Game 2: Damage reduction on mediums and smalls has totally hamstrung their ability to output meaningful DPS, much less a decent alpha strike.
Game 3: Third verse same as the second. Clan Light and Medium mechs that rely on energy weapons, can no longer function under this new patch.
Game 4: Picked up IS tech and am finding it easy to weather through clan fire.
Game 5: Large lasers on the clan side are functioning excellently, but the complete lack of viability in the mediums and smalls is leading to hilarious amounts of large laser boating.
Edited by Jack Shayu Walker, 13 July 2018 - 12:25 PM.