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Turtle Bay: Aftermath


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#301 Judah Malganis

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Posted 06 September 2018 - 10:53 AM

Quote

What I've noticed lately is that all pugs like to clump together behind a big piece of cover and just sit there while enemy takes good positions without any resistance. I've managed to break that behaviour a few times using VOIP and my... they are actually very capable of fighting, they just need a kick in the butt to start poking, flanking and basically playing like they should - putting enemy under pressure, disrupting reinforcements, doubling on the isolated mechs, etc. All they need is 2-4 pro players to look up to and voila! There is hope!


What loses most matches is not builds, mechs or aim, it's disinterest in fighting. Survival is important, but players often confuse "avoiding fights" with "survival".

I had a match earlier today where the enemy had 1 AFK, 1 TK and 4 heat suicides.... and they still won 12-7. The lights got the 2 kills, since everyone else just hid behind a rock and prayed for the bad guys to go away.

I sometimes wish that they would change event requirements, so that instead of, say, "get 100 MS 100 times", have it switched to" get 100 MS and win the match 10 times". Anyone that has the time to kamikaze troll 100 matches probably has time to pay attention for 10 of them, and it might improve play.

Edited by Judah Malganis, 06 September 2018 - 10:54 AM.


#302 Tier5 Kerensky

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Posted 06 September 2018 - 11:18 AM

The event is most grindy I've seen in like 2 years. I would have liked to play Invasion during the FP event but got time for few, then had to play a lot of scouting.

I'm absolutely sure I have no chance to try to complete the QP portion of the whole 150 lootbag thing. Won't bother to try, I'll get those 10 wins and hopefully that will score all other rewards except lootbags.

I'm not complaining, just saying it feels quite tense in timewise compared to other events.

#303 Larry Frank

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Posted 06 September 2018 - 05:31 PM

I didn't get the 72,800 GXP and 4.1 Million C-Bills

also, for some reason, I cannot change the load out on the free mech

#304 Xaat Xuun

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Posted 06 September 2018 - 05:35 PM

View PostTeer Kerensky, on 06 September 2018 - 11:18 AM, said:

The event is most grindy I've seen in like 2 years. I would have liked to play Invasion during the FP event but got time for few, then had to play a lot of scouting.

I'm absolutely sure I have no chance to try to complete the QP portion of the whole 150 lootbag thing. Won't bother to try, I'll get those 10 wins and hopefully that will score all other rewards except lootbags.

I'm not complaining, just saying it feels quite tense in timewise compared to other events.

I bought the Tournament support , and just did 25 matches of QP, running alt as well , so it'll end up being 50 matches total, in 5 days, doable Posted Image for me
tried to knock out those 25 last night, but group dropped, and only got as far as 3 solo before I said "uck this chit, I'll wrap it up tomorrow"

Edited by Xaat Xuun, 06 September 2018 - 05:39 PM.


#305 D V Devnull

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Posted 07 September 2018 - 12:07 AM

===== Event Review Rebuild, Update #1 =====

Well, everyone, it seems someone started reading the wrong things into one of my Bullet Points, located in the "Still-Present Non-Conditional Negatives" Section. So let's deal with putting things across straight to them, as I had to go through several emotions before I could settle down and type out this reply. Here we go...


View PostBumbaCLot, on 06 September 2018 - 05:35 AM, said:

View PostD V Devnull, on 05 September 2018 - 02:12 PM, said:

===== Event Review Rebuild =====

<<<snip>>>
  • PGI's must be slightly off their mental rocker with the expectation of people to do 500+ Match Score in one single game round in Quick Play. This STILL seems extreme, as it's very likely that most of the Player Base will be unable to do this. As I noted once before, with the grinder effect that people will likely have already experienced in Faction Warfare, stressing people out over (C-Bills) is unnecessary overkill. It would have been better for PGI to not exceed asking for 400+ Match Score at this point, as having that higher minimum is disillusioning abuse of their Player Base.
<<<snip>>>

