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Alpha Balance Public Test Session Next Week Friday, July 13Th


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#61 Smutty

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Posted 06 July 2018 - 07:35 PM

[redacted]

Edited by Ibrandul Mike, 08 August 2018 - 11:07 AM.
quote cleanup and unconstructive


#62 Lizardman from Hollywood

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Posted 06 July 2018 - 07:36 PM

[redacted]

Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive + quote cleanup


#63 Navid A1

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Posted 06 July 2018 - 07:37 PM

[redacted]

Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive and quote cleanup


#64 Lizardman from Hollywood

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Posted 06 July 2018 - 07:41 PM

[redacted]

Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive and quote cleanup


#65 ApexSun

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Posted 06 July 2018 - 07:43 PM

I have 1400 hours of seat time in mostly FP and I am considered a newer player, Sephrus. How much seat time do YOU need in order to get a grasp on a topic? With all due respect, your comment is anything but constructive.

#66 bear_cl4w

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Posted 06 July 2018 - 07:46 PM

Please consider giving the Community balance spreadsheet a look. We're not after your job , or all of the credit , or your money. Please keep the communities interests at heart when balancing things in the future. yes , even if it's jut a PTS. It's still a potential possibility that many of us in the community are afraid will become a reality. AKA making the game less entertaining by way of the "increasing time to kill" scheme. I get it , you're probably pretty annoyed at this point , but you're not the only ones. your choices in development also affect players, be it in a good or bad way. We can't force you to put exact numbers in but landing close to things referenced in the balance spreadsheets would do a lot more good than harm. Seeing as there was lots of feedback collected over several months pertaining to the contents of the spreadsheets , and subjects within them. Thanks

:this should help
Link to balance recommendations AKA the numbers put into words (don't forget about the link below this one)
https://docs.google....dit?usp=sharing

Links to Balance Propositions AKA the numbers @chris @paul
https://docs.google....dit?usp=sharing

#67 Y E O N N E

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Posted 06 July 2018 - 07:47 PM

View PostEd Steele, on 06 July 2018 - 07:07 PM, said:

There was no problem, the game is as "balanced" as it needs to be right now. IS Mechs seem powerful and Clans still seem powerful right now too, nerfing Clans more is just unnecessary.


Hence the phrasing, "perceived problem."

#68 C337Skymaster

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Posted 06 July 2018 - 07:51 PM

So just to be nitpicky about the original post: it still calls the PTS session the "Skill Tree PTS". Someone needs to proofread a little better. :)

As for the actual meat-and-potatoes of this post: this is announcing the PUBLIC TEST. Nothing's happening to the actual game. Un-twist all your panties and play the test. See what actually happens. See what it looks like, and give PGI some real numbers to go on (not just the three players who go into the private lobby because there aren't even 8 people to start a 4v4).

#69 Navid A1

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Posted 06 July 2018 - 07:59 PM

So Gauss recoil received positive feedback?

OMG.... THE NERV!!!

Posted Image

#70 justcallme A S H

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Posted 06 July 2018 - 08:03 PM

Yeah that thread had well over 70% of the replies were people saying they were against cGauss recoil, let alone Reddit and Twitter (also against in droves...)

Honestly not how sure that translates into majority.

#71 C337Skymaster

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Posted 06 July 2018 - 08:04 PM

And I'm still in favor of locking out "group fire" entirely. Make everything Chain Fire (and give us Machine Gun Arrays, which are literally "group fire" for Machine Guns on Table Top). Completely solves the Alpha-Strike problem by getting rid of Alpha Strikes. Makes the gameplay more Lore-friendly, to boot.

#72 justcallme A S H

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Posted 06 July 2018 - 08:13 PM

View PostC337Skymaster, on 06 July 2018 - 08:04 PM, said:

And I'm still in favor of locking out "group fire" entirely. Make everything Chain Fire (and give us Machine Gun Arrays, which are literally "group fire" for Machine Guns on Table Top). Completely solves the Alpha-Strike problem by getting rid of Alpha Strikes. Makes the gameplay more Lore-friendly, to boot.


Yeah thankfully that'll never happen.

You wanna chain-fire, by all means, press the backspace on your weapongroup and be happy and enjoy your LORE Roleplay game in the comfort of your own home without impacting anyone else's experience.

#73 GamerPro4000

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Posted 06 July 2018 - 08:20 PM

If balance will truly bring people back and keep the game alive then let's try it. Balance meaning the only difference between clan mech and tech and inner sphere mechs and tech are cosmetics (like the color of lasers). Everything else will be the same! Would you guys still play this game if these changes were made?

#74 Marius Evander

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Posted 06 July 2018 - 08:23 PM

Well, the PGI "work" week is over, dont bother typing anything else for the next 48 hours, its even more pointless than usually. Posted Image

View PostGamerPro4000, on 06 July 2018 - 08:20 PM, said:

If balance will truly bring people back and keep the game alive then let's try it. Balance meaning the only difference between clan mech and tech and inner sphere mechs and tech are cosmetics (like the color of lasers). Everything else will be the same! Would you guys still play this game if these changes were made?



no

#75 Tranderas

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Posted 06 July 2018 - 08:30 PM

View PostC337Skymaster, on 06 July 2018 - 07:51 PM, said:

So just to be nitpicky about the original post: it still calls the PTS session the "Skill Tree PTS". Someone needs to proofread a little better. Posted Image

As for the actual meat-and-potatoes of this post: this is announcing the PUBLIC TEST. Nothing's happening to the actual game. Un-twist all your panties and play the test. See what actually happens. See what it looks like, and give PGI some real numbers to go on (not just the three players who go into the private lobby because there aren't even 8 people to start a 4v4).


