Patch Notes - 1.4.179.0 - 21-Aug-2018
#301
Posted 21 August 2018 - 07:33 PM
And I doubt the answer would be : Because missiles needed a nerf.
#302
Posted 21 August 2018 - 07:52 PM
HammerMaster, on 21 August 2018 - 05:05 PM, said:
um... what?
do you mean stock mode?
You do know the world championship is stock mechs only and there's a meta to which mechs you pick and don't, right?
#303
Posted 21 August 2018 - 09:27 PM
#304
Posted 21 August 2018 - 10:07 PM
#305
Posted 21 August 2018 - 11:12 PM
#306
Posted 21 August 2018 - 11:18 PM
#307
Posted 21 August 2018 - 11:33 PM
#308
Posted 22 August 2018 - 12:13 AM
#309
Posted 22 August 2018 - 01:21 AM
#310
Posted 22 August 2018 - 01:35 AM
Bennesto, on 21 August 2018 - 09:51 PM, said:
Best laugh I had in ages. Thank you. Meanwhile I can still continue doing 1k+ games in QP Solo and 2-3k+ games in FP with just using my left mousebutton
Didnt you hear him?!
"Any chance you can comment on why you're running LRMs into the ground?"
why you're running LRMs into the ground?
why you're running LRMs into the ground?
why you're running LRMs into the ground?
I mean into the ground like totally useless....still laughing
#311
Posted 22 August 2018 - 01:57 AM
#312
Posted 22 August 2018 - 03:48 AM
ApexSun, on 20 August 2018 - 11:32 AM, said:
10 MC each time I read "lights are op" from someone who doesn't even play them and I'd drown
#313
Posted 22 August 2018 - 03:48 AM
Quote
Streak SRMs
- Inner Sphere Streak SRM Launchers (2,4,6)
- Clan Streak SRM Launchers (2,4,6)
[...]
Considering the technical superiority the Clans had over the Inner Sphere (in lore) this is slightly ironic to see that IS is actually better... Yeah.. who needs lore or background anyway?
#314
Posted 22 August 2018 - 03:50 AM
Ranek Eisenkralle, on 22 August 2018 - 03:48 AM, said:
Considering the technical superiority the Clans had over the Inner Sphere (in lore) this is slightly ironic to see that IS is actually better... Yeah.. who needs lore or background anyway?
Clan Streaks: More range but slower
IS Streaks: not so much range but faster
#315
Posted 22 August 2018 - 03:58 AM
And everybody who nascars is hit by a long tom.
Edited by Edeljoker, 22 August 2018 - 03:59 AM.
#316
Posted 22 August 2018 - 04:00 AM
just saying
Edited by OZHomerOZ, 22 August 2018 - 04:00 AM.
#317
Posted 22 August 2018 - 04:24 AM
OZHomerOZ, on 22 August 2018 - 04:00 AM, said:
just saying
Of course youre right. I would even say that its not only a viable style, its the only style in qp. (at least toooo often)
If they nascar not right, i am always SHOCKED, of such tactical variety.
Edited by Edeljoker, 22 August 2018 - 04:26 AM.
#319
Posted 22 August 2018 - 04:44 AM
Reposter, on 22 August 2018 - 01:57 AM, said:
The part that TCs don't help for missile weapons comes directly from the original tabletop game.
What PGI didn't implement is that the weight and size of a mechs TC is bound to the combined weight of its energy and ballistic weapons (without MGs) at a ratio of 5:1 (Clan) or 4:1 (IS). The benefit is always the same, regardless of the weight of the TC.
But I think the way PGI translated the TC to MWO is ok.
#320
Posted 22 August 2018 - 04:51 AM
LRM lock area tighter...ye no...terrible idea
Artemis...gutted to uselessness
ATMs that have Artemis integrated from scratch,,and DEPEND on rapid lock on and launch,also rip
ECM range buff,yes yet meh
NARC cooldown,eh why not
Coolshot nerf,uhhh kay..can we rename it to cool driplet?
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