Edited by Nimnul, 17 August 2018 - 01:08 AM.
#1
Posted 17 August 2018 - 01:06 AM
#2
Posted 17 August 2018 - 01:15 AM
Conquest is fun!
#3
Posted 17 August 2018 - 01:22 AM
#4
Posted 17 August 2018 - 01:31 AM
#5
Posted 17 August 2018 - 01:35 AM
conquest - increase ticket count to 1500
#6
Posted 17 August 2018 - 02:09 AM
vonJerg, on 17 August 2018 - 01:35 AM, said:
conquest - increase ticket count to 1500
Not more? 4 times more mechs, 2 times more time but only a 20% increase of ticket count? Most games i've been in, the ticket count is done when both sides barely touching their 3rd mech, 15 minutes into the game.
#7
Posted 17 August 2018 - 02:24 AM
#8
Posted 17 August 2018 - 03:32 AM
#9
Posted 17 August 2018 - 03:37 AM
#10
Posted 17 August 2018 - 04:31 AM
TWIAFU, on 17 August 2018 - 03:37 AM, said:
I like only Siege mode, others maps\mods i don't like. Many people left the game when they added QP to FP. Compromise is to remove these modes that FP players do not like.
#11
Posted 17 August 2018 - 04:36 AM
Another factor is that Sieges are really the place where good teams rule. At least in the other games, PUGS have a chance.
Edited by LikeUntoBuddha, 17 August 2018 - 04:36 AM.
#12
Posted 17 August 2018 - 06:23 AM
Toha Heavy Industries, on 17 August 2018 - 02:09 AM, said:
Not more? 4 times more mechs, 2 times more time but only a 20% increase of ticket count? Most games i've been in, the ticket count is done when both sides barely touching their 3rd mech, 15 minutes into the game.
Eh, most conquest games I've been to, by the time we're hitting 1250 the enemy team is mostly on 3rd or 4th mechs or perma dead. 30-35 kills is common. I've had a few games where we all-kill 48 of them. Raising it to 1500-1600 is just going to make those massive stomps more common.
If you're losing the game when you have only 20-30 dead mechs on your side, you are not being aggressive enough. I play conquest almost suicidally aggressive... as long as you're not perma dead before the end of the match, being aggressive is what wins this game mode. You don't get a prize for losing with 2 fresh mechs.
#13
Posted 17 August 2018 - 07:13 AM
Incursion in FP is a pile of burning dogs**t and has to go. It's obvious the mode was designed for QP with no FP consideration, and it doesn't work with 4 waves and drop deck selection. This all has been covered 5 million times now and adding HP (unless they make it insanely high) to base will not change the assassin/linebacker building shooter teams that think they're good because they're "winning". It will just take them 3-4 waves to do what now takes 1-2 waves. All this will accomplish is make these garbage drops last LONGER
#14
Posted 17 August 2018 - 10:27 AM
Incursion is a whole different kettle of fish, the concept is good but the execution rather flawed. Buffing up the health of the bases (but not towers) was one option mentioned in the rebalance thread - that way an early base rush would serve mainly to deprive your enemy of their towers,
#15
Posted 17 August 2018 - 10:48 AM
#16
Posted 17 August 2018 - 12:47 PM
#17
Posted 17 August 2018 - 12:49 PM
#18
Posted 17 August 2018 - 12:50 PM
Edited by Xavier, 17 August 2018 - 12:50 PM.
#19
Posted 17 August 2018 - 01:48 PM
Nimnul, on 17 August 2018 - 03:32 AM, said:
There is a reason for that...
End if the day if you wanna hide in the back and farm damage with PRIMO and Beetle Juice, then you're going to lose conquest matches over and over again.
Conquest requires some basic attempt to use more than your team as meatshields.
vonJerg, on 17 August 2018 - 01:35 AM, said:
conquest - increase ticket count to 1500
This. It up incursion base HP by at least 30%
Both items Paul has touched on might happen in the big FO thread discussing this type of stuff...
#20
Posted 17 August 2018 - 02:00 PM
Incursion => 3x more base hp than today
Easy fixes...
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