The 500 match score reward is 5 MILLION CBILLS.
Do you have such disdain for good players that they should receive nothing for being good?
I haven't hit it yet, but I've played 13 matches and broke 250 6 times. I know people may have a hard time getting the 1 Million for that.
I know when I read these forums they say a lot of the top skilled player to ever play the game have left, and when the game dies true top level talent will be even rarer, so mid skill players will eventually end up being the best.
I will be very excited and happy if/when I get a 500 match score game.
For me it will be at Tier 3 getting a Tier 5 match on a favorable map in an assault mech I can play well in (Madcat II B, Scorch, Warhawk 4xERPPC) or I will most likely not get it.
Others who play LRMs can sit back and most likely break 1000 damage from cover if their teammates hold locks.
I don't feel entitled to that 5M, but if I do get it over the next 4 days I will feel great about earning it.

Hello again, BumbaCLot... You have horribly misread my Summarized Point there. To make this simple and without intent of offense in any way/shape/form/manner, I'm going to break my internal thoughts on that particular one down into Bullet Points for you to easily digest. Here they are...
  • I have ZERO disdain for Good Players. Never had any, never will have any.
  • While beside the point, but for your reference... I only have disdain for Toxic Players who want to force a single playstyle down others' throats, telling them it's the only way to play. Not everyone can play a particular style, and sometimes this includes problems caused by Medical Disabilities of some kind. (Yeah, I know some people with those kinds of problems.)
  • I'm trying to keep the Player Base from getting any smaller, as would anyone who really gives an actual care about MWO.
  • Also slightly beside the point, but for your reference... LRMs/SSRMs (And to a lesser extent, ATMs) suck hard right now. Assisting Teammates, either by Direct Fire or Indirect Fire is taking way too long to establish the Locking Sequence. Teammates then have to flinch away, having not received the Support that they could have used to make forward progression. So I can't see anyone making 1K Damage with Lock-On Missiles any time soon.
  • Yes, the Cream-of-the-Crop Players SHOULD get something good. I have NOTHING against that.
  • However... something like this 5 Million (C-Bills) package SHOULD NOT be limited to only the Cream-of-the-Crop Players alone.
  • There SHOULD be a slightly better chance for people who happen to still be below that level to get that prize and have the chance to catch up to the Cream-of-the-Crop Players.
  • In turn to the above note, this would then cause these Cream-of-the-Crop Players to potentially have new people to play with that are near on their own level. PGI could then retain their patronage and playership of MWO, because they will remain more interested into the future.
  • And finally to all of the above, I hope you can then see why I think lowering that hard-to-hit bar to the line of 400+ Match Score is reasonable. If the bar is set too high when the Player Base size is hurting, then it only sets PGI up to lose more of their Player Base. This is NOT helpful to PGI to have it at 500+ right now.
  • Note that I am NOT looking in any way/shape/form/manner to make it any lower than 400+. I personally think anything lower than 400+ would indeed make that particular Challenge more easy than it should be. I agree as well that it SHOULD be hard to get and challenging to complete. But, where I disagree is that it should NEVER be the equivalent of being like torture to achieve.
  • Even further to this above item, the completion of an Event Challenge for anyone who doesn't happen to be part of the Cream-of-the-Crop Players should NEVER require overly large amounts of Luck and/or an insanely advantageous situation. It should completely depend ONLY on a Player's Skill, and the 400+ Match Score line is quite a very reasonable indicator of having enough Skills to qualify, as that level (or higher) of Match Score is normally rather hard to reach.
  • Albeit beside the point of what I'm trying to convey, but again for your reference... I feel ZERO so-called "entitlement" to the Event Challenge Rewards in any way/shape/form/manner whatsoever, I have NEVER felt any so-called "entitlement", and I find it DANGEROUSLY INSULTING that you could and/or would dare ever think of me in that way. (Otherwise, I would be one of those Armchair Forum Generals who are Toxic Whiners that failed to get into the Event thus far. You already know that I'm NOT one of them!) Because of the fact that I just do NOT feel any so-called "entitlement" and have been taking part in the Event thus far, I'm at about 90% Loot Bag Completion as of current through as much pure effort as I've been allowed to apply by others, and will be to 100% very soon. That's even with your little disruption in my time usage, albeit it has become something useful. I plan on making a Heavy Champion "(C)" Mech mine! Well... at least, provided Real Life doesn't come along to siderail me.
...and now I'll hope that you at least understand my thoughts on that one Summarized Point to the extent that -- even if you still disagree -- you at least won't feel like you need to argue over this singular issue in my feedback to PGI through an Event Review & Rating any further. Frankly, I'm sorry that I failed to convey these thoughts well enough before within a small paragraph, and that I ended up having to fire back with such a huge Wall-Of-Text in your direction. I guess I'll have to proofread my posting one extra time in the future, huh? :blink:





