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Reducing Damage On All Clan Lasers

Balance

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#21 OmniFail

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Posted 06 July 2018 - 08:15 PM

Dear Back Shaving Laz0r Alpha Stikers

While you folk where experiencing unprecedented power creep. The LRM peeps where in a constant state of nerfing and deminishment thought the introduction of new game modes and maps. We had to evolve.

Now its your turn to evolve. Show us where your skills are now.

Bite the pillow. Daddy's coming home.

Edited by OmniFail, 06 July 2018 - 08:16 PM.


#22 Battlemaster56

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Posted 06 July 2018 - 08:19 PM

View PostOmniFail, on 06 July 2018 - 08:15 PM, said:

Dear Back Shaving Laz0r Alpha Stikers

While you folk where experiencing unprecedented power creep. The LRM peeps where in a constant state of nerfing and deminishment thought the introduction of new game modes and maps. We had to evolve.

Now its your turn to evolve. Show us where your skills are now.

Bite the pillow. Daddy's coming home.

Please say you're trolling.

Edited by Battlemaster56, 06 July 2018 - 08:19 PM.


#23 justcallme A S H

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Posted 06 July 2018 - 08:22 PM

View PostDeadMetal89, on 06 July 2018 - 08:04 PM, said:

Pretty sure these changes are being tested on the PTS. And I don't really like any of the changes, but it looks as though the clan large lasers will be able to be fired in groups of three WITHOUT ghost heat according to the test notes. These aren't necessarily the changes that will go live if at all unless I missed some sort of stealth live patch notes?


We've seen from past PTS's now to know that, even if the feedback is in majority, against what is being proposed...

We will end up with them anyway.

Take Skill Maze as the key/prime example. So much feedback was given, plenty of is amazing and would've improve the Skill Tree deployment and made it something actually decent, instead we basically got exactly what was on the PTS and the Skill Maze hasn't seen any real improvements in 13 months now when it was going to be regularly monitored/updated as needed Posted Image

Edited by justcallme A S H, 06 July 2018 - 08:23 PM.


#24 Smutty

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Posted 06 July 2018 - 08:38 PM

View PostBattlemaster56, on 06 July 2018 - 08:19 PM, said:

Please say you're trolling.


he's not pretending MonkaS

#25 LordNothing

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Posted 06 July 2018 - 08:42 PM

more needed to be addressed than just tweaking balance numbers. its a very pgi solution to a very pgi problem. i worry they are just going to make is weapons and clan weapons indistinguishable from eachother, and thats just not fun. i think pgi's problem is they just slapped together their asymetrical balance concept and didnt really have a solid plan for doing so. they really didnt define well what the is was supposed to be good and bad at and they didnt define what the clan was supposed to be good and bad at and so everything is all over the place and inconsistent. the weapons within the clan tech base are so imbalanced with eachother that one weapon type is still dominant and a lot of other are considered crap. you dont see it this bad on the is side.

i think a lot of the problem is how arbitrary things are, quirks, ghost heat groups, all lead to a lot of op loopholes that remain unsealed while a lot of lesser weapon options are rendered non viable. bad omnipod options that prevent non-laser oriented builds from pulling their weight. the fact that you cant change the engine means you almost never have the tonnage to mount good ballistic options in most omnimechs (like you never see ballistic timbys because of this, id love rack mounted ballistic options there).

i fully expect more non-viable options to be permanently ruined and i do not expect any loopholes to be sealed.

#26 Luminis

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Posted 06 July 2018 - 08:49 PM

Yeah. Well. Welcome to the super long range meta. Triple ERLL are looking so attractive with all other lasers being gutted; but yeah, if this goes through, I guess PGI finally managed to tip balance on the IS's favour.

View PostOmniFail, on 06 July 2018 - 08:15 PM, said:

Dear Back Shaving Laz0r Alpha Stikers

While you folk where experiencing unprecedented power creep. The LRM peeps where in a constant state of nerfing and deminishment thought the introduction of new game modes and maps. We had to evolve.

Now its your turn to evolve. Show us where your skills are now.

Bite the pillow. Daddy's coming home.

My Heavy Gauss says "daddy" might wanna think twice about who's gonna be biting the pillow.

#27 Battlemaster56

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Posted 06 July 2018 - 09:07 PM

View PostLuminis, on 06 July 2018 - 08:49 PM, said:

Yeah. Well. Welcome to the super long range meta. Triple ERLL are looking so attractive with all other lasers being gutted; but yeah, if this goes through, I guess PGI finally managed to tip balance on the IS's favour.

Expecting 6CERLL Supernova's running rampant.

#28 Y E O N N E

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Posted 06 July 2018 - 09:11 PM

View PostBattlemaster56, on 06 July 2018 - 09:07 PM, said:

Expecting 6CERLL Supernova's running rampant.


...again.

#29 Luminis

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Posted 06 July 2018 - 09:13 PM

View PostBattlemaster56, on 06 July 2018 - 09:07 PM, said:

Expecting 6CERLL Supernova's running rampant.

And MCII's.

