AEgg, on 21 July 2018 - 02:21 PM, said:
MGs require 100% face time, thus, MGs are basically trash weapons on lights unless your target ignores you. If the light hides at your feet, it's an easy target for your allies. A stopped light is a dead light.
You don't live through ignoring an assault that's in front of you, why should you live through ignoring a light that's behind you?
Weapons in MW:O don't crit through armor. If you're running 8 rear armor on an assault, it's entirely your fault if you start losing components. Had a medium or heavy gotten behind you, you'd have lost the entire torso instead of just a weapon.
I played a game with my arctic wolf. 5 srm 6, 4 srm 4. Ran up punched a timber wolf lost a lot of armor. In cover, all of a sudden a piranha lackidasically pops around the corner, turns on its 12 or so MGs and before I have time to even aim and fire every single weapon was critted put.
Piranhas are literal garbage to me. Its a mech that simply exploits the crit mechanic and should never have been added.
My proof is exactly in the implementation of the mech. MGs in lore are anti-infantry weapons. Most mechs only used 1-3 for close defense. MWO implemented them as a brawling defense in that they could disable enemies in close range. They then added the piranha that uses an anti-infantry weapon as a main weapon, with enough of them to literally equate 2 RAC-2s with more thab 10x the crit ability.
In the midst of PGI trying to "level power creep" they just broke damage per ton for light mechs. Now any balancing done to MGs will either have to be nerfs (making MGs even less of an option for mechs without the hardpoints for 12 MGs, there by removing them as a brawling weapon, IE, removing their purpose in the game for anything but 12+ mg piranhas), or buffing other mechs' MGs through quirks to have an efficency similar to 12+ MG piranhas. Nerfing piranha MG spam is pointless to the purpose of the mech and every mech having effectively 12 MGs is breaking.