@Everyone --- Now for the rest of you, you're probably wondering...
  • Has this crazy nut, 'D V Devnull', had any change of thought in their Current Rating?
...and I'm afraid the answer to that is...
  • NO... Sorry!
...so the Rating continues to remain at...

6.5/10

...for now. The reason for this is...
  • Between considerable trouble with PGI's MatchMaker, and therefore the Players on Teams that I've been put with being unwilling to work together even to the point of detriment for all, I currently can not establish enough useful input to shift the Event Rating in any manner.
...because I do actually get into the game to check things in order to develop and verify thoughts to convert into a proper Event Review, even while I'm playing through any Event for my own hard-fought earnings. So, pardon me while I get back to the battlefields! B)



~Mr. D. V. "Too many try to read the wrong things into others' thoughts... then confusion & argument ensues." Devnull

#306 Horseman

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Posted 07 September 2018 - 01:18 AM

View PostD V Devnull, on 07 September 2018 - 12:07 AM, said:

So I can't see anyone making 1K Damage with Lock-On Missiles any time soon.
I can and I did just last evening. Hardly my chassis record, but it's still doable.

#307 Ninjah

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Posted 07 September 2018 - 01:24 AM

Match score 500 is perfectly doable. Got mine in like 7th match. Lurmers will get it easy, saw a couple SNV-A last night go over 500 MS. I did it with a standard lazor vomit EBJ.

And DV... You just lost any credibility. What's with those walls of text that don't make any sense. It's turning into a very annoying whine. Nothing wrong with Streaks, LRMs and ATMs. I used all 3 since the patch and they're perfectly playable with A LITTLE more aiming. I did 900dmg with a streakcrow in scouting recently. If streaks suck then how is it possible to do 900 damage in scouting using them? I almost made 4k in FP several times using LRM boats after the patch. Are you so detached from the gameplay to make statements like these????? Worst crybaby whiner ever. Mine perform just fine. As well as my ATM MDD.

Btw. It took me several hours to complete 80% of the QP event. Currently at 47 loot bags and all other parts done.

Edited by Ninjah, 07 September 2018 - 01:39 AM.


#308 D V Devnull

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Posted 07 September 2018 - 02:04 AM

View PostHorseman, on 07 September 2018 - 01:18 AM, said:

I can and I did just last evening. Hardly my chassis record, but it's still doable.

View PostNinjah, on 07 September 2018 - 01:24 AM, said:

Match score 500 is perfectly doable. Got mine in like 7th match. Lurmers will get it easy, saw a couple SNV-A last night go over 500 MS. I did it with a standard lazor vomit EBJ.

And DV... You just lost any credibility. What's with those walls of text that don't make any sense. It's turning into a very annoying whine. Nothing wrong with Streaks, LRMs and ATMs. I used all 3 since the patch and they're perfectly playable with A LITTLE more aiming. I did 900dmg with a streakcrow in scouting recently. If streaks suck then how is it possible to do 900 damage in scouting using them? I almost made 4k in FP several times using LRM boats after the patch. Are you so detached from the gameplay to make statements like these????? Worst crybaby whiner ever. Mine perform just fine. As well as my ATM MDD.

Btw. It took me several hours to complete 80% of the QP event. Currently at 47 loot bags and all other parts done.

