Kin3ticX, on 20 August 2018 - 11:04 PM, said:
4th, Seal clubbing. I can think of no other way to fix this than to limit groups to 4 and allow people to sync drop and maybe or maybe not get with all their buddies. 4-mans should be the anchors for the baby seals on each side. All the force multipliers of a proper 12-man will crush random skittles short of the stars and planets aligning.
I'd probably quit if limited to 4 mans.... The main reason I play with groups instead of pugging is to limit the number of idiots on my team. I did a solo drop today, we ended up getting Polar on Domination. One guy on our team was cursing some of us out for being "cowardly snipers" for bringing ER mechs, and not charging over the top of the hill with assault mechs. I tried to explain to him (calmly) that the best strategy for this map would be to bring long range mechs to counter LRM boats and other snipers, and he got beligerent, telling me to learn to play. He did sub 200 damage in the end.
People like that are the true "toxic" players that need to be weeded out. People who insist they know better, when they are in fact terrible at the game and are not willing to be part of a team.
It's so much more enjoyable to have a team that actually understands how to play, and what to do. Yes, it's unfortunate that the baby seals get clubbed. But if this guy that was on my team is any indication, some of them deserve to be clubbed until they get it through their thick skulls that they do not know best, and they should listen to advice from more experienced players.