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Remove Minimum Range From Rocket Launchers


25 replies to this topic

Poll: Remove Minimum Range From Rocket Launchers (43 member(s) have cast votes)

Should Rocket Launcher minimum range be removed?

  1. Yes, min. range is not canon and it makes Rockets useless (26 votes [60.47%])

    Percentage of vote: 60.47%

  2. No, IS is already too powerful (12 votes [27.91%])

    Percentage of vote: 27.91%

  3. Other opinion (please explain) (5 votes [11.63%])

    Percentage of vote: 11.63%

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#1 admiralbenbow123

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Posted 15 August 2018 - 10:08 AM

So, as you all know, Rocket Launchers had no minimum range back in the Civil War PTS but PGI added 50 meters of min. range to rocket launchers. Does minimum range make Rocket Launchers useless or not? Feel free to discuss it in this topic!

#2 Eisenhorne

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Posted 15 August 2018 - 10:16 AM

You'd have mechs like this https://mwo.smurfy-n...0e0b3e982b9e0f2

running around one-shotting enemy mechs from point blank range. No thanks.

#3 KursedVixen

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Posted 15 August 2018 - 12:53 PM

View PostEisenhorne, on 15 August 2018 - 10:16 AM, said:

You'd have mechs like this https://mwo.smurfy-n...0e0b3e982b9e0f2

running around one-shotting enemy mechs from point blank range. No thanks.
Besides the IS already has too many weapons anyway and most if not all of the good weapons.

Aren't rockets suppose to be cheap One-shot LRm alternatives?

Edited by KursedVixen, 15 August 2018 - 12:56 PM.


#4 admiralbenbow123

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Posted 15 August 2018 - 10:42 PM

View PostKursedVixen, on 15 August 2018 - 12:53 PM, said:

Besides the IS already has too many weapons anyway and most if not all of the good weapons.

Aren't rockets suppose to be cheap One-shot LRm alternatives?


Maybe you mean SRM?

#5 Daggett

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Posted 16 August 2018 - 03:41 AM

Rockets got a min range to prevent easy backstabbing. Without min-range two-three RL-20 could kill an assault from behind. Or you could facehug something and deal 200+ dmg to the front-CT. Min-range ensures enough spread to not do this, it adds a skill factor to using RL.

#6 VonBruinwald

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Posted 19 August 2018 - 02:45 PM

View PostDaggett, on 16 August 2018 - 03:41 AM, said:

Rockets got a min range to prevent easy backstabbing. Without min-range two-three RL-20 could kill an assault from behind. Or you could facehug something and deal 200+ dmg to the front-CT. Min-range ensures enough spread to not do this, it adds a skill factor to using RL.


Can we get the same for MG's then? I see Piranha's doing exactly this.

#7 Lukoi Banacek

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Posted 19 August 2018 - 03:08 PM

View PostVonBruinwald, on 19 August 2018 - 02:45 PM, said:


Can we get the same for MG's then? I see Piranha's doing exactly this.


Any light can do what you're describing, the difference between the PIR has to stare at the target, whereas a RL blast can be an instagib, especially at PB range where there's zero spread. The two things aren't in nearly the same bucket.

@admiralbenbow123 - next time you should probably refrain from the silly "IS is OP" editorialization in your poll options. Just shows that your poll is less about consensus building and more about promoting your agenda on the question.

#8 Tier5ForLife

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Posted 19 August 2018 - 06:33 PM

ROFL, the first time I used them I was like 20m back and...nothing...lol.

I learned fast.

#9 Kaeb Odellas

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Posted 19 August 2018 - 06:56 PM

I'd like to see rocket launchers in the MW4 style, where instead of a single spray of 2 damage rockets, you launch 1 at a time for 5 damage each. As hilarious as one-shotting a Highlander IIC with an Osiris is, it's probably not as fun for the receiving end.

Or you could do fun stuff like make them Inferno rockets, so they deal heat damage instead.

