28 June 2018 - 01:41 AM

TBH im questioning myself if we play the same game.... with my current abilities im sure that even the best 1V1 player would not be able to focus an entire alpha of mixed weapons on a single component if im moving...
Sure it can happen when im out of position or doing other crap but then even a point blank srm salvo in the back will kill my mech.

My only thought about nerfing clan laservomit is that atm there are not really other alternatives.
clan burns take way longer than is and to be effective they r not that much better. Just for reference my actual hbr has 64 alpha, my whammy 52 (lfe eng) 1.39 second burn vs 0.95.

As always games will be won in the mechlab... bring dumb stuff and behave like a fool cant be rewarded.

#402 Ensaine

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 831 posts
  • LocationOn a frozen rock .....

Posted 28 June 2018 - 02:19 AM

They're all hung on this bogeyman 94 point alpha. Truthfully, I'd like to see Chris and Paul on NGNG play these 3 almost mythical builds in QP.... see how long that Dire Whale lasts..........or how one can go make a sandwich while it cools down.....

As MiZia posted above, what you're getting hit with 85-90% of the time is a 50-64 point shot. Work with that, not 94 point ghost mechs.

Your real clan monster under the bed is doing 50-64 point alphas, in usually Heavy mechs. Almost any of my IS heavies, and even a few mediums can match that.....

Now show us where the clan baddie touched you...???

#403 denAirwalkerrr

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,346 posts

Posted 28 June 2018 - 02:39 AM

Any better suggestions than in Taro’s proposals from our almighty forum warriors? Hmm... Seems like no. But I like idea about removing convergence. It will kill the game instantly.

P.S. I think I got eye cancer just by scrolling through Tesunie’s walls of ****.

Edited by denAirwalkerrr, 28 June 2018 - 02:40 AM.


#404 MiZia

    Member

  • PipPipPip
  • Philanthropist
  • 88 posts

Posted 28 June 2018 - 02:41 AM

Dunno how they do INTERNAL tests... with 0 (ZERO) ping laser will truly be cancer (just ask WC17 finalists) but with 20 - 300 ping depending on server i can only think that tose people that r concerned about 94 alpha just want to stand still on a hill and shoot.. Posted Image

Edited by MiZia, 28 June 2018 - 02:42 AM.


#405 Shaggath

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 39 posts

Posted 28 June 2018 - 02:50 AM

View PostEnsaine, on 28 June 2018 - 02:19 AM, said:

They're all hung on this bogeyman 94 point alpha. Truthfully, I'd like to see Chris and Paul on NGNG play these 3 almost mythical builds in QP.... see how long that Dire Whale lasts..........or how one can go make a sandwich while it cools down.....

As MiZia posted above, what you're getting hit with 85-90% of the time is a 50-64 point shot. Work with that, not 94 point ghost mechs.

Your real clan monster under the bed is doing 50-64 point alphas, in usually Heavy mechs. Almost any of my IS heavies, and even a few mediums can match that.....

Now show us where the clan baddie touched you...???


Alpha is one word but pinpoint it's the problem match 40/50 alpha for medium IS is possible but making this alpha pinpoint is really more difficult and require some really good hardpoint for something average.
Just putting 4 c heavy med is really more simple and efficient with 4t you can put that litterally on anything.

All clan weapon are better then INNERSPHERE it's normal but the efficency ratio when we compare ballistic and energy is totally ****** they are so good they beat in all case all weapon in the game.

Edited by Shaggath, 28 June 2018 - 03:05 AM.


#406 MiZia

    Member

  • PipPipPip
  • Philanthropist
  • 88 posts

Posted 28 June 2018 - 02:56 AM

View PostShaggath, on 28 June 2018 - 02:50 AM, said:


Alpha is one word but pinpoint it's the problem match 40/50 alpha for medium IS is possible but making this alpha pinpoint is really more difficult and require some really good hardpoint for something average.
Just putting 4 c heavy med is really more simple and efficient with 4t you can put that litterally on anything.

its 40 point at 290 mt with 1.3 second burn... u would be much better of with 4 srm6 that point. just hop, pull trigger and hide. (not questioning tons advantage here)

Edited by MiZia, 28 June 2018 - 02:59 AM.