3 ERLLs and 2 Gauss is "only" 60 damage, but 60 damage at 660 meters with great heat efficiency ain't bad.

#30 YueFei

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Posted 06 July 2018 - 09:14 PM

View PostOmniFail, on 06 July 2018 - 08:15 PM, said:

Dear Back Shaving Laz0r Alpha Stikers

While you folk where experiencing unprecedented power creep. The LRM peeps where in a constant state of nerfing and deminishment thought the introduction of new game modes and maps. We had to evolve.

Now its your turn to evolve. Show us where your skills are now.

Bite the pillow. Daddy's coming home.


Top players are never attached to any particular playstyle. They do as Musashi advised, using whatever is most effective (which for Musashi meant guns sometimes). Those top players are STILL gonna wreck you, and what'll be your excuse then? I don't think your fragile ego can handle it. Better for you to quit now, rather than rage quit later.

#31 stealthraccoon

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Posted 06 July 2018 - 09:23 PM

So everyone complaining is going to log into the test server to actually test these theories, right?

...or we just gonna run our mouths?

#32 OmniFail

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Posted 06 July 2018 - 09:48 PM

Most of you will get what you always wanted with these nerfs anyway. A more brawler, blowing up robits. style of play. I am comfortable with this. There will be so many locks.

Edited by OmniFail, 06 July 2018 - 09:50 PM.


#33 S t P a u l y

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Posted 06 July 2018 - 09:54 PM

Triple C-LPL is going to be great

#34 Nothing Whatsoever

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Posted 06 July 2018 - 10:06 PM

With time, I can rebuild ideas for how Lasers could have worked, just that I began reintroducing myself with dakka instead, and considered how a doubled DPS from original values could have worked with Cryengine limits.

I came up with this:

Posted Image

using actual data of real-life main-battle tanks to determine the rate of reload and ammo per ton on actual vehicles. So the 105mm and 120mm cannons are there are the Light and Medium Rifles, along with a guess for the 130mm that is actually being developed compared to what very likely would be the variables for Auto Cannons found withing the BattleTech Classes.

I hope that this table can illustrate how Lasers can then be established, and I took care to to double DPS from the original material in the shared table, essentially being their table top value divided by the length of a turn in realtime, so that to approach MWO values, the DPS is often well above what might be expected, and is currently designed for a particular style of play over what might be plausible from a different perspective of adjusting how weapons work in real-time against the boosted Armor and Structure values we have available.

Next table for me is getting Lasers detailed, just need time to get the formulas accurate again!

#35 LordBraxton

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Posted 06 July 2018 - 10:14 PM

I only use clan mechs because they are so overpowered, and as long as the clan horde keeps whining loudly like this Ill never need to use my IS mechs again. Clan whine is so strong. That being said, Id prefer PGI vomit a ton of extra armor buffs on virtually every IS mech and leave clan lasers where they are,

#36 MMoonSetW

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Posted 06 July 2018 - 10:21 PM

Simple point. The current laservom setup (4erml+2hll) has been here for almost a year now and I've been using it pretty much since it came out. Btw I've also been using the older setup (4erml+2lpl) for half a year prior to that.

So PGI is saying that they are suddenly heavily nerfing something that's one year old? Either PGI just decided to do this cuz they hate laser, or they are so incompetent that they left a totally overpowered setup pretty much intact for like a year.

#37 Steel Claws

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Posted 06 July 2018 - 10:58 PM

I think they just want machinegun toting lights to take over the game. Buff machine guns endlessly and then nerf anything that can kill light mechs.

Seriously Devs. This isn't a new game - balance should not even be something you are considering anymore.

Edited by Steel Claws, 06 July 2018 - 11:06 PM.


#38 MegaCyberWolf

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Posted 06 July 2018 - 11:18 PM

1st forum post, new to MWO. I've been playing almost two months, since I received free Nova S(C) by email. I had downloaded the game years ago and played it once on my old pc which nearly self destructed as a result. I got invited to the closed beta of Mechwarrior Tactics that way too. Anyway, my new pc gets > 20 fps so it feels playable. Getting to the point. I have my Nova S(C), with 6 c erml, 2 c hml and 1 c ams, fully skilled. That and I bought 4 IS mechs during the recent sale, PNT-9R, WLF-1B, BL-7-KNT, ANH-1A. I'm not very good, but in the Nova, I'm contributing to wins on my teams. In my IS mechs, not so much. That may be a reason to tone it down, but it feels like a punch in the guts to this rookie. Maybe there's a point in there, or maybe this is just an on topic introduction. Not sure how this is going to go for me. Hope it'll get easier to play my IS mechs, I guess? It's going to be hard to save up for that SuperNova now.

MCW

Edited by MegaCyberWolf, 06 July 2018 - 11:46 PM.


#39 Hydrocarbon

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Posted 06 July 2018 - 11:26 PM

Does anyone know where this "majority of players that commented" who preferred these changes that PGI is talking about?

They don't seem to be posting much on the forum, like, you know, you'd expect if they were the majority of players...

#40 VonBruinwald

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Posted 06 July 2018 - 11:39 PM

View PostHydrocarbon, on 06 July 2018 - 11:26 PM, said:

Does anyone know where this "majority of players that commented" who preferred these changes that PGI is talking about?

They don't seem to be posting much on the forum, like, you know, you'd expect if they were the majority of players...


I think you're confusing the majority with the vocal minority.





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