Posted 16 April 2022 - 06:07 AM
I have some thoughts, being a former member of Arc7, who was one of the top ranked Ghostbear clans at one point. I am no founder, but I have played this game for a rather long time. I agree that faction play as of late seems very one sided, I myself have actually stated several times, "I no longer enjoy faction dropping." on faction chat. I do that so that people know , I once played faction play a lot. In fairness, lets take a look at what I experience as a clanner who enjoyed faction play and now, not so much. To start, lets go with mechs. In the last 21 mech packs that have been released , that is combined mech (packs that included I.S. mechs and Clan Mechs.) packs and all, 11 packs offer Clan options, but of those 11 packs, only 5 were actually brand new mechs, while IS had 8 brand new mechs in those same 21 mech packs, as well as a 13 of those packs having inner sphere options in general. Not very encouraging for Clan members right off the bat so to speak.
I don't have a ridiculous amount of mechs , but I do boast 205 mechs at the time of typing this out. I would say about 1/3rd of those are inner sphere mechs now (Approximately). So of those 205 mechs 53 of my mechs are assaults. I can look at most of my clan lineup , from Kodiaks, Direwolves, Marauders, You name it , minus the gargoyle I have almost 1 of every mech type for frame in clan. (I had gargoyles, for my play style, they are too situational, just not a fan from my perspective.) I love all my mechs. But right off the bat again , I see that I can setup some of the more Iconic mechs with a lot more armor in the front , and keep a minimal amount in the back to deal a maximum effort in a frontal attack. The Direwolf is the first example I can think of with one of my variances having 140 armor points in the front and the back only having 11 , again , to maximize the frontal push as best I can. Knowing this, that one variant of direwolf is the only one I have boasting so much armor in the front , with most of the assaults falling more in the 120 ish range and below. A few others averaging in the 130 ish points of armor in the front center torso.
Meanwhile on my IS mechs that are assaults , My anhilator boasts a 143 in the same fashion. I have an atlas that boasts a 159 armor in the center and 2 others in the 150 category. 2 corsairs that boast over 140 armor in the center. 2 Fafnirs, 1 at 153 the other at 162 armor in the center torso. I won't even go on. My point is I just rambled off 8 I.S. mechs that all have over 140 armor , while only one clan mech that can do this , and it is not just the one clan mech line , it is one specific variant that can do it while still having some armor in the rear , that is with skills as well mind you.
Now , I am not sitting here whining about how "unfair the balance is." I am trying to illuminate a part of the situation.
Weapons combos for Clan are far fewer to work , and make stable for a brawl mech, while I have several IS mechs that can open up with many weapons combo's far easier and have those mechs be able to brawl from a larger array of possible ranges since the addition of MRM's. You could argue that clan's have ATM's and this is true, but the more focused point straight lined shooting of MRM's versus the ATM's with even a slight arc, preferred arc and target lock of an ATM. You have to take into consideration the tonnage of ammo you have to carry for ATM's to fire as often as an MRM.
The last point I will hit on, being a solid clan enthusiast, even though I have a nice selection of IS mechs, Scout play brought a lot of flavor to the table for clan faction play. The loss of this was devastating really to the multitude of clan players I have played with. I feel the return of Scout play would definitely increase the likelihood of a more diverse clan participation.
I hope this has give you all some serious thought for why there are so few Clan players, playing in faction play anymore. I also hope that it gave some idea's for how to fix it. I still greatly enjoy this game , and all games experience a rollercoaster effect , there are going to be high's and low's. This current faction play low I hope can be fixed. Thank you for your time if you read this whole thing.