Battletech
Acceleration: 2-8g's
Armor: Ferro-carbide (2m to 10m thick)
Defenses: AMS
Engagement Range: 999km or less
FTL: Hyperdrive (2 day recharge, 5 seconds for 30 light years)
Weapons: Naval PPC, Naval Lasers, Naval Gauss, 50-500kt Nukes
Assets: 2-6 fighters, 1-2 dropships
Gravity: None/Centrifugal/Linear Accel.
Halo
Acceleration: unknown (100g estimated)
Armor: Titanium (1m to 3m thick), Honeycomb bracing
Defenses: None
Engagement Range: ~400km
FTL: Slipspace (1 month for 30 light years)
Weapons: 32-96kt Railguns, 5mt Nukes, 30mt Mines, 1pt bombs
Assets: 16 fighters
Gravity: Yes
Mass Effect
Acceleration: unknown (50g estimated)
Armor: Diamond-nanotube (.25m to .50m thick)
Defenses: GARDIAN Lasers, Kinetic Barriers
Engagement Range: 5000km or less
FTL: Mass Effect Fields (~4 days for 30 light years)
Weapons: 12-48kt Railguns, Space Warping Torpedoes, 20kt Molten Streams
Assets: None
Gravity: Yes
Acceleration Advantage: Halo
Armor Advantage: Battletech
Defense Advantage: ME
Weapon Advantage: Halo
Range Advantage: ME
Assets Advantage: Battletech
Lets say an your average UNSC cruiser, Systems Alliance cruiser, and SLDF cruiser is dropped into deep space with 2000km between them. Who would win? No cyberwarfare. Boarding parties acceptable, if somebody manages to destroy anothers engine and board the enemy ship.
Edited by Zakatak, 24 December 2011 - 01:37 PM.