Humble Dexter, on 14 September 2018 - 08:41 AM, said:
Those ones will be chosen last by the MM, if they perform badly...
And when they come complain about the MM on the forums, instead of only being able to tell them to suck it up, you can answer them that they can switch off the hard mode, if only at the cost of a huge match reward penalty.
Other solution :
- First match all 12vs12 groups
- Second match all 12-solo vs 12 solo-matches (from lowest to highest, instead of highest to lowest)
- Third match all groups with less then 12 players, and add solo player where needed (from highest to lowest)
That means the MM has the following priority :
- Favor group play first, but only for players in a full 12-man group.
- Favor low level solo players second.
- Favor remaining groups and top solo players last.
Then you are favoring both high end dual 12-man group matches and new solo-player matches, instead of only fully favoring grouped players over solo players.
Although truth is, I can see players limiting their group to a maximum of 11 players on purpose to prevent the MM from matching them against another group of 12 players...
You think way too hard to make up scenarios you are convinced aren't happening.
If unit 1 plays a 10 man with 2 awful pugs, they are most likely going to to be resentful of those bad players, and it's going to hurt them vs another 12 man. The 10 man is going to lose, bad mouth the 2 bad pugs, and make up excuses why they lost. No GG.
Case CLOSED.
Give the 10 man a high SSR player or two, and it's most likely going to be even, as that good solo is going to have good drop decks, know how to play the game, and 24 players are going to enjoy it and say GG at the end, win or lose.
And the 10 man is going to send a friend request to the 2 good players, try to recruit them, and the level of the game raises and 24 people keep coming back.
In your "use the worst" scenario, the 10 aren't going to recruit the 2 (remember these are the 2 worst available) and only the full 12 who won will keep playing, the 10 will be pissed, and people will break up the group, go to bed, go solo play, etc.
It didn't make sense to me at first but it totally is the best option how Paul designed it.
And thanks to the high population during these events, the solo bads will eventually end up in a clueless 12v12 and maybe some poor shot with some knowledge will try to group them up for another drop.