Noguchi-san, on 19 June 2018 - 10:33 PM, said:
Maybe it's a little presumptuous to say it like that, but just get good! Your skill is your problem, not the Tech!
How many times should I do the math? How many mechs (particularly IS ones), that are considered horrible.
Shall we consider mechs such as the Hunchback and the Hunchback IIC instead of heavies? Nearly identical mech designs and loadouts, relatively speaking. Which do you consider better in the game?
Enforcer vs Nova/Huntsmen? I don't see many Enforcer's running around (with exclusion to the event). But I do still see Nova's and Huntsmen in larger numbers, even individually.
Marauder IICs and Mad Cat MKII vs Awesomes, Victors or even Kingcrabs?
Oh, and my personal stats have NOTHING to do with this discussion, unless you are relenting and saying you can't counter my point and so must attack me directly?
"get good" doesn't invalidate the fact that Clan mechs can move faster, get higher alphas and cool faster over IS mechs, all with typically longer ranges as well. So, what happens when a force has longer ranges and moves faster and can "shoot more often" because they run cooler?
As the comparison of Grasshoppers to the Hellbringer above, Hellbringer was faster, had a higher alpha AND had better cooling rate. The Grasshopper's additional health was eaten up basically by the Hellbringer's opening volley.
So, do you have a counter argument and evidence? Or you going to try and attack me directly again and admit again that you (personally) seem to have no counter argument and thus nothing to add?