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Kurita Vs Davion Mini Campaign


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#201 Tier5 Kerensky

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Posted 06 August 2018 - 08:42 PM

View PostLeidulfr, on 06 August 2018 - 06:41 PM, said:

Just got out of a match where someone made it very clear that he was only there to kill turrets for himself. After he got that, he just stopped playing and sat at the drop-zone. When we won, he exclaimed, "yay, you did it."

This is why you shouldn't make rewards for requirements that could possible encourage behavior like that in a team game.

How do you not see that?

It's not like it's a particularly difficult mission to accomplish anyways. Why reward it? Why not pick something that could benefit the whole team and make players want to do that thing instead?


It's nearly impossible to make criteria that can't be gamed.

This kind of set is much better than many prior ones. They are simple and most players can complete them without seriously having to grind them. Plus it's good that they are separated, so if some particular reward is simple too much for some players to complete in the 24 hour window given, they can ignore it without feeling so bad about it.

Are you saying team play is not rewarded? One criteria is to win. Winning is a lot easier with teamplay. Another criteria is enough MS. Sure many enough players can be completely solo ignoring the rest of team, and still get enough damage to get over 250 MS, but for most players good teamplay allows better survival, dealing more damage, and thus getting higher MS.


View PostFirewired, on 06 August 2018 - 08:37 PM, said:

SUGGESTION FOR FUTURE SUCH EVENTS (I HAVE ASKED THIS BEFORE AND BEEN IGNORED):

Once an Event starts No individual or unit should be able to switch factions or sides until the event is done.

Really, this is kid-stuff programming. Get it right please. The players and the game will benefit.


Da what? In that manner only a small proportion of playerbase would be able to participate in the event.

Edited by Teer Kerensky, 06 August 2018 - 09:55 PM.


#202 Marius Evander

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Posted 06 August 2018 - 10:44 PM

He means to attempt to stop faction hopping. Unless the event was announced a week in advance too many people would miss the 'be signed up or you cant play" and even then youd probably want to let people faction hop at least the 1st day... needs a brtter solution. Pick who your going to fight for for the duration of the event screen when you 1st try to play during event ?

#203 Kinski Orlawisch

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Posted 06 August 2018 - 11:23 PM

View PostLord David Murphy, on 06 August 2018 - 04:23 PM, said:

No, I did it in two mechs in one match.

It's says "Get 8 Kills in one match" - Ace of spades - Yep, I did that. ;-(


It has to bee in one mech..as in quickplay. Else there would bee a lot of deathstars......

You can do it in CW.

Edited by Kinski Orlawisch, 06 August 2018 - 11:55 PM.


#204 Leidulfr

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Posted 06 August 2018 - 11:51 PM

View PostTeer Kerensky, on 06 August 2018 - 08:42 PM, said:



It's nearly impossible to make criteria that can't be gamed.

So what? "It's hard to come up with good ideas that make sense and won't possibly hinder the game, so, it's fine..." Really?

View PostTeer Kerensky, on 06 August 2018 - 08:42 PM, said:



This kind of set is much better than many prior ones. They are simple and most players can complete them without seriously having to grind them. Plus it's good that they are separated, so if some particular reward is simple too much for some players to complete in the 24 hour window given, they can ignore it without feeling so bad about it.

Yes, it's simple to kill a turret, but that was part of my point, like I said. Why specifically reward those who get the killing shot on it when they could have made a much better objective for players to hope to achieve--one that would prevent players like the one I described from not subsequently helping the team, in a team based game?

View PostTeer Kerensky, on 06 August 2018 - 08:42 PM, said:



Are you saying team play is not rewarded? One criteria is to win. Winning is a lot easier with teamplay. Another criteria is enough MS. Sure many enough players can be completely solo ignoring the rest of team, and still get enough damage to get over 250 MS, but for most players good teamplay allows better survival, dealing more damage, and thus getting higher MS.

How are you gathering that I said team play is not rewarded? Yes, one criteria is to win. That's a good one! It benefits the whole team, not just the individual, and so it cannot cater to greedy individuals. Winning is a lot easier with team play, which is why I'm bitching about making a rewarded objective for getting a killing blow on a limited asset. Getting rewarded for having higher match score is also a good criteria, for the same reason. You know the guy I spoke of that just stopped participating once he got his five turret kills? He ended up with zero damage and 72 match score. Boy, he sure was a good team player, yeah? He sure did help the team out by killing those five turrets.

