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Alpha Balance Pts 1.1 Friday July 27Th


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#261 denAirwalkerrr

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Posted 28 July 2018 - 09:21 AM

View PostA Headless Chicken, on 28 July 2018 - 08:39 AM, said:

So denAirwalkerr figured out a way in this PTS to fire a 74 point alpha 3 times without overheating or using the (now useless) CERML or CERLL which sprays damage like a hole-riddled fire hose. This defeats the purpose of the PTS


PTS stream highlights

Build showcase
MCII-DS 2xGauss+LPL+5xMPL
MAD-IIC 3xLPL+6xMPL

High alphas aren't adressed on this PTS, lower alphas mechs from COU to SCR get heavily nerfed since they can't blawl because clan SPLs and SRMs are useless and laservomit is only half viable playstyle on them is not possible anymore with how **** ERMLs and HLLs are and MPLs/LPLs are too heavy for them in terms of tonnage.

Edited by denAirwalkerrr, 28 July 2018 - 09:30 AM.


#262 Jackal Noble

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Posted 28 July 2018 - 10:22 AM

Cougars never really could brawl lol. like at all.
1 Hll + 4 ML plus ECM

Not to take away from how bad the cougar sucks in general. Slow speed and bad mobility really hurts this paired with terribad hitboxes.

Edited by Jackal Noble, 28 July 2018 - 10:50 AM.


#263 Kyrs

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Posted 28 July 2018 - 10:38 AM

Mr. data: "The Clan seem to have adapted to the C-Gauss"

C-gauss Review;
I'm sorry but the target shake is pointless and I've adapted to in 3 games.
Basically shoot large first and charge C-gauss during the burn time. E-Z P-Z

You should hit where it hurts instead!!!
Reduce C-gauss to 9 per ton and reduce my skill bonus to a maximum of 1 bonus per tons:
Reduce C-double Heat sink capacity. (don't over do it again! you seem to never learn)
Reduce my charge hold time.

Increase IS-Gauss to 12 per ton and keep current skill bonus
IS-Light Gauss: give it an unlimited hold charge to make it a entry level gauss. Increase ammo count.



Concerning the my Clan flashlight(no skill laser weaponry) nerfing:
4 stats and 3 point to put; Alpha damage, Range, DPS, Short burn time

C-ER LASER: ( the range nerf killed C-ER-MED)
Alpha damage: 0,5
Range: 2 (Oups what happen there, it not achieved)
DPS: 0
Short burn time 0,5

C-Pulse LASER:
Alpha: 0.5
Range: 0,5
DPS: 1
Short burn time:1 (Oups what happen there,it not achieved)

C-Heavy LASER:
Alpha:2 (Right on the spot, Hard to master feel very clanny)
Range:0
DPS:1
Short burn time:0 (Right on the spot, Hard to master feel very clanny)

I'm not sure about increasing the Heat-Cap on for the large weaponry.Since you nerf the core concept of a weapon type. You complain about alpha but you give me more...

Edited by Kyrs, 28 July 2018 - 10:46 AM.


#264 BMKA

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Posted 28 July 2018 - 04:43 PM

google translate approve this post

<3

#265 Sir Immortal Shadow

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Posted 29 July 2018 - 12:19 AM

I don't get it. I've been behind all of the changes you have made in updates recently. I always see the logic and the need, I'd even thought of some of them on my own before too. These are.... these are senseless. The Heavy large laser was fine at 16, if it was a problem you could have slightly buffed it's cooldown/ actually remembered to lower it's heat when you dropped it's damage, it's 4 tons and does more damage than a heavy PPC. 8 Damage HMLs I can see a point since the weaker weapon feels the 2 damage more and they weren't buffed relative to tabletop like the larges, but 9 would be fine too, also possibly with a small cooldown buff instead. And the durations, what in the world are you thinking, especially for the pulse lasers? You should have just left C-PLs alone in the first place. Some weapons got weird heat levels, like the ER-small. This whole thing has just been weird.
If you have different people working on the test changes than the people who've been doing the update changes then you need to get the latter people involved and sort out this mess.
Props for at least getting C-ERMLs around where they should be balance wise, even if they have some weird issues now, they don't need the duration nerf, the range could've been like 380, and why not a flat 6 damage? Though 6.25 is fine too, just seems like a weird choice.

Edited by Sir Immortal Shadow, 29 July 2018 - 09:51 AM.


#266 Lithras

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Posted 29 July 2018 - 03:44 AM

I understand nerfing Anihilator quirks, those things dominate all game modes, many times through sheer attrition.

Fafnirs though? They have huge hitboxes already, torso twisting exposes their CT and they have fewer hardpoints than Anihilators and King Crabs (I won't talk about Solaris where they should clearly be T2 instead of T1, while dakka King Crabs which cover legs and CT with their arms when twisting and have more hardpoints dominate T2 and 3).