Right now, you two, those damage numbers are the EXCEPTION... they are NOT the rule. And by the way, I'm not detached from the gameplay at all, as I get into battle rather often, albeit PGI's MatchMaker has been battering me a lot lately. Like I told BumbaCLot, my Total Lifetime Games Played gravely dwarfs my Post Count on the MWO Forums. <_<

Now, stop questioning my credibility, and take the following experience from my end into account... Every time I try to bring out my Missile-enabled builds, PGI's MatchMaker thinks it's Happy Hour for taking a dump on me. When I started playing, I had the chance to hit 1200+ Damage with LRMs. As PGI went around and progressively nerfed everything, that went down hard. At current, I'm lucky if I get 450+ Damage out of Missile Weapons, and a corresponding ~275 Match Score. The available Locking Ring is too damned tight right now, because even as I try to track as smoothly as possible, I'm finding it difficult to the point of feeling like someone would have to run an aimbot (which by the way is something I would NEVER personally use) to keep their aim on the Enemy Mech target. Either I'm suffering from a Medical-Level Disability with my hands (or something else which can disrupt my tracking) and don't know it, or Lag is making it impossible to track my targets without a wider Locking Ring. Worse, most Teammates won't make use of their Missile-using Pilots lately in order to help them progress forward on the field. But that's being caused by PGI making it too hard to deliver Support fast enough to mean anything. *facedesk* -_-

Hell, just last round before I posted this, I got stuffed with a Team that was Non-Communicating and stuck on "Nascar-Only Mode", causing me to only get in 1 Damage and then Dead! I even tried to warn them that the Enemy Team was flanking from the side they ran off from, but they would NOT listen! YOU THINK THAT'S ANY FUN?!?!? <*punches a wall, and makes a big dent*> :angry:

~D. V. "Geez... Questioning MY credibility? Some people need to take the time to read better..." Devnull

#309 Ninjah

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Posted 07 September 2018 - 02:30 AM

Then you just need to git good somehow. I can help you with some tips if you'd like (seriously) ;)

Posted Image

^ Streakcrow in Scouting

Posted Image

^ MJ12 with Lurm boats, you can see what me and Hanky did

#310 Horseman

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Posted 07 September 2018 - 03:25 AM

View PostD V Devnull, on 07 September 2018 - 02:04 AM, said:

Right now, you two, those damage numbers are the EXCEPTION... they are NOT the rule.
They don't need to be the rule, the event only requires you to do it once.

Quote

When I started playing, I had the chance to hit 1200+ Damage with LRMs. As PGI went around and progressively nerfed everything, that went down hard. At current, I'm lucky if I get 450+ Damage out of Missile Weapons, and a corresponding ~275 Match Score. The available Locking Ring is too damned tight right now, because even as I try to track as smoothly as possible, I'm finding it difficult to the point of feeling like someone would have to run an aimbot (which by the way is something I would NEVER personally use) to keep their aim on the Enemy Mech target. Either I'm suffering from a Medical-Level Disability with my hands (or something else which can disrupt my tracking) and don't know it, or Lag is making it impossible to track my targets without a wider Locking Ring. Worse, most Teammates won't make use of their Missile-using Pilots lately in order to help them progress forward on the field. But that's being caused by PGI making it too hard to deliver Support fast enough to mean anything. *facedesk* Posted Image

The narrower locking area is annoying, yes. And I do not disagree that it was a nerf - the chassis I did that 1K on used to routinely pull more than that. The key to coping with it, at least for me, is an unlocked arm reticle (since that is what is used to lock targets) and, if your mech has arm-mounted energy hardpoints, an arm-mounted TAG.

Edited by Horseman, 07 September 2018 - 03:28 AM.


#311 Marius Evander

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Posted 07 September 2018 - 03:57 AM

Not a fan of not being able to get more of the 50 match score loot bags done by getting high match scores in one game, encourages diving and moving on, being able to get a 3rd and 4th loot bag (a 2nd and 3rd 50 match score one) done from high match scores in 1 game would be much better but I understand the goal is to get people to play for longer.

