Horseman, on 15 August 2018 - 09:46 PM, said:
But it does so for most players, provided they play enough matches.
...with 'mechs/builds capable of consistently hitting that requisite Match Score. You can play hundreds of hours in a NARC Raven but if you're bringing NARCs in QuickPlay and nobody on your team brought LRMs, then you're likely not scoring the damage necessary to bring up your Match Score (not to mention the detriment of wasted tonnage you're bringing your team). So if your goal is to Tier Up (and I'm not saying it should be... in fact, I'm saying it
shouldn't be... ever... that way lies salt - your goal should be to
win a match whether you survive it or not), then you'll want to play a couple drops with, say, your MLX-G or Deathstrike or whatever, just to balance things out PSR-wise.
That there are people in T1 who don't belong there is just further evidence that the PSR is broken - it's fairly easy to get the required damage in the earlier tiers and rise up to a higher standing in just the first few dozen matches with a little luck because of the way it's weighted in the beginning. Once you're in a spot long enough for your true colors to show though, there's little chance of falling back to where you ought to be.
What the PSR does is advance a player through the tiers based largely on damage dealt above all other factors because MWO is a shooter. If you aren't shooting someone, you're not playing it the way it's designed. Yes, there are lots of 'mechs and builds for things like scouting and capping and all other kinds of things but the fact that those things
exist doesn't mean they are encouraged or even
recommended. It's not the way MWO is made to be played. So you have folks stuck in the lower tiers forever because they can't seem to deal that damage consistently and you have people in the top tiers who got there
solely by dealing damage and now find themselves against players who work as a team and utilize tactics that go beyond 'rush in and shoot' and so their numbers suffer. No one
gets to T1 with stats like that but lots of folks gets stats like that once they arrive
because they don't belong in T1 except by the relatively arbitrary inflation of damage over other win-contributing factors.
All that said, PSR isn't an XP bar, it's a measure of how successful a player is at consistently achieving the Match Score PGI has determined defines a competent pilot, of which they decided damage was the primary factor. The idea that everyone floats to the top comes from Paul's post ages ago in which he also literally says the opposite (that people plateau). It's more complicated, and yet more simple, than time spent playing MWO. I don't mean to beat a dead horse here but it's important for one reason alone: Population. MWO
needs more players. When the rookies get here and hear about PSR, they're getting the wrong ideas. It should be disregarded entirely. Just play to have fun. There's no 'winning' MWO - it's just the same things over and over again. T1, and the PSR system, doesn't mean anything of substance, since it can mean so many different things at the same time.