#407 Shaggath

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 39 posts

Posted 28 June 2018 - 03:10 AM

No at 290 meter 4srm6 with artemis are les pinpoint a this range 4 srm 6 is more like you have spread all damage on the whole target if you have aim the center.
But most difficult find the four missile hardpoint.

Edited by Shaggath, 28 June 2018 - 03:15 AM.


#408 lazorbeamz

    Member

  • PipPipPipPipPipPipPip
  • 567 posts

Posted 28 June 2018 - 03:16 AM

I d like to play the patch sooner. Its going to help the game very well. First you shoot your lasers and the enemy starts to twist. Since your gauss rifles produce recoil you ar epretty much forced to use gauss shots in the very end and by this time you have a good chance to miss the component you ve been aiming for initially. Plus those lasers deal like 8-10 damage less total.

I just want to have "beam time" reduced for clan cac and uac and also speed increased for all cannons 20 to 1100 m/s.
I mean c-uac10 gets a face time of ~720ms and is uac 10 gets onlty like 330ms. Clan ultra are a bit awkward and too hard to use to good effect.

Edited by lazorbeamz, 28 June 2018 - 03:20 AM.


#409 Shaggath

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 39 posts

Posted 28 June 2018 - 03:19 AM

View Postlazorbeamz, on 28 June 2018 - 03:16 AM, said:

I d like to play the patch sooner. Its going to help the game very well. First you shoot your lasers and the enemy starts to twist. Since your gauss rifles produce recoil you ar epretty much forced to use gauss shots in the very end and by this time you have a good chance to miss the component you ve been aiming for initially.

I just want to have "beam time" reduced for clan cac and uac and also speed increased for all cannons 20 to 1100 m/s.
I mean c-uac10 gets a face time of ~720ms and is uac 10 gets onlty like 330ms. Clan ultra are a bit awkward and too hard to use to good effect.


People easely call about other games go test planetside 2 and see if people can't handle high recoil.
It's the perfect game to see good player with high recoil weapon low bullet speed, this game is not really about hitscan but at the opposite and precision is really the key.
And this is perfectly handle by medium player, you can't handle that you are the last in the food chain.
Really good player intercept aircraft with a decimator with a top 60m/s velocity

Edited by Shaggath, 28 June 2018 - 03:38 AM.


#410 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 28 June 2018 - 03:21 AM

I think that even those "low" (how you call that) alphas of 54-62 alphas are way too high. If a medium gets wrong footed it already gets internal.

Those alphas are simply too high. A "staggered" alphas of 30 points would still be deadly but at least no one gets one shotted and heavies and assaults could still have more firepower than lower weight classes simply because they can group more of those alphas in a row.

#411 McGoat

    Banned -Cheating

  • PipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 629 posts

Posted 28 June 2018 - 03:47 AM

View PostTesunie, on 27 June 2018 - 08:54 PM, said:

I guess I want to ask... Have you actually read any of the Battletech novels?
I ask this as many of us who support this game I suspect are here for much the same reasons I am... I basically want to "play" the novels (to some extent). Of course, not everything will transfer over perfectly, but one strong point in the novels was to hold your reticle over your target until it turned gold with a lock, which let you know your weapons are on target. That means all your equipped weapons, not just missile based ones. Even then, your weapons might still miss...



This says everything I need to see from this poster.

Rumor has it HBS released a pretty cool game that is right up your alley.

#412 SneekiBreeki

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 358 posts
  • LocationI came here to laugh at you.(^・ω・^)

Posted 28 June 2018 - 04:22 AM

^
Nuff said

Edited by SneekiBreeki, 28 June 2018 - 04:22 AM.