#312 BumbaCLot

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Posted 07 September 2018 - 06:01 AM

View PostD V Devnull, on 07 September 2018 - 12:07 AM, said:

===== Event Review Rebuild, Update #1 =====

Well, everyone, it seems someone started reading the wrong things into one of my Bullet Points, located in the "Still-Present Non-Conditional Negatives" Section. So let's deal with putting things across straight to them, as I had to go through several emotions before I could settle down and type out this reply. Here we go...
Hello again, BumbaCLot... You have horribly misread my Summarized Point there. To make this simple and without intent of offense in any way/shape/form/manner, I'm going to break my internal thoughts on that particular one down into Bullet Points for you to easily digest. Here they are...
  • I have ZERO disdain for Good Players. Never had any, never will have any.
  • While beside the point, but for your reference... I only have disdain for Toxic Players who want to force a single playstyle down others' throats, telling them it's the only way to play. Not everyone can play a particular style, and sometimes this includes problems caused by Medical Disabilities of some kind. (Yeah, I know some people with those kinds of problems.)
  • I'm trying to keep the Player Base from getting any smaller, as would anyone who really gives an actual care about MWO.
  • Also slightly beside the point, but for your reference... LRMs/SSRMs (And to a lesser extent, ATMs) suck hard right now. Assisting Teammates, either by Direct Fire or Indirect Fire is taking way too long to establish the Locking Sequence. Teammates then have to flinch away, having not received the Support that they could have used to make forward progression. So I can't see anyone making 1K Damage with Lock-On Missiles any time soon.
  • Yes, the Cream-of-the-Crop Players SHOULD get something good. I have NOTHING against that.
  • However... something like this 5 Million (C-Bills) package SHOULD NOT be limited to only the Cream-of-the-Crop Players alone.
  • There SHOULD be a slightly better chance for people who happen to still be below that level to get that prize and have the chance to catch up to the Cream-of-the-Crop Players.
  • In turn to the above note, this would then cause these Cream-of-the-Crop Players to potentially have new people to play with that are near on their own level. PGI could then retain their patronage and playership of MWO, because they will remain more interested into the future.
  • And finally to all of the above, I hope you can then see why I think lowering that hard-to-hit bar to the line of 400+ Match Score is reasonable. If the bar is set too high when the Player Base size is hurting, then it only sets PGI up to lose more of their Player Base. This is NOT helpful to PGI to have it at 500+ right now.
  • Note that I am NOT looking in any way/shape/form/manner to make it any lower than 400+. I personally think anything lower than 400+ would indeed make that particular Challenge more easy than it should be. I agree as well that it SHOULD be hard to get and challenging to complete. But, where I disagree is that it should NEVER be the equivalent of being like torture to achieve.
  • Even further to this above item, the completion of an Event Challenge for anyone who doesn't happen to be part of the Cream-of-the-Crop Players should NEVER require overly large amounts of Luck and/or an insanely advantageous situation. It should completely depend ONLY on a Player's Skill, and the 400+ Match Score line is quite a very reasonable indicator of having enough Skills to qualify, as that level (or higher) of Match Score is normally rather hard to reach.
  • Albeit beside the point of what I'm trying to convey, but again for your reference... I feel ZERO so-called "entitlement" to the Event Challenge Rewards in any way/shape/form/manner whatsoever, I have NEVER felt any so-called "entitlement", and I find it DANGEROUSLY INSULTING that you could and/or would dare ever think of me in that way. (Otherwise, I would be one of those Armchair Forum Generals who are Toxic Whiners that failed to get into the Event thus far. You already know that I'm NOT one of them!) Because of the fact that I just do NOT feel any so-called "entitlement" and have been taking part in the Event thus far, I'm at about 90% Loot Bag Completion as of current through as much pure effort as I've been allowed to apply by others, and will be to 100% very soon. That's even with your little disruption in my time usage, albeit it has become something useful. I plan on making a Heavy Champion "(C)" Mech mine! Well... at least, provided Real Life doesn't come along to siderail me.
...and now I'll hope that you at least understand my thoughts on that one Summarized Point to the extent that -- even if you still disagree -- you at least won't feel like you need to argue over this singular issue in my feedback to PGI through an Event Review & Rating any further. Frankly, I'm sorry that I failed to convey these thoughts well enough before within a small paragraph, and that I ended up having to fire back with such a huge Wall-Of-Text in your direction. I guess I'll have to proofread my posting one extra time in the future, huh? Posted Image

