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Escort Needs Higher Frequency


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#121 Zibmo

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Posted 08 July 2018 - 06:25 AM

Speaking purely for myself, there are only two things that consistently make me want to quit the game. Okay, three. I don't think PGI can do anything about "I went up a tier and my team became dumber".

Solaris City and Escort. When those are selected, my initial impulse is to suicide or yolo. I hate them that much. I don't, usually, but I will vote for pretty much ANYTHING besides those two. I entered a Feature Suggestion to allow for one and only one blacklist, either mode or map. The request was deleted. No idea why.

Again, I am not speaking for "everybody" or "anybody" except myself. Solaris is a hopeless mousetrap with 4 squares that are used. Escort makes "dummies" "dummier". And, by any reasonable standard, the VIP deserves to be annihilated, he's so stupid.

[

Edited by Zibmo, 08 July 2018 - 06:26 AM.


#122 Mcgral18

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Posted 08 July 2018 - 07:27 AM

Escort?


REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

#123 Ensaine

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Posted 08 July 2018 - 07:34 AM

Escort needs to be added to the next dumpster fire.

#124 YakkSlapper

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Posted 08 July 2018 - 07:38 AM

there is no goal BUT to kill opponents, screw anything else,put things BACK like they were before useless 'map/mode' voteing, and new 'missions/modes'? PVP KILL OPPONENT is only thing matters. period.(yes i rairly play cause of the BS from game company, after spending more then your car is worth,thnx again for fkn over the game once again)

#125 YakkSlapper

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Posted 08 July 2018 - 07:49 AM

View PostZibmo, on 08 July 2018 - 06:25 AM, said:



Solaris City and Escort. When those are selected, my initial impulse is to suicide or yolo. I hate them that much. I don't, usually, but I will vote for pretty much ANYTHING besides those two. I entered a Feature Suggestion to allow for one and only one blacklist, either mode or map. The request was deleted. No idea why.



[


your NOT the only one, and i made same suggestion, more then once, to have it, "hidden away' by the morons in charge, "if you cant be in the right, HIDE ALL EVDENCE OF ANY OPPOSING STATEMENTS in any way, now it all seems like all's well and YOU (ppl like us) are in the wrong cause no one else is mirroring your sentiments cause we deleted the proof of our lies about it all" ty morons in charge for PRETENDING your in the right.

#126 Zibmo

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Posted 08 July 2018 - 11:18 AM

View PostYakkSlapper, on 08 July 2018 - 07:49 AM, said:


your NOT the only one, and i made same suggestion, more then once, to have it, "hidden away' by the morons in charge, "if you cant be in the right, HIDE ALL EVDENCE OF ANY OPPOSING STATEMENTS in any way, now it all seems like all's well and YOU (ppl like us) are in the wrong cause no one else is mirroring your sentiments cause we deleted the proof of our lies about it all" ty morons in charge for PRETENDING your in the right.


I actually don't think they're morons. I think they "intrinsically know" so many things that aren't true. And I don't believe most of them actually play the game.

Here's my challenge to them re: NPE. Play nothing but trial mechs, IS only. Play 200 matches in them. Skill them up as you can with mech xp after you have enough to buy ONLY the trial mechs. Then struggle to pay for everything. If it makes you want to bring friends into the game, let us know.

And having your NGNG buddies with their freebie mechs and MC is not what I'm talking about.

#127 Revis Volek

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Posted 08 July 2018 - 11:38 AM

View PostKoalaBrownie, on 04 July 2018 - 05:40 PM, said:



Mech without weapons is a circus elephant? This is a multiplayer game. It's your job to win the match. Don't expect the game AI to do it for you.




You really wanna epeen right now?

https://leaderboard....D%0ARevis+Volek


I have won a game or two.

Edited by Revis Volek, 08 July 2018 - 11:39 AM.