#413 MiZia

    Member

  • PipPipPip
  • Philanthropist
  • 88 posts

Posted 28 June 2018 - 05:00 AM

View PostBush Hopper, on 28 June 2018 - 03:21 AM, said:

I think that even those "low" (how you call that) alphas of 54-62 alphas are way too high. If a medium gets wrong footed it already gets internal.

Those alphas are simply too high. A "staggered" alphas of 30 points would still be deadly but at least no one gets one shotted and heavies and assaults could still have more firepower than lower weight classes simply because they can group more of those alphas in a row.

well what u think is an opinion, its like my opinion that u r not a good shot. thats why i wrote that bads wants to stay up on a hill and survive. That cant be revarded.

Edited by MiZia, 28 June 2018 - 05:01 AM.


#414 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2018 - 05:17 AM

View PostA Headless Chicken, on 28 June 2018 - 12:27 AM, said:

I figured I should chip in to inform you that it's kind of pointless to argue with someone stuck in a glass bowl. If he could land shots reliably, he wouldn't be against convergence.


LOL. More lacking in comprehension.

I am against the current automatic, near-instant, pixel-perfect convergence. I'd rather people work for that ideal convergence when firing.

#415 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2018 - 05:29 AM

View PostBush Hopper, on 28 June 2018 - 03:21 AM, said:

I think that even those "low" (how you call that) alphas of 54-62 alphas are way too high. If a medium gets wrong footed it already gets internal.

Those alphas are simply too high. A "staggered" alphas of 30 points would still be deadly but at least no one gets one shotted and heavies and assaults could still have more firepower than lower weight classes simply because they can group more of those alphas in a row.


Imagine the good old days when people loudly and endlessly complained about those 30-point alpha Gausspaults?

Things have really changed. Posted Image

#416 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 28 June 2018 - 05:30 AM

View PostMystere, on 28 June 2018 - 05:17 AM, said:


LOL. More lacking in comprehension.

I am against the current automatic, near-instant, pixel-perfect convergence. I'd rather people work for that ideal convergence when firing.


No one is lacking your trying to add another convoluted system in the game that’s not needed. You still want convergence removed until the player does X/Y.

Morpheus picture:

What if I told you that you were the targeting computer.

You moving the crosshairs moves the rangefinder and adjusts the guns as you do so.

#417 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2018 - 05:31 AM

View PostMcGoat, on 28 June 2018 - 03:47 AM, said:

This says everything I need to see from this poster.

Rumor has it HBS released a pretty cool game that is right up your alley.


There are two problems some/many people have with that game:
  • turn-based
  • PVE

PVP Mechcommander would have been better. Posted Image

#418 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2018 - 05:35 AM

View PostImperius, on 28 June 2018 - 05:30 AM, said:

No one is lacking your trying to add another convoluted system in the game that’s not needed. You still want convergence removed until the player does X/Y.



You say "convoluted". I say "will require more skill". Posted Image

#419 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 28 June 2018 - 05:42 AM

View PostMystere, on 28 June 2018 - 05:35 AM, said:



You say "convoluted". I say "will require more skill". Posted Image


Ok while we’re at then let’s remove the auto startup and start requiring some form of user input control needed to handle balance while walking in the mech. Apparently nothing can be handled automatically by a computer like most of our current age technology.

#420 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2018 - 05:47 AM

View PostImperius, on 28 June 2018 - 05:42 AM, said:

Ok while we’re at then let’s remove the auto startup and start requiring some form of user input control needed to handle balance while walking in the mech. Apparently nothing can be handled automatically by a computer like most of our current age technology.


It's not computers. It's moving a 1 or 10-ton weapon 30 degrees in 0.01 seconds flat, especially when initially at rest or, worse, moving in the opposite direction. Posted Image

And if somehow you're suggesting going the full simulation route, I just might be convinced, depending o the exact details of course. Posted Image

Edited by Mystere, 28 June 2018 - 05:52 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users