So, are you just an apologist for PGI, or are you still not getting my point?

Actually, never mind. I wish I knew why I ever felt the need to chime in here anyways. It never matters what I say. I think I'll be going, for good.

I hope everyone enjoys and/or continues to enjoy the game/community/life/whatever. Peace.

Edited by Leidulfr, 07 August 2018 - 12:01 AM.


#205 Ninjah

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Posted 07 August 2018 - 12:16 AM

Dude there is LFG, FRR TS, etc, we constantly make 12-man groups and we didn't have any issues with scrubs. So you're saying you wanna quit because of few potatoes? Congrats, do it. But remeber it was your choice to dance with scrubs in the first place and you have only yourself to blame.

Edited by Ninjah, 07 August 2018 - 12:17 AM.


#206 Paul Meyers DEST

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Posted 07 August 2018 - 01:31 AM

Best event ever :)

#207 Shenanigan23

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Posted 07 August 2018 - 01:42 AM

Loved it

#208 The6thMessenger

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Posted 07 August 2018 - 04:53 AM

There better be the clan event.

#209 D V Devnull

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Posted 07 August 2018 - 05:02 AM

==== FINAL EVENT REVIEW UPDATE ====

And it seems that I will be changing my Event Review Rating only one last time. In addition to my earlier thoughts...

View PostD V Devnull, on 06 August 2018 - 05:26 AM, said:

Hello again, Everyone... Seems it's well past time for me to post an Update on my Event Review... Posted Image

Anywho, I'll be increasing the Rating a bit, to...

6.5/10

...because PGI managed to avoid the whole "Game Mode RNG" Issue that I was concerned about. My original Rating was based on that problem from Past Events, and I am glad to see it's NOT the case anymore! Posted Image

However, some problems have cropped up, and/or continue to persist. Combined, they're unfortunately also causing considerable damage to my Event Review Rating. Of note...
  • TOO LITTLE TIME is still being given to each Event Phase. We've had the chat with PGI over this issue before about AVOIDING a Time Allocation of less than 48 Hours for each Phase, in order to cover ALL the Time Zones around the world properly. Dropping it like an anchor to 24 Hours ACTIVELY PREVENTS many Time Zones from having the time they need to complete parts of an Event. It makes me wonder if PGI is only thinking about their own Time Zone when they set up the Time Allocations. I'm gonna tell you all right now, any Event Review Rating which I will give is going to be severely affected by this until it gets fixed.
  • PGI's assumption of always only needing 2 to 4 Matches per Event Phase is THOROUGHLY UNREALISTIC. It definitely DOES NOT cover the Casual-Class Players, and I've been picking up feedback on that from multiple sources already, both online and offline. As it stands right now, I'm also exceeding that point for the 2nd time out of the 3 Event Phases which have been running. They need to find a way to appropriately check their math and ideas, because I can definitely say I could have kept them from fouling up like this if I were working for them.
  • The expectation of drama by PGI with the call for "Defensive Kills" is a tad overboard. Most matches will NEVER get to this kind of situation, particularly if everyone on both sides moves up and punches in. Worse, with the limitation of doing it within 10 seconds from Capture Attempt to Killed Enemy, and given the game changes to increase the TTK to a slower pace, is also equally unrealistic. It's going to take longer, just due to how mobile Light Mechs and Lightweight Medium Mechs happen to be. That needs fixing, allowing up to 15 seconds, possibly even 20, in order to get that one back in line with the Game Design!
  • A similar kind of issue to the above item is affecting the "Assault" Game Mode's Base Capture, as in most cases it happens that more than 25 Minutes will be needed to complete that process. When teams are really slugging it out, the chances of pulling off the Base Capture in time are diminished SEVERELY.
  • On Day #4 (coming up shortly), PGI has once again FORGOTTEN that their Match Score System penalizes too heavily on loss of Mechs. Most people are NOT going to be able to just get "250 Match Score" all in one Match from a "Siege" Game Mode playthrough. This is likely going to cause a lot of Anti-Team Behavior, which is a toxicity that NOBODY needs to have happen. If they're trying to get people to step out to Scouting, this particular Event Challenge Item will actively force it, as many will try to find alternative ways of doing damage and earning their Match Score in a reasonable period of time. This kind of an Event Challenge SHOULD have been set up as a Cumulative, NEVER an All-At-Once item!!!
...and I'm sure there's more to speak of, but my brain and my available time have temporarily reached their limits. Pardon me while I walk off for a bit. As it stands, I'm really torqued by PGI's Event Handlers having such a lack of foresight on the Event Design. Hopefully, the particular sentences I've set off with Bold Text make it easier for them to fix their mistakes for ALL Future Event Challenge Sets. These errors that they've made are just gross. Posted Image