#128 KoalaBrownie

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Posted 08 July 2018 - 02:43 PM

View PostRevis Volek, on 08 July 2018 - 11:38 AM, said:

You really wanna epeen right now?

https://leaderboard....D%0ARevis+Volek

I have won a game or two.


Congratulations for missing or avoiding the point but I'm glad that you likewise have something to put on your resume.

View PostZibmo, on 08 July 2018 - 06:25 AM, said:

Solaris City and Escort. When those are selected, my initial impulse is to suicide or yolo. I hate them that much. I don't, usually, but I will vote for pretty much ANYTHING besides those two. I entered a Feature Suggestion to allow for one and only one blacklist, either mode or map. The request was deleted. No idea why.


Solaris is one of the best maps in the game. The only thing wrong with it is that the sense of scale seems off, with mechs seeming comparatively short. Or maybe I always thought mechs were taller.

View PostYakkSlapper, on 08 July 2018 - 07:38 AM, said:

there is no goal BUT to kill opponents, screw anything else,put things BACK like they were before useless 'map/mode' voteing, and new 'missions/modes'? PVP KILL OPPONENT is only thing matters. period.(yes i rairly play cause of the BS from game company, after spending more then your car is worth,thnx again for fkn over the game once again)


Then this game is as archaic as the tabletop game it is derived from.

View PostBombast, on 08 July 2018 - 06:10 AM, said:


...What? Are you claiming that people refusing to vote for Escort may actually love it?


Does simple logic elude people? Stats only show you the games that you've played.

If in 50 matches, 100 possible modes, Skirmish shows up 35 times, Assault shows up 25 times, Domination shows up 20 times, Conquest shows up 14 times and Escort and Incursion show up 3 times each and if at the end of those matches you played skirmish 30 times and Escort 2 times can you say that Skirmish is more popular?

No, it's more frequently presented as a possibility.

The only way you can judge the popularity of a mode is If in 51 matches, 102 modes, Skirmish, Assault, Domination, Conquest, Escort and Incursion each show up 17 times.

Is it likely that Incursion and Escort will both be picked less than the maximum number of times? And likely be picked less than all the other modes? Yes. But does the current match making prove that Escort is less popular? No. Because it's not on equal footing.

There is something you can say as theory. And something you can say as fact.

If you want to demonstrate that Escort is less popular you say "Because PGI have it show up less frequently, Escort must be less popular because PGI have a history of responding to customer feedback as evidenced by X,Y and Z". Not "look at your stats, you played less Escort games than Skirmish! PROOF PROOF!"

Edited by KoalaBrownie, 08 July 2018 - 02:45 PM.


#129 Zibmo

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Posted 08 July 2018 - 03:31 PM

View PostKoalaBrownie, on 08 July 2018 - 02:43 PM, said:



Solaris is one of the best maps in the game. The only thing wrong with it is that the sense of scale seems off, with mechs seeming comparatively short. Or maybe I always thought mechs were taller.



There is something you can say as theory. And something you can say as fact.




In your opinion.

Your assertion does nothing to allay my absolute detestation for the map.

Edited by Zibmo, 08 July 2018 - 03:31 PM.


#130 S O L A I S

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Posted 08 July 2018 - 05:53 PM

View PostKoalaBrownie, on 07 July 2018 - 11:06 PM, said:


Semantics game? Dude don't blame me for you being vague with highly generalized statements.

Stats are irrelevant for popularity.
The popularity of game modes can only be judged if all game modes occur at the same frequency. You can only judge Escort compared to the second game mode that it is being matches against for that particular game. Something which is not tracked in stats.

Also stats are from the whole account, which includes time prior to Escort being introduced.

Bunch of statements you can't prove. Par for the course.

Dude your only response to factual evidence is to ignore it. You literally have no argument except to make sweeping and wholly unsupported claims and you accuse me of having a poor argument?

Hilarious dude.


No you keep telling stories and talking about other games which doesn't approach anything close to being evidence.

