HappySpawn, on 26 December 2011 - 06:59 PM, said:
Is Captain Keyes around and have time to create some crazy, last second plan that will make everyone ask "*** JUST HAPPENED?!" ? If so, I'll take him and 1 UNSC Frigate.
Now, for comparisons:
BT vs Halo: Since I know very little about BT Space Combat, I'm not even gonna bother. I'll just have to take everyone else's word on it.
Halo vs ME: Its really a toss-up. TIME FOR SOME MATH!
Assuming the MAC and Mass Acc. are using solid slugs, using the forumula kinetic energy = 1/2 mass x velocity2:
Standard MAC (600 ton @ 30 km/s): 244.9 terajoules
Dreadnought Mass Acc. (20 kg @ 4025 m/s): 162 terajoules
While it may take a while for the MAC round to reach its target, it is highly unlikely that a kinetic barrier could withstand that kind of energy. In addition, the MAC was often used to break the shields of a ship which would open the door for the wave of missiles following behind it.
In my eyes, it comes down to this: can a Systems Alliance ship get off enough shots to destroy a UNSC ship before its MAC rounds hit?
The halo figure could be 270PJ if metric tons are used. I know that's usually spelled
tonnes, but it seems to me to make little sense to use a metric figure for velocity, and an English system figure for mass.
With that said, I think you've left out a crucial factor here in ship combat between the weapons. Halo weapons, shot for shot, may have higher energetic outputs, but ME weapons are much more likely to actually hit the desired target, since they have a much higher travel velocity (or put another way, they offer the same hit probability at over a hundred times the distance).
That means, especially given what we know about ME ship maneuverability, that Halo vessels likely wouldn't even be able to HIT ME ships, because the ME ships could easily engage outside of the effective range of MAC rounds, but still be
well within their own effective engagement range. At even a few hundred km away, MAC rounds wouldn't have a chance in hell of finding their mark (it's a 10-second travel time at 300km), while ME rounds would almost always hit the much slower Halo ships (and would hit them even if they weren't slower), as they'd cross that same 300km distance that wold render MAC rounds useless in a mere, and very effective ~0.075 seconds.
ME ships could even very comfortably triple or quadruple that distance (1200-1500km), and so long as their computers and sensors were up to the task (which in-game dialogue indicates they clearly are), they'd STILL be able to effectively engage without even a hint of trouble. At 30km/s, a MAC round's effective range is probably 10-20km against most ME ships, if that, given their rate of movement.
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Something else to consider is that UNSC ships seem to be build to withstand heavy damage and keep fighting, whereas SA ships seem to follow Star Trek Federation designs: comfort over effectiveness. And, if nothing else, NUKE 'EM!
Not much familiarity with Trek design philosophy I take it?
High petajoule to low exajoule energy outputs aside, Trek ships have taken absurd punishment and remained operational. The Enterprise-C, in her battle with the Romulans, had sustained HUNDREDS of hull penetrations from Romulan weapons fire, and was fully operational after a few hours of repairs. You can ask Ilithi for the exact number; he's counted, and again, this is from ships which can literally throw out the energetic equivalent of the Tsar Bomba several times a second.
ME ships... well that's harder to judge. The Destiny Ascension took little time being destroyed once her kinetic barriers went down, yes, but she was engaging dozens, maybe hundreds of enemy vessels. We couldn't see all the Geth ships, so we didn't know how many were engaging her from offscreen, but the ship would have been the #1 priority target of all of them (and from the looks of it, she was basically the last functioning capital ship still in the fight). The Normandy was destroyed after only a few minutes herself, but again, only against a vastly superior force (the Collector Ship).
The seem to be more shield-dependent than some franchises, but armor is apparently not insignificant, and a significant portion of ship research does seem to go into armor, hence it being an upgrade in ME2.