~Mr. D. V. "Too many try to read the wrong things into others' thoughts... then confusion & argument ensues." Devnull

This comment is so long I can't even reply to it all.
Just cutting out line breaks so I can let you know I got my 500 match score game last night.
Yes you should proof read it so you don't contradict yourself immediately, so I will cut it short.
1)What should players who get 500 match score get that others shouldn't?

2)How are you helping retain / keep / players when you write horribly long and critical posts about an event for free stuff?

I love the events. I've been playing non-stop for the past 2-3 months, and have gotten maybe 90%+ of the event rewards. I grew up poor, and 'gotta get them all!' wouldn't have been torture to me, I would have just enjoyed having some of the things others also have. It's not a healthy mindset to focus on having the the exact and complete-ist same things that collectors have. That is also hoarder mentality.

I have tried to help those in my unit get bags by playing way more scouting matches than I needed. If they had bad luck with pugs, hopefully they had better luck with me. I have solo'd AWAY from my unit to get the 500 match score, as most of them are better than me in the parent unit, and if the requirement was 2000 match score in faction play you would absolutely lose your mind. This is the BOTTOM LEVEL for a reward in the unit, and is advised to do AWAY from them, as you can more easily get it by carrying a team vs playing with them. I don't obsess on stats that much (as is very obvious from my personal KDR) and prefer a positive WLR. The best players in my unit have 4000 match score games. And a lot of them get 3000-3500 game after game after game, making it very hard for ME to reach 2000 match score.

To cut it short, your posts are very negative, don't help retain anyone; in fact they probably push people away as you make a hoarder mentality seem required which isn't healthy, describe fun events as torture, and you should just play the game, check the events after they are over, and be grateful that you got some free stuff. It's literally not torture to play a game you enjoy and get free stuff. Click Redeem Now after any game and bam! ENJOY!

P.S. I don't know how to attach images or post a link to imgur, but I got a 621 match score game last night with 1209 damage. I wasn't TRYING to get 600+, it just happened incidentally. And I was happy I got 500+ and 5Million cbills! You know I remember that game, and not any of the others I played. It was on Solaris City, I was in my Madcat II B UAC5/UAC10. I approached the center, faced intense fighting, my lances all split up. I was taking potshots through the center. I got pushed out of the center many times. I ended up with 4 kills and almost a 5th (but I exploded overheating trying to get #11 enemy off of the map), as the part of my team that thought we were going to lose left to go cap the enemy base, and 'played the mode'.
Lucky me! Lots of enemies to shoot, lots of damage to put out, because my team ran away leaving me to die, outnumbered, and I was able to fire off tons of autocannons before exploding! We had the game won 10-5.

#313 BumbaCLot

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Posted 07 September 2018 - 06:16 AM

View PostHorseman, on 07 September 2018 - 03:25 AM, said:

They don't need to be the rule, the event only requires you to do it once.


The narrower locking area is annoying, yes. And I do not disagree that it was a nerf - the chassis I did that 1K on used to routinely pull more than that. The key to coping with it, at least for me, is an unlocked arm reticle (since that is what is used to lock targets) and, if your mech has arm-mounted energy hardpoints, an arm-mounted TAG.

Hey someone gets it! Nothing is the rule, other than 150 loot bags required for a free mech! All else is icing on the cake! And getting 1 500 match score game and 1 250 match score game gets you 6 Million, which can almost buy another free mech! And mechs are on sale! And if you got 150 loot bags you probably got millions more free! So definitely enough to get another free mech! And you probably earned a ton of cbills doing the 50-150 matches, enough for another free mech! And you probably got some MC, so you can even get a NON-FREE mech! You can with the sale get the 'best hero in the game' the Deathstrike, and if that's not your thing, the Sleipnir!

