Edited by Ibrandul Mike, 08 August 2018 - 11:07 AM.
quote cleanup and unconstructive
Alpha Balance Public Test Session Next Week Friday, July 13Th
#61
Posted 06 July 2018 - 07:35 PM
#62
Posted 06 July 2018 - 07:36 PM
Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive + quote cleanup
#63
Posted 06 July 2018 - 07:37 PM
Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive and quote cleanup
#64
Posted 06 July 2018 - 07:41 PM
Edited by Ibrandul Mike, 08 August 2018 - 11:08 AM.
unconstructive and quote cleanup
#65
Posted 06 July 2018 - 07:43 PM
#66
Posted 06 July 2018 - 07:46 PM
:this should help
Link to balance recommendations AKA the numbers put into words (don't forget about the link below this one)
https://docs.google....dit?usp=sharing
Links to Balance Propositions AKA the numbers @chris @paul
https://docs.google....dit?usp=sharing
#67
Posted 06 July 2018 - 07:47 PM
Ed Steele, on 06 July 2018 - 07:07 PM, said:
Hence the phrasing, "perceived problem."
#68
Posted 06 July 2018 - 07:51 PM
As for the actual meat-and-potatoes of this post: this is announcing the PUBLIC TEST. Nothing's happening to the actual game. Un-twist all your panties and play the test. See what actually happens. See what it looks like, and give PGI some real numbers to go on (not just the three players who go into the private lobby because there aren't even 8 people to start a 4v4).
#69
Posted 06 July 2018 - 07:59 PM
OMG.... THE NERV!!!
#70
Posted 06 July 2018 - 08:03 PM
Honestly not how sure that translates into majority.
#71
Posted 06 July 2018 - 08:04 PM
#72
Posted 06 July 2018 - 08:13 PM
C337Skymaster, on 06 July 2018 - 08:04 PM, said:
Yeah thankfully that'll never happen.
You wanna chain-fire, by all means, press the backspace on your weapongroup and be happy and enjoy your LORE Roleplay game in the comfort of your own home without impacting anyone else's experience.
#73
Posted 06 July 2018 - 08:20 PM
#74
Posted 06 July 2018 - 08:23 PM
GamerPro4000, on 06 July 2018 - 08:20 PM, said:
no
#75
Posted 06 July 2018 - 08:30 PM
C337Skymaster, on 06 July 2018 - 07:51 PM, said:
As for the actual meat-and-potatoes of this post: this is announcing the PUBLIC TEST. Nothing's happening to the actual game. Un-twist all your panties and play the test. See what actually happens. See what it looks like, and give PGI some real numbers to go on (not just the three players who go into the private lobby because there aren't even 8 people to start a 4v4).
There's a pattern of PGI simply ignoring the PTS in favor of doing what they wanted to before said PTS was announced.
The PTS is also inherently flawed for the following reasons:
* It does not incorporate all game modes so it doesn't paint a complete picture
* It's only 4v4 so it disallows armor sharing, which is one of the best ways to deal with alpha from either side to begin with.
These proposals are a step backwards on every axis. Chris still fails to understand the basic premise of the balance between IS and Clans: The IS get armor quirks and shorter duration on their lasers, and single-shot ballistics (vs the clans' multiple shots to do the same damage); clans get longer durations and damage per laser burn, more range, and slightly more agility.
The fact that the person in charge of balance continues to balance on a single axis of overall alpha is disturbing for a number of reasons:
1. It fails to take into account the full picture of burn time vs armor vs mobility vs potential damage over time (limited by heat gen and ammo counts)
2. It uses "boogeyman" scenarios that don't typically play out in the real game. The Dire Wolf is not a viable mech in QP or FP. The most common high-alpha Clan mech does 80 damage, but has to retreat to do it consistently and does low damage over time with a long burn time. Meanwhile, this is a viable IS FP mech with 77.4 alpha that can do it repeatedly with damage that comes out immediately, and the most common IS assault in FP has 50% more potential DPS despite alpha that's lower on paper. So yeah, 96 alpha is theoretically possible, but it doesn't play out in the real game, and mechs that do it typically trade that alpha for heat so bad they can't do it consistently.
3. It continues to nerf clan Large Pulse Lasers despite them being so bad that few people use them to begin with.
4. It nerfs clan ER Small Lasers which are primarily used due to being the only truly viable short-range weapon for clans- which is due to C-SRMs having a massive spread and the company having nerfed C-SPLs
5. It nerfs clan Medium Pulse Lasers which are already non-competitive and not worth using at all except on niche builds.
6. It makes clan ER Medium Lasers simply worse than their IS counterparts.
7. Clan Gauss Rifle shake is attempting to solve a problem that doesn't exist at all. This change seems to be targeting the Deathstrike in particular, a mech which, while viable, doesn't have the DPS to stand up to IS counterparts in FP due to being thin and having low overall damage over time caused by heat limitations.
8. The clan ERLL changes, combined with buffs to clan LRMs in recent months, have made it so that clans are better at long-range trading. It is already to the point that IS cannot fight a Clan unit when IS is on offense on Boreal Vault, due to the power of LRMs and NARC support. A buff to C-ERLLs only compounds the problem, removing IS's only way to combat against this strategy as clan ERLL mechs have better laser hardpoints than their IS counterparts.
These changes just don't make sense. These proposals, and similar proposals that came in the past few months, show a fundamental misunderstanding of the game. The one in charge of the balance does not understand the axes on which the game is balanced to begin with, and thus every change he has proposed for his perceived problems fail to address not just the actual problems in the game, but even the problems he perceives.
On these grounds, I strongly urge PGI- and specifically Paul, since he's the one who gets final say in these matters- to both reconsider these changes and to review the community balance patch. You have people that have played MWO longer than Chris has been involved with MechWarrior as a franchise that compiled and moderated thousands of comments from people from all levels of skill and experience. They have made proposals that, at the very least, deserve more consideration than the comments Chris posted on Twitter of having seen LRM buffs in this document when said document only asked for a modest IS LRM buff- and this document came before the C-LRM velocity buffs, even!
Please, reconsider these changes, reconsider Chris's obsession with C-gauss and C-lasers, and reconsider the community balance patch.
Thank you.
#76
Posted 06 July 2018 - 08:30 PM
#77
Posted 06 July 2018 - 08:33 PM
#78
Posted 06 July 2018 - 08:38 PM
Sephrus Shanadar, on 06 July 2018 - 07:27 PM, said:
You sound like the kind of person that got hard for The Last Jedi. Your opinions suck
#79
Posted 06 July 2018 - 08:47 PM
Edited by MechaBattler, 06 July 2018 - 08:47 PM.
#80
Posted 06 July 2018 - 08:53 PM
yeah... this will work out well.
Good job Chris.
Boogieman FTW!
Edited by Navid A1, 06 July 2018 - 09:02 PM.
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