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It Is Common For Players To Always Enable Override Immediately Once A Game Starts.


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#1 Alcom Isst

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Posted 27 August 2018 - 11:49 PM

It is common for players to always enable override immediately once a game starts.

It is also common for players to want to enable override immediately once a game starts but they're talking with a friend or they have to move their cat off their keyboard or something so they forget.

So then out of the goodness of your heart and some basic game design sense you add an option to always start with override enabled.

RIGHT?

#2 B L O O D W I T C H

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Posted 28 August 2018 - 12:23 AM

I'd like to add some random chance to get internal damage when override is active, so people are forced to actively turn it on/off and monitor it. Having it on by default is dumb,
Afaik, override is a button which needs to be presses every other second to keep the override going. That's how it was in the novels.

#3 Khobai

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Posted 28 August 2018 - 12:33 AM

Would be nice if there was some penalty for constantly riding your heat high too.

Thats why battletech has heat penalties so you cant just keep your heat high all the time without consequences.

#4 NUMBERZero1032

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Posted 28 August 2018 - 01:26 AM

I agree with OP. It needs a toggle in options.

Of all the dumb things to have toggleable, they have "start in third person" which nobody sane uses.

#5 LordNothing

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Posted 28 August 2018 - 01:27 AM

if you are getting hot enough where it matters you are probably doing a bad job of managing your heat.

my preference is to leave override off unless i absolutely need to not shut down (say in a brawl with somone with a good aim). and sometimes there is an advantage to shutting down, like where both you and your enemy are one hit and you absolutely need to get your shot in first in order to stay in the game, in which case automatic shutdown is just what you need.

Edited by LordNothing, 28 August 2018 - 01:32 AM.


#6 Gen Lee

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Posted 28 August 2018 - 02:36 AM

I agree that there needs to be an option to have it enabled by default. Good heat management means being a cold mech as little as possible, and riding that fine line between being a dangerous mech and damaged from heat. In many of my builds, I end up getting hot enough to require heat discipline, but rarely ever incur heat damage. The only time I do incur heat damage is when I absolutely need to so that I can either save myself from certain death, or clinch a much-needed kill. There are those moments sometimes when you have no choice but to either fire or die, and I can't tell you how many times I barely survived because I took the heat damage over letting a badly damaged mech kill me first.

As for letting your mech shut down automatically to cool off, I'd rather power down manually to minimize heat damage after generating too much heat over the limit. Shutting down in front of the enemy is never a good idea, which is why I only do manual shutdowns as I'm moving behind cover. When I do, I always hit the override button again right after I power back up. I prefer having more control of my mech, kind of like driving a stick-shift vehicle, as opposed to having things done automatically for me.

Edited by Gen Lee, 28 August 2018 - 02:43 AM.


#7 Thorqemada

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Posted 28 August 2018 - 02:54 AM

Override + Cool Shot = careless heatmanagment and exploit game mechanic the same time!

Skillplay Hooray!

#8 Khobai

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Posted 28 August 2018 - 02:57 AM

View PostLordNothing, on 28 August 2018 - 01:27 AM, said:

if you are getting hot enough where it matters you are probably doing a bad job of managing your heat.


why? theres no penalty for being at 99% heat.

theres only a penalty if you hit 100% and shut down.

so theres no reason not to run your mech as hot as possible all the time. because youre cranking out the most damage that way. and theres zero downside to it.

thats the whole problem with the heat system... there needs to be penalties when you reach certain heat thresholds in order to force players to consider the consequences of constantly running their mechs red hot.

even if the consequences are relatively minor, like say -20% max speed. having some consequence is better than nothing.

Edited by Khobai, 28 August 2018 - 03:08 AM.


#9 Gen Lee

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Posted 28 August 2018 - 03:06 AM

View PostThorqemada, on 28 August 2018 - 02:54 AM, said:

Override + Cool Shot = careless heatmanagment and exploit game mechanic the same time!

Skillplay Hooray!


What exploit are you speaking of? If you override automatic shutdown, you risk damaging your own mech. Coolshot does what it was intended to due when they added it to the game. Using coolshot to get in another large alpha sooner, or just keep your brawler from accumulating too much heat in heavy combat, isn't an exploit. If you feel like something IS an exploit, get on Twitter and tell the developers. Otherwise, working as intended.

#10 Khobai

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Posted 28 August 2018 - 03:10 AM

the problem with coolshot is that most players dont even want it in the game

PGI forced it on us and we dont want it.

#11 Gen Lee

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Posted 28 August 2018 - 03:30 AM

View PostKhobai, on 28 August 2018 - 03:10 AM, said:

the problem with coolshot is that most players dont even want it in the game

PGI forced it on us and we dont want it.


I guess I can understand people not wanting it in the game. Calling it an exploit, however, doesn't make it one just because you don't like it in the game. If it's in the game, I'm going to use it to my advantage. The alternative is to not use it, while others are, putting yourself at a needless disadvantage. If they removed it from the game, I'd just adjust my playstyle to not using it, but as long as it's put in the game intentionally by the devs, it's not an exploit, and I'll use it.