As for Bushwackers, a little less armor won't really hurt, I just hope no leg armor quirks are nerfed because they already get legged to death.

I can't speak about Clan laser stats because I don't play Clan mechs at all, though.

#267 MovinTarget

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Posted 29 July 2018 - 07:22 AM

Those complaining about piranhas.

If they are doing well and eating enemies alive then they would just be begging to get nerfed under a microscope.

Even if they don't many of these nerfs affect not only the biggest, stompiest mechs, as some point out, it really hampers those that can't afford to stand still to hold the beam steady to make it worthwhile...

#268 Der BierVampiR

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Posted 29 July 2018 - 07:58 AM

View PostDer BierVampiR, on 28 July 2018 - 06:15 AM, said:

Is there a way how i can overtake the keybindings of my live client to the pts client? I really don't want to adjust the keybindings of the pts manually.


Does anyone knows a practical solution for this?

#269 Mighty Spike

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Posted 29 July 2018 - 08:06 AM

View PostDer BierVampiR, on 29 July 2018 - 07:58 AM, said:


Does anyone knows a practical solution for this?

dont know how with the steam client but for normal client installation is:
yep, go in :user> saved games> mechwarrior online>open the profiles folder and copy the folder in there with your ingame name..
Then go the same way and open MWO public test f> profiles and just replace the folder there with your copied folder and voila Done

Edited by Mighty Spike, 29 July 2018 - 08:09 AM.


#270 Leidulfr

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Posted 29 July 2018 - 06:39 PM

It's hopeless.

#271 Der BierVampiR

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Posted 30 July 2018 - 08:21 AM

View PostMighty Spike, on 29 July 2018 - 08:06 AM, said:

dont know how with the steam client but for normal client installation is:
yep, go in :user> saved games> mechwarrior online>open the profiles folder and copy the folder in there with your ingame name..
Then go the same way and open MWO public test f> profiles and just replace the folder there with your copied folder and voila Done


Cool, thanks Mighty Spike - it works! :-)

#272 Kurbeks

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Posted 30 July 2018 - 08:40 AM

How about putting end to this circus. And just dealing with that one mech which is OP - EBJ.

Thus as has been propesed. Give significat quirks to clan mechs which are using set of all 8 omni's, and nerfing mixed Omni variants for mechs who need it. In short nerf a bit all Tier1 laserboats, but give quirks if using same 8 omni's. Then can move quirks during PTS and not laser damage, which now will destroy half mechs. And those which were OP will still be good - as they have enough hardpoints.

Same goes for Piranha. But i guess PGI in it's best traditions won't deal with PIR-1 (on lesser degree A and CIPHER), but will nerf all machine guns.

#273 swohguy

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Posted 30 July 2018 - 02:07 PM

Several things to look at here:

#1 Nerfing ALL clan lasers because of what started as an attempt to fix 1 mech with a large alpha is NOT the way to go (and judging by comments, I am not the only one that feels that way)

#2 It seems (at least among clan loyalists) that PGI is much more concerned about appeasing the IS side, the problem with that is you are killing your userbase, CW is almost dead, Organized groups (both clan and IS) are losing members just like MWO is losing players, A simple look at your numbers of online players should show you that the changes you are making are driving people AWAY from the game, not toward it.

QP is messed up, just like your match system for solaris, in QP we see organized groups sync dropping to get heavier groups of mechs in drops, you talk about offering 8v8 again for QP, why not make 2 QP lobbies? 12v12 and 8v8?
Solaris Tiers are a joke, you don't organize them by weight class, and in some cases, you allow 1 type of mech (like a hero) to play, but non heros in the same model cannot?

The final note I want to express is, the entire drive in this game is mostly the organized groups, IS groups, Clan groups, you need both sides, and you folks have the data on how many you have on each side, bring things back to where they were about 6-8 months ago, quit nerfing entire classes of weapons, and fix your matchmaking systems so they balance teams better. Finally, both sides should have the same (or much closer) amount of tonnage for CW, it is downright stupid that IS gets an extra 45T to field their team of 4 in a drop deck.

#274 SuperMCDad

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Posted 30 July 2018 - 02:54 PM

I would like to add my voice to a test of the community balance document. It may not work, it may be the best thing since bread was sliced, we won't know unless it's tested.

The weapon systems need to be looked at as a whole, not a little section at a time. I believe that mucking around with systems in isolation, just causes more problems.

If you are worried that there is too much buffing included in the document, and are worried about reducing TTK, here's a thought. Reduce the weapon damage across the board. Leave the other suggested stats (duration, cooldown, etc.) the same, but reduce the damage by 10%(?) on all systems. This would keep the intent of the document to balance weapon systems against each other, and make them all viable.