#10 Requiemking

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Posted 19 August 2018 - 10:47 PM

View PostDaggett, on 16 August 2018 - 03:41 AM, said:

Rockets got a min range to prevent easy backstabbing. Without min-range two-three RL-20 could kill an assault from behind. Or you could facehug something and deal 200+ dmg to the front-CT. Min-range ensures enough spread to not do this, it adds a skill factor to using RL.

Which I find kinda funny, because really the only mechs that are really vulnerable to such tactics are Clan Metabuilds.

#11 Mighty Spike

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Posted 20 August 2018 - 01:53 AM

View PostEisenhorne, on 15 August 2018 - 10:16 AM, said:

You'd have mechs like this https://mwo.smurfy-n...0e0b3e982b9e0f2

running around one-shotting enemy mechs from point blank range. No thanks.

^^
yep exactly. Its already boring enough, to see all running around in the same Mechs and Builds because efective & hardpoints & blaah.....meh nope thanks
the work to get the kil or better: the win over your oponent . Working with twisting,trading, movement, the right heat weapon group managment and all that. That is what keeps me in the game.
Using a fast medium running around the corner and just click once on mousebutton is just stupid & boring easymode.
Makes it to simple. I know they are many people in the game who prefers that kind of playstyle the less clicks for most damage the better.
want to deserve my kill / win after a hard fight..,, just nope. Even as a IS loyalist ii say: keep the min range

Edited by Mighty Spike, 20 August 2018 - 01:54 AM.


#12 admiralbenbow123

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Posted 20 August 2018 - 02:24 AM

View PostLukoi Banacek, on 19 August 2018 - 03:08 PM, said:

@admiralbenbow123 - next time you should probably refrain from the silly "IS is OP" editorialization in your poll options. Just shows that your poll is less about consensus building and more about promoting your agenda on the question.


Honestly, I don't care which side is more powerful. That option was made mostly for all of those pilots that keep saying that "clan mechs are useless and IS is OP".

#13 Solarrus

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Posted 01 September 2018 - 08:20 AM

Minimum range for LRM is a stupid idea.

#14 Stealth Fox

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Posted 01 September 2018 - 10:09 AM

My question is, why don't Clans have it? Why don't Clans have the RAC? But yes the min range on them is kind of dumb.

#15 Mister Maf

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Posted 01 September 2018 - 11:03 AM

Please do not add your opinions to the poll questions. I don't think the minimum range makes rockets useless and I also don't think IS is already too powerful, so the only option for me to vote is "Other" when in reality all I want is a simple "No". The minimum range, as others have said, keeps rocket launchers from being able to instantly backstab a 100 ton mech for free, and thus should stay.

#16 Ch_R0me

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Posted 07 September 2018 - 09:35 AM

Something tells me that RL's should get a massive ghost heat in exchange for dropping minimum range.

Reason? All those rockets already in launcher, without ammo cycling system which would help in cooling.

#17 KursedVixen

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Posted 09 September 2018 - 06:53 AM

View PostManganMan, on 07 September 2018 - 09:35 AM, said:

Something tells me that RL's should get a massive ghost heat in exchange for dropping minimum range.

Reason? All those rockets already in launcher, without ammo cycling system which would help in cooling.
also maybe a weight increase? You gotta pay for that insta kill somehow.

#18 Sable Dove

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Posted 09 September 2018 - 07:21 AM

I feel like minimum range should remain, and should also actually be 50m. It's frustrating when you're just slightly over 50m and your rockets bounce off because the actual minimum range is more like 60m.

#19 KursedVixen

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Posted 01 February 2019 - 11:34 AM

View PostSable Dove, on 09 September 2018 - 07:21 AM, said:

I feel like minimum range should remain, and should also actually be 50m. It's frustrating when you're just slightly over 50m and your rockets bounce off because the actual minimum range is more like 60m.
It's a similar case with Atm's it's the actual range traveled not the distance you see so if say your shooting the long nose ct of a Bushwacker that 10m extra stick out or whatever detracts from the travel distance....

#20 General Solo

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Posted 01 February 2019 - 02:39 PM

Bring rockets and you cant kill two mechs nor bring a pirhana

Opportunity cost. not free

I think get rid of the minimum as they would be dangerously exciting but ONE shot so to me thats a fair trade





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