Again, I want to thank everyone for the constructive conversation had over here in Justcallme A S H's post and will continue the conversation here. No need to copy and paste from that thread to here as the old thread will be maintained for reference.
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1Global Feature Set
1.1Adding Lore/Story to Conflicts
- One of the biggest complaints still lingering in the community in relation to Faction Play is the lack of lore/story.
- We can achieve this using the new event system with a few tweaks to the interface and event descriptions in MWOM.
- Present the player with a reason why a given planet is in conflict based on the factions involved.
- Faction Play queues will be merged into one single queue.
- Matches will kick off every [2] minutes.
- All Solo/Group players will be placed into this new singular queue.
- When the 2 minute launch timer runs out, the Match Maker uses a priority algorithm to create teams.
- The Match Maker should sort the queue by group size and temporarily ignore Solo players.
- First priority is filling teams based on group size.
- Biggest groups should be placed on opposing teams in sequential order.
- If a group doesn’t fit in a group match, a new match will be created.
- This will continue until no more groups are in a free state in the queue.
- Biggest groups should be placed on opposing teams in sequential order.
- Filling matches with Solo players
- The Match Maker should now sort all Solo players by their SSR rating.
- The Match Maker starts filling slots from the biggest group match to the smallest.
- The Match Maker should alternate placing Solo players from top to bottom in terms of SSR rating.
- If there are no further group matches available, a match will be created using the remaining solo players.
- If there are not enough solo players remaining for a match, they will be queued for the next match kick off in [2] minutes with priority placement above all other solo players entering the queue.
- The Match Maker should now sort all Solo players by their SSR rating.
- With the action of removing penalties from player faction/participation decisions, this update will look into making the choices more relevant while maintaining player freedom.
- Players choose their method of participation on a per match basis.
- It will be possible for a player to play both sides of a conflict between matches.
- Freelancers are deposited into the general queue.
- Freelancers CANNOT enter the queue in a group.
- Priority for Solo players will be to fill gaps in the group queue if needed.
- Freelancers will be matched based on SSR/Elo.
- Freelancers receive a slight [5%] XP boost for every match they play.
- Merc Units are deposited into the general queue.
- Merc Unit participation requires a group of [2] or more.
- Merc Unit participation gains a small [5%] CB boost for every match they play
- Loyalists are deposited into the general queue.
- Loyalists can join the general queue as a solo player or a group.
- Loyalists earn LP for loyalist titles and rewards.
- Solo Loyalists will be matched based on SSR/Elo
- The reward structure for loyalists needs to be expanded.
2.1 Faction Play will be driven using the event system.
2.1.1 Event length
· Events can last from 1 day to multiple weeks.
· Events should be planned based on the scale of the battle being presented.
2.1.2 Events should be able to set IS Map states
· A set of pre-determined map states will be created.
o 3050 Invasion
o 3052 Tukayyid
o 3057
o 3062
· The event planner should be able to select which map state to display while the event is active.
2.1.3 Event descriptions
· Every FP event should have a lore based description of the battle.
· The lore can come from the BattleTech timeline or can be created using a viable and believable theme from the time/place in which the battle takes place.
2.1.4 Event choices presented to the player
· The player should always be presented with 2 choices as to how they will participate based on the event description.
· The player choice should be presented in a first person narrative manner.
o “I will aid in breaking the chains of the Clan occupation”
o “I will crush this uprising with my Clan brethren.”
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FP Update – Notes from the Community
Make faction alignment meaningful and rewarding
- Faction specific rewards (Colors/boltons/cockpit items/skins/etc)
- LP used as a currency
- Story/Lore/Faction driven choices to cement a desire to stay loyal
- Expand on the Loyalist path drastically
- Expand on lore in global descriptions in FP
- Revisit sightlines
- Revisit pathing
- Look at generator positioning
- Tug-of-War adjustment for less punitive win condition flips.
- Removal of Tug-of-War mechanic for smaller events with different win scenarios.
- Incursion base building health adjustments.
- Drop Zone wall angle adjustments.
- More reward kickers based on player behavior.
- Bring back queue count.
- Planet/event specific map selection.
- Objective play reward increase.
- Conquest score adjustment.
- Adjust launch countdown.
- Earlier win conditions based on team destruction (stomps)
- CalltoArms timer change.
- Unit based objectives.
- Queuing integrated into LFG
- Reward group play at a higher level than solo
- Scouting mode end condition investigation (diving)
- Rewards for CalltoArms participation
- Battlefield based tonnage restriction (e.g. only 4 assaults at a time)
- More than 4 drop decks
- VoIP prior to drop
- Refresh on friends list
- Favorites on friends list
- Status indicator (drop type/game area)
- Unit management taxation removal/change.
- C-bill transfer between players.
- Tool for players to enter planetary data
All of the above were the talking points covered. That being said, I know there is not a lot of coverage of what is and isn't able to be addressed in terms of resource allocation, but I want to let you know that these items are being discussed internally still and I will update you on what has traction and what has fallen off the table.
I look forward to continuing this line of communication with you all as we move forward to updating Faction Play to a more satisfactory level in both quality of life improvements to feature upgrades/improvements.
-Paul
--------------- Proposed changes to the FP Match Maker ----------------
Edited by Paul Inouye, 31 August 2018 - 09:40 AM.
Video to clarify the MM update.