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Remove Conquest And Incursion Mods From Fp

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51 replies to this topic

Poll: Remove mods (89 member(s) have cast votes)

Remove mods?

  1. Remove (18 votes [20.22%])

    Percentage of vote: 20.22%

  2. Leave (41 votes [46.07%])

    Percentage of vote: 46.07%

  3. Other (30 votes [33.71%])

    Percentage of vote: 33.71%

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#1 Nimnul

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Posted 17 August 2018 - 01:06 AM

Hey. These modes need to be removed from the FP. A Seige should have a probability of 70%. Many people I know think that these modes are not suitable for FP.

Edited by Nimnul, 17 August 2018 - 01:08 AM.


#2 Bishop Six

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Posted 17 August 2018 - 01:15 AM

Incursion needs overhaul.

Conquest is fun!

#3 Holy Jackson

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Posted 17 August 2018 - 01:22 AM

+1 conquest is actually fun in faction. Incursion though...

#4 Xaat Xuun

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Posted 17 August 2018 - 01:31 AM

Conquest can stay

#5 vonJerg

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Posted 17 August 2018 - 01:35 AM

incursion - out
conquest - increase ticket count to 1500

#6 B L O O D W I T C H

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Posted 17 August 2018 - 02:09 AM

View PostvonJerg, on 17 August 2018 - 01:35 AM, said:

incursion - out
conquest - increase ticket count to 1500


Not more? 4 times more mechs, 2 times more time but only a 20% increase of ticket count? Most games i've been in, the ticket count is done when both sides barely touching their 3rd mech, 15 minutes into the game.

#7 vonJerg

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Posted 17 August 2018 - 02:24 AM

we do not want conquest to turn into deathmatch, so lets try with 1500 (+20%) first.

#8 Nimnul

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Posted 17 August 2018 - 03:32 AM

I hate conqest in FP...

#9 TWIAFU

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Posted 17 August 2018 - 03:37 AM

How about we wait to see what changes are to be made to Incursion FIRST before people call for it's removal, again, and again, and again.

#10 Nimnul

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Posted 17 August 2018 - 04:31 AM

View PostTWIAFU, on 17 August 2018 - 03:37 AM, said:

How about we wait to see what changes are to be made to Incursion FIRST before people call for it's removal, again, and again, and again.


I like only Siege mode, others maps\mods i don't like. Many people left the game when they added QP to FP. Compromise is to remove these modes that FP players do not like.

#11 Tier5ForLife

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Posted 17 August 2018 - 04:36 AM

I've done over 1100 sieges. They are mostly mindnumbing.

Another factor is that Sieges are really the place where good teams rule. At least in the other games, PUGS have a chance.

Edited by LikeUntoBuddha, 17 August 2018 - 04:36 AM.


#12 Eisenhorne

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Posted 17 August 2018 - 06:23 AM

View PostToha Heavy Industries, on 17 August 2018 - 02:09 AM, said:


Not more? 4 times more mechs, 2 times more time but only a 20% increase of ticket count? Most games i've been in, the ticket count is done when both sides barely touching their 3rd mech, 15 minutes into the game.


Eh, most conquest games I've been to, by the time we're hitting 1250 the enemy team is mostly on 3rd or 4th mechs or perma dead. 30-35 kills is common. I've had a few games where we all-kill 48 of them. Raising it to 1500-1600 is just going to make those massive stomps more common.

If you're losing the game when you have only 20-30 dead mechs on your side, you are not being aggressive enough. I play conquest almost suicidally aggressive... as long as you're not perma dead before the end of the match, being aggressive is what wins this game mode. You don't get a prize for losing with 2 fresh mechs.

#13 K O Z A K

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Posted 17 August 2018 - 07:13 AM

Conquest is pretty good. It's still essentially all about fighting, but the fights are much more mobile and dynamic, which is great. It also makes you play a different set of mechs, which is a nice change of pace. I like it at 1250 and I think it will be totally fine at 1500 if that's what people want, you will certainly see 48 kill drops a bit more, as now often it ends in the high 30s, low 40s, but I seriously doubt it will turn into QP ignore caps kill all enemies first every game.

Incursion in FP is a pile of burning dogs**t and has to go. It's obvious the mode was designed for QP with no FP consideration, and it doesn't work with 4 waves and drop deck selection. This all has been covered 5 million times now and adding HP (unless they make it insanely high) to base will not change the assassin/linebacker building shooter teams that think they're good because they're "winning". It will just take them 3-4 waves to do what now takes 1-2 waves. All this will accomplish is make these garbage drops last LONGER

#14 Horseman

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Posted 17 August 2018 - 10:27 AM

Conquest is a fun mode, it requires more strategy than most other modes usually do.

Incursion is a whole different kettle of fish, the concept is good but the execution rather flawed. Buffing up the health of the bases (but not towers) was one option mentioned in the rebalance thread - that way an early base rush would serve mainly to deprive your enemy of their towers,

#15 Jonathan8883

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Posted 17 August 2018 - 10:48 AM

Remove Siege. It's terribad.

#16 Xavier

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Posted 17 August 2018 - 12:47 PM

Please change the question....I like conquest but not incursion as much conquest should stay but incursion less so. We don’t need both incursion and assault.

#17 Zifflin

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Posted 17 August 2018 - 12:49 PM

I'm fine with conquest, and I don't care about incursion ... if anything should be removed, it's gotta be Domination

#18 Xavier

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Posted 17 August 2018 - 12:50 PM

Also nimnul I don’t know who your friends are but I don’t think it’s a good representation of the overall populace.

Edited by Xavier, 17 August 2018 - 12:50 PM.


#19 justcallme A S H

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Posted 17 August 2018 - 01:48 PM

View PostNimnul, on 17 August 2018 - 03:32 AM, said:

I hate conqest in FP...


There is a reason for that...

End if the day if you wanna hide in the back and farm damage with PRIMO and Beetle Juice, then you're going to lose conquest matches over and over again.

Conquest requires some basic attempt to use more than your team as meatshields.

View PostvonJerg, on 17 August 2018 - 01:35 AM, said:

incursion - out
conquest - increase ticket count to 1500


This. It up incursion base HP by at least 30%

Both items Paul has touched on might happen in the big FO thread discussing this type of stuff...

#20 Nightbird

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Posted 17 August 2018 - 02:00 PM

Conquest => 2000 points
Incursion => 3x more base hp than today

Easy fixes...





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