~Mr. D. V. "This Event is very much NOT all 'Guns and Roses'... Yuck." Devnull

...there is one last gaping issue with this Event, and that's...
  • The awful conflict due to the Limited Event Phase Timeframe versus a Monthly Patch whose Notes haven't shown up yet... This means some people are going to be actively and wrongfully excluded from the Final Phase of this Event, as the period of time during which the Monthly Patch will happen PREVENTS them from playing at all. I thought PGI's Event Handlers (and PGI's Staff in general) had learned from Past Events to completely avoid this mistake in the future, but this shows they have NOT managed to!
...which will slam my Rating one final time, and that's ALSO NOT FUNNY, damnit. Having 6 Different Problems continue to stand with the Event is simply NEVER a laughing matter. My FINAL Event Review Rating is...


5.0/10

...and lands basically right back where I started with my numbers. If PGI can learn from this for Future Events, they have a good chance of receiving better Event Review Ratings from me. If they fail to learn, then the loss of Player Population is soon going to be very much the least of their worries. People don't stick around when Game Mechanics are NOT fun, and the inflow of Real $$$ also slows down or halts right along with that. Frankly, if we then account in my other note...

View PostD V Devnull, on 06 August 2018 - 04:55 PM, said:

I'm on the Kurita Side, and I also think PGI should NOT have specifically required a Capture Victory, being as this was in Faction Warfare. It really should have just been a General Win, being as each Pilot gets access to 4 of their Mechs during a Match, making it at least 8+ times harder to have any chance at a Base Capture. Either that, or the Assault Game Mode within Faction Warfare's Invasion System needs to have the Time Allocation increased to 30 minutes, same as Siege has allowed. Posted Image

As it is, AFTER 11 HOURS OF EFFORT AND 22 MATCHES, which included two games which Timed Out when my team had the Capture Meter down to a tiny amount left, including one where it was a bloody close sliver... (Yeah, really...) I'm now having to do without 500K(C-Bills) and 100(MC) that I should have been able to achieve and pocket for use later on. I've also unfortunately had a psychotic breakdown from pushing myself so far that my body even knocked me to sleep during this Event Phase, and I'll be weighing very carefully whether I want to continue with MWO at all. Things within MWO have continued to change in a manner that makes it less fun, and gives no Newbie or Casual-Class Player a chance to remind the more powerful ones that they're only human. Posted Image

~Mr. D. V. "This Event's Day #3 Challenge Difficulty was way beyond overboard... I'm rethinking my presence here." Devnull

...then you have to realize that PGI's in danger of losing Community Members who have been willing to speak rather reasonably. That's even when they're getting ticked off like I am. I can't see reason to continue in a game where Real People are being abused by a combination of a company along with the toxic aspects of the game's Community. :angry:





As for this...

View PostThe6thMessenger, on 07 August 2018 - 04:53 AM, said:

There better be the clan event.

After THIS doomed fiasco? ARE YOU INSANE? If PGI does NOT learn, then a Clan Edition would fail to ever have been worth even trying. -_-


~Mr. D. V. "This Event has turned into a disgrace, and that's my Final Word on it." Devnull





[Minor Edit by Post Author for Missed Formatting... Bleh...]

Edited by D V Devnull, 07 August 2018 - 05:22 AM.