#12 Jonathan8883

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Posted 28 August 2018 - 04:12 AM

I always start with Override on. I picked up the habit from watching Youtube videos.
I start in 3rd person so I can see my Mech, since there's no other way to do so outside of the Mech Lab.
I have never used a Coolshot and view them as rules-legal cheating when it comes to heat management.

#13 K O Z A K

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Posted 28 August 2018 - 06:38 AM

View PostKhobai, on 28 August 2018 - 03:10 AM, said:

the problem with coolshot is that most players dont even want it in the game

PGI forced it on us and we dont want it.


Pls link to data that most players don't want it in the game, I seriously doubt that's true

If you know what you're doing you should always be as close to max heat as possible. That means you're actively fighting the enemy, unless its like a mg/gauss w/e 0 heat build. If you're keeping your mech at 0-20% that's not good heat management as some seem to think, that's you being useless to your team

@OP, definitely, it's super annoying that 1/30 drops you forget to O out of the dropship and die like a dufus because you shut down just out of cover when you expected to make it and shut down to cool

#14 Mystere

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Posted 28 August 2018 - 06:50 AM

View PostKhobai, on 28 August 2018 - 12:33 AM, said:

Would be nice if there was some penalty for constantly riding your heat high too.

Thats why battletech has heat penalties so you cant just keep your heat high all the time without consequences.


Imagine if 'Mech, torso twist, and arm movement speeds were all indirectly proportional to your current heat value. Add increased weapons jam, power loss, or some other malfunction to the mix. Make the HUD flicker and lose targeting at specific thresholds.

There is so much that can be done.

Edited by Mystere, 28 August 2018 - 06:53 AM.


#15 McGoat

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Posted 28 August 2018 - 06:56 AM

View PostMystere, on 28 August 2018 - 06:50 AM, said:


Imagine if 'Mech, torso twist, and arm movement speeds were all indirectly proportional to your current heat value. Add increased weapons jam, power loss, or some other malfunction to the mix. Make the HUD flicker and lose targeting at specific thresholds.

There is so much that can be done.



This isn't smurfing battletech. It is a game that is loosely based off of it. That's it. Period. It never ceases to amaze me the things people think are "possible" that would kill any Mechwarrior game.

#16 K O Z A K

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Posted 28 August 2018 - 07:03 AM

Lol, so you want to discourage good heat management and encourage people to be passive? Yeah that will improve gameplay

#17 Mystere

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Posted 28 August 2018 - 07:03 AM

View PostMcGoat, on 28 August 2018 - 06:56 AM, said:

This isn't smurfing battletech. It is a game that is loosely based off of it. That's it. Period. It never ceases to amaze me the things people think are "possible" that would kill any Mechwarrior game.


And that is the problem with this game. It chose the wrong aspects of the IP to follow -- with player encouragement no less. As a result, instead of getting an engaging and immersive environment, we got an arena-only based "Rock 'Em, Sock 'Em" eSports wannabe of a shooter game with BattleTech skins. Is it any wonder why a lot have already left and many of those still barely hanging around are bored stiff?


View PostHazeclaw, on 28 August 2018 - 07:03 AM, said:

Lol, so you want to discourage good heat management and encourage people to be passive? Yeah that will improve gameplay


Nah! He specifically wants an arena-only based "Rock 'Em, Sock 'Em" eSports wannabe of a shooter game with BattleTech skins.

Edited by Mystere, 28 August 2018 - 07:06 AM.


#18 K O Z A K

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Posted 28 August 2018 - 07:18 AM

View PostMystere, on 28 August 2018 - 07:03 AM, said:

Nah! He specifically wants an arena-only based "Rock 'Em, Sock 'Em" eSports wannabe of a shooter game with BattleTech skins.


I was replying to your post, not Mcgoats

currently there is a skill involved riding the heat wave for maximum output = good heat management

you want to punish people for being good at heat management by encouraging them to keep their heat low (no skill involved, you don't need to watch your heat if you're staying at the lower end of the heat wave all the time), this will ultimately result in people being much more timid and less aggressive thus resulting in much more static gameplay

#19 Mystere

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Posted 28 August 2018 - 07:22 AM

View PostHazeclaw, on 28 August 2018 - 07:18 AM, said:

I was replying to your post, not Mcgoats


Oops!

However, it does not change what he really wants. Posted Image


View PostHazeclaw, on 28 August 2018 - 07:18 AM, said:

currently there is a skill involved riding the heat wave for maximum output = good heat management

you want to punish people for being good at heat management by encouraging them to keep their heat low (no skill involved, you don't need to watch your heat if you're staying at the lower end of the heat wave all the time), this will ultimately result in people being much more timid and less aggressive thus resulting in much more static gameplay


With heat penalties, you will now have to decide which heat wave to ride on instead of only one. Risk vs. reward. Posted Image

Edited by Mystere, 28 August 2018 - 07:22 AM.


#20 K O Z A K

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Posted 28 August 2018 - 07:28 AM

View PostMystere, on 28 August 2018 - 07:22 AM, said:


Oops!

However, it does not change what he really wants. Posted Image




With heat penalties, you will now have to decide which heat wave to ride on instead of only one. Risk vs. reward. Posted Image


Currently we have risk vs reward where as you're riding the heat you can significantly damage your mech. I think implementing what you're suggesting will simply result in more people sitting behind cover doing nothing waiting for their heat to go from 50% to 0%





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