Tesunie, on 19 June 2018 - 08:22 AM, said:
You missed the point...
What about IS mechs that have few/less to no health quirks? Are we now petitioning for all IS mechs to get X+ health boosts to all components? Now also, all IS mechs start to have to go for the high alpha race. A DPS mech already has issues most of the time, especially with faster land speeds (and here is why I'm against resynced engines to twist speeds), of "poke warrior online". So, we once again try to invalidate options by going with "bring this mech/build/alpha level or go home".
My 5J has two LLs and four ERMLs and moves 87 KPH (XL engine) with max JJs (I like mobile mechs with JJs). That's a 38 firepower at mid range with a cooling of 1.3. (Edit: I might also want to mention this has dual AMS as well for team support.)
My 5H has three LLs and 4 ERMLs and moves
Meanwhile, my Hellbringer has two HLLs and four ERMLs with ECM and moves 81 KPH. That's 64 alpha at mid range, but it's cooling is 1.4.
So the Hellbringer is faster or almost the same speed, has ECM (but lacks JJs) and has better cooling on top of that. And it's also more durable over my 5J do to Clan XL.
So, your Grasshopper may have higher alpha, but what does it's cooling rate look like? I don't exactly like overheating after two alphas, and the Hellbringer can get away with it because it cools so quickly even when it does get hot. So, what trade offs are you taking to get that 60 alpha?
My heavy mech with the highest alpha for IS has 45.2 firepower on a Cataract, with the average of my stable (without LRMs) being closer to upper 30s lower 40s. (I shall admit now I don't own very many heavy mechs, mostly mediums.) Vs my Clan heavy mechs (I own more of them) which range from 36 to 64, with the average looking like lower 50s as a solid number.
On that note, the Clan heaviers still average higher alpah, with higher speeds, with better cooling...
But this is the issue with spreadsheet warrior. I might present a case, you bring up a counter case. I counter with an example, then you counter with another example... And we look at one piece of it because it's a complex issue and hard to look at all of it at once. Also, people tend to cherry pick the data, presenting "this one" that works, and leave out pieces that don't fit with their data.
Edit: This excludes other mechs, such as the Cataphract. My 1X has three LLs and two ERMLs for strong mid range power. It has cooling of 1.4 (Same as Hellbringer), moves 69 KPH (slower than Hellbringer), and has an alpha of 37 (lower than the Hellbringer). What about the Riflemen now? Or the Thunderbolt? How many individual mechs are we going to go through? How many "Well, I wouldn't take that mech/variant for X reasons, and instead take this (superior) choice and do this".
Maybe it's a little presumptuous to say it like that, but just get good! Your skill is your problem, not the Tech!