And yes stats showing that Incursion being more popular and Escort not is indicative of how unpopular it is as well as it being supported through anecdotal evidence.

edit: You also fail to grasp that if it was in fact popular, people would pick it when it came up. That they don't consider it a rare treat is something you can't really get around. It comes up less because of map support and when it does people don't choose it.

Edited by S O L A I S, 08 July 2018 - 06:16 PM.


#131 NimoStar

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Posted 08 July 2018 - 11:54 PM

Escort is a good concept but the beacons ruin it.

Nobody wants to stand and "cap" stuff.

Make it some destroyable bases which provide RNG, CLEAR and TRK like other game modes nd it should be fine.

Mpore shooting strategic objectives, less standing around.

Edited by NimoStar, 08 July 2018 - 11:54 PM.


#132 KoalaBrownie

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Posted 10 July 2018 - 05:08 PM

View PostZibmo, on 08 July 2018 - 03:31 PM, said:

In your opinion.

Your assertion does nothing to allay my absolute detestation for the map.


For sure my opinion mate.

View PostS O L A I S, on 08 July 2018 - 05:53 PM, said:

No you keep telling stories and talking about other games which doesn't approach anything close to being evidence.


Yeah because every experience in every other video game that goes against your views does not apply here right because MWO is a special child? Sure whatevs. You must be a tabletop player. That opinion is rife among people who want to keep Battletech in the archaic game design of the 1980s.


Either way it's pretty clear that the only way to have a compelling discussion about Escort is for me to advocate both sides of the discussion because so far anything offered up in opposition isn't in the least bit well thought out. Only claim that has any potential merit is that Escort is unbalanced, and for that I will need to play Escort from both sides as much as possible to evaluate whether that is indeed the case or not (from my experience). The video evidence offered up support of the that claim is a joke and is of course pre-selected to fit that player's narrative, ie very biased.

Edited by KoalaBrownie, 10 July 2018 - 05:10 PM.


#133 Revis Volek

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Posted 10 July 2018 - 05:41 PM

View PostKoalaBrownie, on 10 July 2018 - 05:08 PM, said:


Either way it's pretty clear that the only way to have a compelling discussion about Escort is for me to...



Have it with yourself?

#134 Donald John Trump

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Posted 10 July 2018 - 06:31 PM

I've never understood the hate for Escort, it's honestly one of my favorite game modes

#135 adamts01

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Posted 10 July 2018 - 06:35 PM

View PostNimoStar, on 08 July 2018 - 11:54 PM, said:

Escort is a good concept but the beacons ruin it.

Nobody wants to stand and "cap" stuff.

Make it some destroyable bases which provide RNG, CLEAR and TRK like other game modes nd it should be fine.

Mpore shooting strategic objectives, less standing around.

I do like the theory behind escort, but I absolutely agree with you regarding beacons. As far as popularity of Escort, I think that most players hate it. I binge on this game for a week, then put it away for 6 months or so. I played maybe 100 matches this time back and only escort once that I recall. Each team had a player leave the match once it started, most of my team said something negative about the mode, then each player on my team who approached a beacon got insta-killed by at least 4 enemy LRM boats. A quick look at my stats says I have a 1.7 W/L on the mode, so it's not like I'm historically losing, I just hate it with a passion. I like the idea of the escort mech forcing fights in different locations and forcing teams to move and adapt, but in practice it's just a terrible mode. Maybe getting rid of the beacons would help. IDK, best to probably just ditch the mode.

About Solaris. I think it's easily the worst map, closely followed by Polar. Each map really screws either brawlers or long range mechs. Give us the option to select loadouts once a map is chosen and I'd be fine with those maps. But if we don't get that option then Polar needs more cover and Solaris needs fewer and shorter buildings. I'd also like many more shorter buildings on Solaris that would essentially make rooftops a playground for jump jet mechs. We also need real jump jets for that though, which seems will never happen. Oh well. I'll see where the game is next time I play in 2019.

