Angel of Annihilation, on 16 February 2019 - 05:26 PM, said:
I also hate how if you crit with MGs on internal structure, the damage output multiplies. I mean 12 MGs is already 12 DPS which is significantly more DPS than the 8-10 dps most Assault mechs can output, so why the hell does a MG get a damage multiplier every time it crits on internal structure?
Wut. My Shadowhawk-2D outputs more DPS than that, at 15.43 DPS
before skill tree boosts.
If you built an Assault that outputs 8 to 10 DPS, you've done it wrong.
Angel of Annihilation, on 16 February 2019 - 05:37 PM, said:
Just out of curiosity.
What game are you playing where you have a 1500+ meter 360 degree unobstructed view of the battlefield?
A game in which
other long-ranged mechs force you to be honest and hug cover, so that your fire lane is setup "long" rather than "wide".
You get pressured into using cover, which then obstructs your lines of sight and creates "blind spots" where you cannot project your firepower... these are "shadows" where other enemy mechs can move and advance to close in on your position. Enemy mechs such as enemy Lights.
That's not Lights being overpowered. That's just teamwork.