There's a pattern of PGI simply ignoring the PTS in favor of doing what they wanted to before said PTS was announced.

The PTS is also inherently flawed for the following reasons:
* It does not incorporate all game modes so it doesn't paint a complete picture
* It's only 4v4 so it disallows armor sharing, which is one of the best ways to deal with alpha from either side to begin with.

These proposals are a step backwards on every axis. Chris still fails to understand the basic premise of the balance between IS and Clans: The IS get armor quirks and shorter duration on their lasers, and single-shot ballistics (vs the clans' multiple shots to do the same damage); clans get longer durations and damage per laser burn, more range, and slightly more agility.

The fact that the person in charge of balance continues to balance on a single axis of overall alpha is disturbing for a number of reasons:
1. It fails to take into account the full picture of burn time vs armor vs mobility vs potential damage over time (limited by heat gen and ammo counts)
2. It uses "boogeyman" scenarios that don't typically play out in the real game. The Dire Wolf is not a viable mech in QP or FP. The most common high-alpha Clan mech does 80 damage, but has to retreat to do it consistently and does low damage over time with a long burn time. Meanwhile, this is a viable IS FP mech with 77.4 alpha that can do it repeatedly with damage that comes out immediately, and the most common IS assault in FP has 50% more potential DPS despite alpha that's lower on paper. So yeah, 96 alpha is theoretically possible, but it doesn't play out in the real game, and mechs that do it typically trade that alpha for heat so bad they can't do it consistently.
3. It continues to nerf clan Large Pulse Lasers despite them being so bad that few people use them to begin with.
4. It nerfs clan ER Small Lasers which are primarily used due to being the only truly viable short-range weapon for clans- which is due to C-SRMs having a massive spread and the company having nerfed C-SPLs
5. It nerfs clan Medium Pulse Lasers which are already non-competitive and not worth using at all except on niche builds.
6. It makes clan ER Medium Lasers simply worse than their IS counterparts.
7. Clan Gauss Rifle shake is attempting to solve a problem that doesn't exist at all. This change seems to be targeting the Deathstrike in particular, a mech which, while viable, doesn't have the DPS to stand up to IS counterparts in FP due to being thin and having low overall damage over time caused by heat limitations.
8. The clan ERLL changes, combined with buffs to clan LRMs in recent months, have made it so that clans are better at long-range trading. It is already to the point that IS cannot fight a Clan unit when IS is on offense on Boreal Vault, due to the power of LRMs and NARC support. A buff to C-ERLLs only compounds the problem, removing IS's only way to combat against this strategy as clan ERLL mechs have better laser hardpoints than their IS counterparts.

These changes just don't make sense. These proposals, and similar proposals that came in the past few months, show a fundamental misunderstanding of the game. The one in charge of the balance does not understand the axes on which the game is balanced to begin with, and thus every change he has proposed for his perceived problems fail to address not just the actual problems in the game, but even the problems he perceives.

On these grounds, I strongly urge PGI- and specifically Paul, since he's the one who gets final say in these matters- to both reconsider these changes and to review the community balance patch. You have people that have played MWO longer than Chris has been involved with MechWarrior as a franchise that compiled and moderated thousands of comments from people from all levels of skill and experience. They have made proposals that, at the very least, deserve more consideration than the comments Chris posted on Twitter of having seen LRM buffs in this document when said document only asked for a modest IS LRM buff- and this document came before the C-LRM velocity buffs, even!

Please, reconsider these changes, reconsider Chris's obsession with C-gauss and C-lasers, and reconsider the community balance patch.

Thank you.

#76 KrocodockleTheBooBoxLoader-GetIn

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Posted 06 July 2018 - 08:30 PM

Clan nerfs are part of the reason I quit mwo. Coming back and seeing this post is like oh pffft

#77 KrocodockleTheBooBoxLoader-GetIn

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Posted 06 July 2018 - 08:33 PM

Look it's like this, I could win with IS or with Clan. The balance was fine. What's annoying is checking every single month to figure out what mech got totally dickd and what build no longer works because pgi just wanted to eff with stuff. Seriously balance isn't really a problem here guys. Some mechs suck and that will NEVER EVER CHANGE no matter how many adjustments you make. So just leave it the way it is and focus on new content Jesus

#78 KrocodockleTheBooBoxLoader-GetIn

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Posted 06 July 2018 - 08:38 PM

View PostSephrus Shanadar, on 06 July 2018 - 07:27 PM, said:

Ah what I wouldn't give for a big bowl of popcorn now. Whiners gonna whine haters gonna hate and PGI will roll this back under the rug when the dinner bell stops ringing. And lets be honest, the "pros" will stay regardless because they don't have the skills to do this well at any other game, or they would have left for greener pastures long ago. So stop crying, play the public test and then leave constructive comments after you have some seat time. Your speculative jargon and arm chair number crunching isn't doing anything but making folks jump to conclusions.


You sound like the kind of person that got hard for The Last Jedi. Your opinions suck

#79 MechaBattler

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Posted 06 July 2018 - 08:47 PM

They weren't very generous with the counter buff. Why not some duration buffs to go along with the nerfs? Also I thought it was supposed to be closer. Not .25 difference. That's pretty ridiculous you'd even think people would be okay with that. Not without some incentive.

Edited by MechaBattler, 06 July 2018 - 08:47 PM.


#80 Navid A1

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Posted 06 July 2018 - 08:53 PM

https://mwo.smurfy-n...05e7e6831577355

yeah... this will work out well.

Good job Chris.

Boogieman FTW!

Edited by Navid A1, 06 July 2018 - 09:02 PM.






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