#136 Wil McCullough

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Posted 10 July 2018 - 08:20 PM

View PostNimoStar, on 08 July 2018 - 11:54 PM, said:

Escort is a good concept but the beacons ruin it.

Nobody wants to stand and "cap" stuff.

Make it some destroyable bases which provide RNG, CLEAR and TRK like other game modes nd it should be fine.

Mpore shooting strategic objectives, less standing around.


Like every other pgi thing (other than mech art), escort is a minimally viable product. Unfortunately "escort" modes perform extremely badly when its minimally viable. This is a problem with "payload" based missions which other developers have already found out ages ago. And they've also developed solutions for the problem. Also ages ago.

There are two main ways to create a payload based mission - 1) full player controlled mechanics or 2) payload on rails.

Mwo escort is the latter. Which makes it similar to team fortress 2's payload mode. It is an inherently imbalanced mode. Attackers ALWAYS have the advantage. Which is why tf2's solution was a combination of respawning teams with a respawn timer that differs for each team. Attackers have a slower respawn timer, which means they get lesser reinforcements as the match progresses.

Fully player controlled payload would be more akin to an old counterstrike mode called "assassinate" where one team had a vip who had to escape to a dropzone while the other team tried to stop him. The game mode was killed with fire extremely quickly because without respawns and an open evac point (sound familiar?), the opposing team keeps winning even with the vip having a crap ton of extra armor and no weapons (also familar?).

Counterstrike has another "payload" style mission which is bomb detonation. Terrorists had to plant a bomb at either of two possible sites and defend it until it blows up. Even with pure player controlled payload movement, it is a horribly imbalanced mode. It's only really fair on ONE map. Valve got around the imbalance by having both teams switch sides after a certain number of rounds. That and an economy that allowed the terrorists to save money and buy big guns for a few rounds that made it more competitive once in a while. They also put into play something called "blue shell", which gave the losing team more money at the start of each round the longer their losing spree got.

Mwo escort has the worst of both directions with none of the balancing features. The gameplay is such that none of the balancing features can be implemented, which always made me wonder why they attempted to make it in the first place and why everyone hates thr game mode after experiencing it. They should seriously just kill it with fire. As it is right now, it's extremely silly. Either both teams mutually decide to ignore the objective and just duke it out robot to robot, or you pray you drop as attacker and cruise to an easy win.

#137 Mechwarrior1441491

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Posted 10 July 2018 - 08:27 PM

I'm fine with a side having an advantage over another. I mean, Team Fortress Classic, having to Zerg your *** through the gates in a hope that you get past sentry guns, grenades, rocket launchers. Incursion should be one base, Attacker, defender. Figure out the balance. Two rounds? Switch sides? Incursion doesn't feel right the way it is.

#138 KoalaBrownie

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Posted 10 July 2018 - 08:50 PM

View PostRevis Volek, on 10 July 2018 - 05:41 PM, said:

Have it with yourself?


You're hilarious dude. You quote me, cut off my sentence, then say the same thing I said in the part you cut off but less eloquently and you think you're clever? HAHA

Thank you for illustrating my point. Even when you're trying to take shots at me I do a better job of saying what you're trying to say.

View PostMechwarrior1441491, on 10 July 2018 - 08:27 PM, said:

Incursion doesn't feel right the way it is.


Incursion is dumb because it's a game mode meant for speedy mechs given to a community that only plays assaults. Is an Annihilator going to grab a power node and haul it back to base to power the radar? No, like two light mechs might do per side, the rest are just going into the middle to have a fight like every other game.

Edited by KoalaBrownie, 10 July 2018 - 08:51 PM.


#139 DONTOR

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Posted 10 July 2018 - 09:14 PM

Conquest yes, makes for more small engagements which can be fun, escort on the other hand can suck my AC20.

#140 Marlowe Lecter

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Posted 11 July 2018 - 04:28 AM

So I hear you like escorts?

Why do I feel the front page of this post should be this?

Posted Image

Edited by Marlowe Lecter, 11 July 2018 - 04:32 AM.






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