This may of course be the worst suggestion ever suggested. What do I know. I'm terrible at this game, but I enjoy playing it. I just don't want to see it homogenised into a bland, flavourless mess, where there is no differentiation between IS and Clans.

#275 Noey Bunny

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Posted 01 August 2018 - 10:10 AM

Honestly, at this point, I kind of wish they had lost their law suits so this atrocity wouldn't have ever come to pass. They need to have this game taken away from them, they're outright killing it, and damning a community that loves it.

I've already stopped playing clan for the most part with the heavily one sided nerfs to All things clan, there's no reason to play anything but IS, they have the dps, the heat management, the armor. a 'quirk change' to 4 chassis for the IS is a drop in the bucket to the balance that needs to happen. at this point IS can alpha for more damage, more consistently, with less heat, and shorter durations, way to go PGI, You're making people regret supporting a game they used to love.

#276 Wing Gundam Zero Custom

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Posted 01 August 2018 - 02:08 PM

While I have always regretted spending money on this game and letting myself become stupid enough to purchase the disgustingly overpriced ****... I regret it kinda more so know but anyway whats done is done. I am only here strictly for clan and clan alone not for plebeian obsolete IS crap. Much as I want to keep playing and as much as I want to enjoy myself.... I can barely bring myself into the mood to play or can't at all >_> when the clan I like and KNOW is not to be found here

#277 SideSt3p

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Posted 06 August 2018 - 07:55 AM

I would just like to say that I believe the entire game's weapon systems need a look over as well.

Some of these ranges and durations make no sense in the context of the greater weapon system eco-sphere.

I understand that balance is incredibly difficult and developers are usually overly cautious. But I believe at this point the game needs a major update that SHOULD introduce some chaos into the game and player-base in order to better evaluate real solutions.

I would also like to state that I believe the problem DOES NOT LIE with damage numbers. It has to do with the ability to target and deliver pin-point damage when all of original BattleTech was balanced around the randomized nature of damage delivered via dice rolls. I understand that people do not want a super huge RNG system where you cannot deliver damage. But I believe there should be a system which allows damage to hit but the location shouldn't always be exactly on your reticle. I mean...we're stomping around in large robotic machines at speed on uneven terrain...

Edited by SideSt3p, 06 August 2018 - 08:04 AM.


#278 Lily from animove

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Posted 06 August 2018 - 09:01 AM

PGI do you want ballistocalypse? because thats how you get ballistocalypse.


seriosuly, delivering damage where needed is what skilled palyers do, with those crappy beam durations you just kill of ALL lasers clans have. Why, what do you want to achieve? can you please talk to us

Edited by Lily from animove, 07 August 2018 - 12:34 AM.


#279 Nightnovaa

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Posted 12 August 2018 - 03:12 AM

View PostLily from animove, on 06 August 2018 - 09:01 AM, said:

PGI do you want ballistocalypse? because thats how you get ballistocalypse.


seriosuly, delivering damage where needed is what skilled palyers do, with those crappy beam durations you just kill of ALL lasers clans have. Why, what do you want to achieve? can you please talk to us



Ross wants an IS win in FW, you can't find it now but when the bushwacker came out PGI lowered clan tonnage in scouting, why?
"All the high end merc units are clan."
they said that in a post. then removed said post.
so that very same day clans couldn't drop with stormcrows, but IS had a bright shiny new TANKY medium in scouting. oh and guess where the mercs went after that tonnage drop. IS side.

don't expect an answer, they don't care about us. sorry I'm salty and toxic now because I use to have fun in the game. now I don't even play. I come to the website to see MAYBE they decided not to nerf clans more.

#280 Tarl Cabot

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Posted 12 August 2018 - 08:32 AM

View PostNightnova, on 12 August 2018 - 03:12 AM, said:

Ross wants an IS win in FW, you can't find it now but when the bushwacker came out PGI lowered clan tonnage in scouting, why?
"All the high end merc units are clan."
they said that in a post. then removed said post.
so that very same day clans couldn't drop with stormcrows, but IS had a bright shiny new TANKY medium in scouting. oh and guess where the mercs went after that tonnage drop. IS side.

don't expect an answer, they don't care about us. sorry I'm salty and toxic now because I use to have fun in the game. now I don't even play. I come to the website to see MAYBE they decided not to nerf clans more.

The original tonnage difference had been in place since Dec 2016, and organized Mercs all went definitely did not all go IS. They rotated, yes but most stayed primarily Clan. There are several screen shots showing the Clans w/mercs dominated for quite a while.... Terra was surrounded how many times? Then PGI changed up things so there have been fights over two capitols, Luthien (held out) and Tharkad (lost then reverted back several weeks later- both originally had had different win conditions)

Edited by Tarl Cabot, 12 August 2018 - 08:34 AM.






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