#210 Warschnuffel

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Posted 07 August 2018 - 05:06 AM

View PostD V Devnull, on 07 August 2018 - 05:02 AM, said:

After THIS doomed fiasco? ARE YOU INSANE? If PGI does NOT learn, then a Clan Edition would fail to ever have been worth even trying. Posted Image

~Mr. D. V. "This Event has turned into a disgrace, and that's my Final Word on it." Devnull


Once i thought you are kinda funny, give us stuff to discuss. But now you are just beeing annoying. :( I mean, i had fun with this event and you are telling me its a fiasko? Seeing you play on the battlefield doesn't help you at all – seriously man, tone down. I really appreciated your summarys some time ago.

#211 D V Devnull

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Posted 07 August 2018 - 05:19 AM

View PostWarschnuffel, on 07 August 2018 - 05:06 AM, said:

Once i thought you are kinda funny, give us stuff to discuss. But now you are just beeing annoying. Posted Image I mean, i had fun with this event and you are telling me its a fiasko? Seeing you play on the battlefield doesn't help you at all – seriously man, tone down. I really appreciated your summarys some time ago.

Sorry about all the anger I've pumped into that previous post. The stress finally got to me, what with PGI effectively putting their Community in the equivalent of a 'Pressure Cooker', while failing to remember and utilize the Past Lessons which we've tried to provide. Having been shut down by my own body again over the extreme circumstances told me PGI had gone way too far. That requirement for an Assault Base Capture in particular was way too Luck-based, and went far beyond just 'hit or miss' territory to the point that I was personally doomed to fail it. I think we can agree that it's not funny when that happens? :(

~Mr. D. V. "Sorry... It sure is a lot harder to do an Event Review when I've been set up to fail." Devnull

#212 justcallme A S H

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Posted 07 August 2018 - 05:20 AM

View PostWarschnuffel, on 07 August 2018 - 05:06 AM, said:


Once i thought you are kinda funny, give us stuff to discuss. But now you are just beeing annoying. Posted Image I mean, i had fun with this event and you are telling me its a fiasko? Seeing you play on the battlefield doesn't help you at all – seriously man, tone down. I really appreciated your summarys some time ago.


End of the day people get their knickers in a knot if they cannot do all the events like it's some god-given right to get them all. I for one am happy it's got a 24hr time limit. You can't do them all, so what? Life goes on.

If you are going to carry on about an event because it isn't "long enough" because "I can't get my free stuff"... Time to open the curtains and take a walk in the fresh air.

The queue's are full, the rewards are plentiful even if you only do 2 days out of 4. It is overall a success, even PGI are impressed going off the twitter posts. They have definitely learned from past events, this one is a awesome.

Edited by justcallme A S H, 07 August 2018 - 05:21 AM.


#213 Aidan Crenshaw

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Posted 07 August 2018 - 05:51 AM

Since the Vulcan is set to be released on the 21st, how sure are you about that server downtime and patch you're speaking of?

Btw. I did 4 invasion games yesterday evening and got 2 objective wins out of 3 wins total. It was really not that hard. And if I could pull that of, any seasoned mechwarrior could as well.

Edit: There's no sign of any serverdowntime today. Maybe our good Devnull is suffering from some kind of breakdown.
Calm down, man, this event is far better than you make it sound.

Edited by Aidan Crenshaw, 07 August 2018 - 06:49 AM.


#214 Maj0r Gl0ry

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Posted 07 August 2018 - 06:50 AM

There is talk of having a mini campaign for the Clans. Please do. I hate breaking contracts, and as of now I have a Clan contract.

Thank you
Maj0r_Gl0ry

#215 Alan Hicks

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Posted 07 August 2018 - 07:30 AM

Well this was a good event. It was refreshing playing some FP matches with everyone using the same tech.

Edited by Alan Hicks, 07 August 2018 - 05:04 PM.


#216 storm0545

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Posted 07 August 2018 - 07:35 AM

I somewhat sympathize for those who tried to do this solo but the avenues of approach are there for finding a willing group to take people. Finished the event in 2 battles for each phase. I hope they continue this with the clan v clan event this weekend so i can finally leave the IS for a weekend and join the clan side to play with my hellbringers and friends collecting dust.

#217 Ninjah

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Posted 07 August 2018 - 08:23 AM

Good, FUN event, do the Clans next please, that's going to be crazy awesome, hell you might get some real metrics from it to compare with the IS part like total damage, total kills, popular mechs, weapons and builds, etc.

#218 D V Devnull

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Posted 07 August 2018 - 08:49 AM

A little catchup with the discussion...



