catsonmeth, on 23 July 2018 - 10:25 AM, said:
I don't usually pilot assaults, but I've been in them enough to have gone against every backstabber. The thing is, I know what any good assault hunter can do, so I immediately call for help and start spreading damage, and I can't say I've been killed unfairly by a MG boat.
The "speed is your armor" mantra isn't really accurate, especially for whaling. Speed and size just multiply armor's effectiveness. It seems silly, but try putting armor nodes on a light, and you'll notice a big difference in your capabilities. RACs and most other DPS are usually easy targets for lights because they're easy to spread and require a lot of rounds on target.
As for PIR hunting, they run from everything but specialized builds like long-range flankers. I can't think of any common light that's easier to kill in a dogfight.
I don't really think word "unfair" is appropriate. Lights have upperhand and designed to leghump/flank slow Assaults and kill them this way, they stand no chance in straight up combat, so take every advantage you can get. I run Lights myself and find it perfectly fair. But the thing is, you don't really see much negativity coming from players about most Light mechs, as you see for PIR, well unless player is rather new and doesn't know how to defend himself from those pesky hunters in general.
But again, it's not about getting killed, I was pointing out crits mostly. Say, you're engaged in fight with your Assault, PIR comes from behind, spray your backside, even when you try to twist, it can follow, so in a few moments most of your stuff is crited out. I jam my backside to the wall, friendlies kill Piranha. Yay, stick for an Assault is saved!... Even if somehow weapons survived, losing heatsinks will make you build up heat super-fast and cooldown forever, so you'll be running at 50% of your efficiency at best, and that was worth couple of seconds staring at your back. I mean MLX can boat MGs pretty well too f.e., but it's all about ttk. x12 MGs v x8 is BIG, plus 145 KPH vs. 113 KPH.
On RAC note, if you have it low slung and you can unlock, DPS'ing leg of a Light isn't too hard, and it chews it up pretty quick. I have CTF with x4 RAC/2s and King Crab with x2 RAC/5s + x4 LMGs, both weapons in arms. You can't really twist or shield leg damage in anything, especially not from this kind of DPS.
Again, on Light 1v1 note, with my Osiris 2V it takes forever to fight PIR, and usually I lose, my stealth scout Raven 3L has absolutely no chance against PIR either, with ACH if I can alpha its leg with first hit, I win, but otherwise I die. With Locust I can dodge and run circles around it forever, but in the end, I don't have enough firepower to beat it. As I mentioned before my Jenner IIC, but again, legged Light is useless, so not sure how much of a win it is. Reason why PIR pilots rarely engage in 1v1, which is true, is because they aware that fighting other Light will always take longer than it should, so better spend this time elsewhere, but their ability in 1v1 is pretty obvious.