- Make Planetary Rewards Personal - Let players that drop in faction earn some of the Planetary MC directly. In other words, subsidize the game mode. In stead of only giving MC to the Top Unit based on some score (still do that), add MC payouts to every player that drops. Maybe it's only 5 MC per drop in Invasion, win or lose? Or maybe it is 50 MC for every 10 drops? The point being is that the mode is hard, long at 30 minutes, and the rewards are low. Pay the players for providing you content (people to play with and against) in those matches. Bribery does work. If it's not enough, you can always increase the payout.
- Virtualize All Buckets - Bring back IS vs. IS and Clan vs. Clan, but virtualize them. You pick your planet you want to attack or defend. Then get thrown into the single bucket for that mode. you fight. The outcome either adds or removes capture points only for you or your group from the planet you picked. (1 players is worth 1 point, so a 7 man is adding or subtracting 7 points) Theoretically, any given match could be deciding points for 24 different planets at the same time. You may even want to track Attack vs. Defend and create the teams from the Bucket on that instead of IS or Clan. You only need to make sure that there is never the same Faction or Unit on both sides of a match to prevent match fixing.
To avoid confusion, you can alter what we see in the player lists for their Factions to be a new generic Mercenary tag if it does not match up. So if we are House Steiner and we are defending a Steiner planet and we get some Smoke Jaguar that is defending one of their planets from House Kurita, we see the Smoke Jaguar on our team as a generic Merc. (and they see you as the same from their point of view in their list as they fight for their planet in the same match)
You could even wrangle Quick Play battles into Faction Warefare this way. Just have them pick a planet first. Rename the game mode to Combat Patrol.
- Remove Mech Restrictions - Let IS players take Clan Mechs and vice versa. This balances Faction with the fewest lines of code. It's Civil War era, after all. This makes Bucket Virtualization a lot easier since you won't care if you fight along side opposing technology.
- Give Bonuses to Top Performers - Give out c-bills and GXP to top performers in each mach. Have different categories. Examples: MVP, Most Capture Points, Most KMDs, Most AMS Missiles Destroyed, Most Damage taken and Survive, Most Damage done by a Dead Player, Most time spent Over Heated, etc. Make it fun.
- Have a Re-Lauch Party and Advertise - Have a re-launch party. Give away stuff to new players. Host a small invitational virtual tournament with modest prizes (MC, Decals, Tags, etc. You know, bragging rights stuff.). Have a PGI 12 man queue up and play all challengers. Have NGNG stream it all. Advertise all this on Steam and PC Gamer and wherever in advance.
Edited to remove formatting tool errors.
Edited by ShaneoftheDead, 03 August 2018 - 11:48 AM.