View Postjustcallme A S H, on 07 August 2018 - 05:20 AM, said:

End of the day people get their knickers in a knot if they cannot do all the events like it's some god-given right to get them all. I for one am happy it's got a 24hr time limit. You can't do them all, so what? Life goes on.

If you are going to carry on about an event because it isn't "long enough" because "I can't get my free stuff"... Time to open the curtains and take a walk in the fresh air.

The queue's are full, the rewards are plentiful even if you only do 2 days out of 4. It is overall a success, even PGI are impressed going off the twitter posts. They have definitely learned from past events, this one is a awesome.

I can tell this was partially aimed at me. Unfortunately, you've misinterpreted words which I was also rather a little less than clear with. I personally don't feel I have some kind of quote-unquote "god-given right" to get them all. However, what I do feel everyone has a right to is having a fair and proper chance (which also means having a 48-Hour Minimum Timeframe per Challenge Set) at being able to potentially 100% an Event's Challenges. Frankly, if I had been given 48 Hours, and still missed it, then I would not have been anywhere near as angry as I got, and particularly not at PGI either. I could have possibly then just totally shrugged it off. Yet for many, only 24 Hours forces them to push to limits that their body (and their Real Life) simply won't allow, and being restricted out of something by genetic-based issues and/or old age is simply NOT fair. Frankly, I don't know exactly how old you are, but I do know of people who are on the order of 65+ who play MWO and have a Real Life Job as well, and they were also shut out by PGI limiting the Timeframe so severely. This isn't something that quote-unquote "opening the curtains and taking a walk in the fresh air" will fix, particularly if people around where you live are making the air unhealthy by setting fires and such. You've got to keep in mind, not everyone is 'Born2AutoWin' from the start of their Real Life. -_-





View PostAidan Crenshaw, on 07 August 2018 - 05:51 AM, said:

Since the Vulcan is set to be released on the 21st, how sure are you about that server downtime and patch you're speaking of?

Btw. I did 4 invasion games yesterday evening and got 2 objective wins out of 3 wins total. It was really not that hard. And if I could pull that of, any seasoned mechwarrior could as well.

Edit: There's no sign of any serverdowntime today. Maybe our good Devnull is suffering from some kind of breakdown.
Calm down, man, this event is far better than you make it sound.

Hello there... When I last saw the images for the Release of the Vulcan, there was a published "August 7th, 2018" Monthly Update indication. Seeing as that has changed, it invalidates my attempt at leaving a Final Event Review Rating. That pushes it back up to the previous point of...

6.5/10

...and that's right where I'm leaving it now. It won't be moving anymore, simply because there's no further valid reasoning for doing so. Now, let's just hope that the Next Event, if done for the Clans in Faction Warfare, is properly set up with enough time given to it. I already had my breakdown yesterday afternoon anyway, so seeing that the Vulcan's Release is "August 21st, 2018" is rather a welcome relief. :huh:

WHOA... In the middle of typing this, I got a Siege Match... And then I just had an interesting Loss too... Rating will be...

7.0/10

...in light of that, because the Match Score is a lot easier than I predicted, but ONLY provided that you don't lose more than 1 or 2 Mechs, and do a horrid amount of damage. That handler for Match Score really NEEDS some proper fixing with Faction Warfare. :blink:



~Mr. D. V. "Trying to clear up a few things, and then I find myself surprised too..." Devnull

#219 Rhaezor

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Posted 07 August 2018 - 08:54 AM

Some objcts like getting 5 sentries is irritating, be cause literally everyone will be taking lights and try to kill them, but the reward is not that great so... whatever, overall great event, that make FW alive again and was doable in a day with ease.

#220 D V Devnull

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Posted 07 August 2018 - 09:46 AM

View PostRhaezor, on 07 August 2018 - 08:54 AM, said:

Some objcts like getting 5 sentries is irritating, be cause literally everyone will be taking lights and try to kill them, but the reward is not that great so... whatever, overall great event, that make FW alive again and was doable in a day with ease.

It's worse than that... I'm only getting Siege Defense Matches as a Kurita-Aligned Pilot. There's NO way to get the Turret Count with that happening. Do I have to change sides or something?!?!? :(

~D. V. "This is soooooooooo damned confusing." Devnull





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