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Lurmageddon Has Begun
#1
Posted 17 July 2018 - 10:45 AM
![Posted Image](https://image.ibb.co/dkQw3d/ams.jpg)
#2
Posted 17 July 2018 - 10:47 AM
Edited by LordBraxton, 17 July 2018 - 10:48 AM.
#3
Posted 17 July 2018 - 10:50 AM
People will stop LRM cry threads and ACTUALLY mount AMS as you clearly have sir!
Edited by HammerMaster, 17 July 2018 - 10:51 AM.
#4
Posted 17 July 2018 - 10:53 AM
LordBraxton, on 17 July 2018 - 10:47 AM, said:
With the ammo and velocity buffs from the latest patches added it might get a little crazy. The point is that a good brawl is much more fun than raining missiles. It creates a playstyle where everyone is scared to come out of cover.
#5
Posted 17 July 2018 - 11:09 AM
It encourages passive play; If two people on your team are hiding 600 meters away from the fight it creates an imbalance at the front, opening your teammates up to more focus fire. Spread DPS doesn't make up for it, but these people only see big numbers and go "SEE I'M HELPING DONT TELL ME WHAT FUN IS."
They should alter the mechanics to promote more aggressive play, instead of encouraging people to hide for bigger numbers.
For real though, If y'all want to 1-2 a target box with auto lock go play a traditional MMO, that environment is much better suited to it.
#6
Posted 17 July 2018 - 11:09 AM
I have faith in the derpity of QP however and will keep going.
Edited -
Match 2, exact same thing. My team has LRMs, theirs none and, as expected, they destroyed us.
Edited by MischiefSC, 17 July 2018 - 11:14 AM.
#7
Posted 17 July 2018 - 11:13 AM
Because convergence makes you say "I'm better than you".
#8
Posted 17 July 2018 - 11:17 AM
HammerMaster, on 17 July 2018 - 11:13 AM, said:
Because convergence makes you say "I'm better than you".
No, convergence says skill matters more than 2d6 ring. It makes it more like BT the stories where good pilots were good and bad pilots were bad because of how good they were at piloting/positioning and gunnery/hitting what they aimed for instead of just luck.
#9
Posted 17 July 2018 - 11:18 AM
HammerMaster, on 17 July 2018 - 11:13 AM, said:
Holding a burn on a moving target instead of a big circle inside of an even bigger box absolutely makes someone better at the game.
Another opportunity to encourage skilled and aggressive play; Give better spread to the peeps who can not only see what they're shooting but can also hold the reticle on the mech itself.
#10
Posted 17 July 2018 - 11:26 AM
There is a difference.
It helped ttk.
Still was manageable.
#11
Posted 17 July 2018 - 11:29 AM
#12
Posted 17 July 2018 - 11:30 AM
HammerMaster, on 17 July 2018 - 11:26 AM, said:
There is a difference.
It helped ttk.
Still was manageable.
Except it was still reflex. I know you're wanting to dismiss good reflexes as "twitch" like it isn't a good skill but it is. Which is the problem- good reflexes, good positioning, trigger discipline and steady hands to maintain damage on location is a LOT harder and as such creates a bigger skill gap. So if someone can't manage those things they lose to those who do.
That is exactly what skill does and, conversely, why some people want skill nerfed or removed.
#13
Posted 17 July 2018 - 11:31 AM
-Unofficial Motto of every Artillery unit in every military ever..
#14
Posted 17 July 2018 - 11:35 AM
![;)](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
#16
Posted 17 July 2018 - 11:42 AM
Not impressed.
I'm not the only one calling for original reticule.
Will it come back? Not likely.
It's an excellent solution for ttk problems. We've gone down this road before with people on the "my skill" side of the discussion saying they'll quit.
To you, any spread weapon will NEVER be good enough.
I'm saying level the playing field.
#17
Posted 17 July 2018 - 11:42 AM
MischiefSC, on 17 July 2018 - 11:41 AM, said:
Have you considered playing Battleship?
B4
I was going to leave it at that but thought better of it. I'm just soooo tired of all the whining. I don't even use LRM's all that often, but seriously all the energy from supposedly good players spent whining about a weapon system that is supposedly easy mode to give nubs a chance exhausts me.
I see LRMS in group and QP alike so you can't tell me they aren't used by everyone. You can't complain that a weapon system designed around indirect fire isn't wandering into enemy gun sights any more than you can complain that you have to see the enemy to hit them with a gauss rifle. It would just be nonsensical.
There are arguments to be made about lack of armor sharing, and that staying at 900 meters is in general bad play sure. But those are player issues not weapon system issues. I guarantee you you have more bad players using direct fire weapons BADLY than doing teh same with LRMS. It's just an endless circle jerk of epeen waving and ego stroking.
My "quote" was simply a way to illustrate that a mech using LRMs as artillery (which is their role) is probably doing the right thing if they can't be seen by the enemy. Should they be with the team while they do that. hell yes, but again that's a player issue.
Edited by Agent of Change, 17 July 2018 - 11:51 AM.
#18
Posted 17 July 2018 - 12:01 PM
HammerMaster, on 17 July 2018 - 11:42 AM, said:
Not impressed.
I'm not the only one calling for original reticule.
Will it come back? Not likely.
It's an excellent solution for ttk problems. We've gone down this road before with people on the "my skill" side of the discussion saying they'll quit.
To you, any spread weapon will NEVER be good enough.
I'm saying level the playing field.
The more skill involved the more level the playing field is. The good players dominated then and now. The idea that there's this magic change to the game that will let people playing badly suddenly win more without having to improve is and has always been a lie.
The best, absolutely best thing you can do is increase skill reliance more and the breadth of skills required for success and you widen the skill curve, making it easier to separate players by skill and help the matchmaker keep the bass with other bands. Currently the skill curve is so steep that it's easy to end up with way better people in matches with lower side of mediocre. PSR is almost worthless.
Skill is a level playing field. Put the same effort in. Use what works, do what works, get similar success. Luck is not a level field it's the lack of a field all together.
#19
Posted 17 July 2018 - 12:11 PM
So bear with me.
Zero sum PSR.
Yes no maybe so?
#20
Posted 17 July 2018 - 12:13 PM
HammerMaster, on 17 July 2018 - 12:11 PM, said:
So bear with me.
Zero sum PSR.
Yes no maybe so?
It has to work with what it has.
Put simply, you want a wide skill curve. You want the top players way, way better than median because that typically creates a distribution between median and end. The more people you can fit along that curve and the more space between them the more accurate the MM can be. Currently it's like an upside down U and can barely distinguish between above average and top tier.
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