Look at the Kanajashi F2P youtube series. When I watched it at first I was like 'wow you have to be as good as him to get a DeathStrike, and that took him many months to do! But just playing for 2 months I believe now someone who had that as their singular goal could have saved up all of the MC over the past 2 months and gotten the Deathstrike now!

#314 BumbaCLot

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Posted 07 September 2018 - 06:26 AM

View PostNinjah, on 07 September 2018 - 01:24 AM, said:

Match score 500 is perfectly doable. Got mine in like 7th match. Lurmers will get it easy, saw a couple SNV-A last night go over 500 MS. I did it with a standard lazor vomit EBJ.

And DV... You just lost any credibility. What's with those walls of text that don't make any sense. It's turning into a very annoying whine. Nothing wrong with Streaks, LRMs and ATMs. I used all 3 since the patch and they're perfectly playable with A LITTLE more aiming. I did 900dmg with a streakcrow in scouting recently. If streaks suck then how is it possible to do 900 damage in scouting using them? I almost made 4k in FP several times using LRM boats after the patch. Are you so detached from the gameplay to make statements like these????? Worst crybaby whiner ever. Mine perform just fine. As well as my ATM MDD.

Btw. It took me several hours to complete 80% of the QP event. Currently at 47 loot bags and all other parts done.

I liked your post because of a few lines in it, but I played the event without any lock-on weapons at all, so I can't comment on those points directed at DV. I probably faced off against you using LRMs if you were playing for HK. I agree that people playing LRMs in the first half could have easily gotten these damage numbers, but that part of the event needed 25 KMDD/Kills, and anyone playing a LRM boat could have easily caught people out of position to get the KMDD or even KS for the kills.
Now the quick play portion the LUCK DV is talking about in other posts would come down to getting a Polar or Caustic map, and that's about it. LRMs rule on those maps, and since I don't use them, I have to play better to get into position, and get LUCKY getting pug team mates that aren't afraid of LRMs and push them and wipe them out! When that doesn't work, the LRMs easily get EASY damage.
As far as aiming area, with LRMs, trigonometry/basic geometry is applied and the further away you are, the easier the lock on angle is achieved. So staying back and not taking fire / sharing armor is the way to go. PGI nerfed LRMing from the front, and those LRMing from the rear are just as powerful as they ever were. Maybe they get taken out by lights. Rock / Paper / Scissors.

#315 BumbaCLot

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Posted 07 September 2018 - 07:32 AM

View PostD V Devnull, on 07 September 2018 - 02:04 AM, said:

Right now, you two, those damage numbers are the EXCEPTION... they are NOT the rule. And by the way, I'm not detached from the gameplay at all, as I get into battle rather often, albeit PGI's MatchMaker has been battering me a lot lately. Like I told BumbaCLot, my Total Lifetime Games Played gravely dwarfs my Post Count on the MWO Forums. Posted Image

Now, stop questioning my credibility, and take the following experience from my end into account... Every time I try to bring out my Missile-enabled builds, PGI's MatchMaker thinks it's Happy Hour for taking a dump on me. When I started playing, I had the chance to hit 1200+ Damage with LRMs. As PGI went around and progressively nerfed everything, that went down hard. At current, I'm lucky if I get 450+ Damage out of Missile Weapons, and a corresponding ~275 Match Score. The available Locking Ring is too damned tight right now, because even as I try to track as smoothly as possible, I'm finding it difficult to the point of feeling like someone would have to run an aimbot (which by the way is something I would NEVER personally use) to keep their aim on the Enemy Mech target. Either I'm suffering from a Medical-Level Disability with my hands (or something else which can disrupt my tracking) and don't know it, or Lag is making it impossible to track my targets without a wider Locking Ring. Worse, most Teammates won't make use of their Missile-using Pilots lately in order to help them progress forward on the field. But that's being caused by PGI making it too hard to deliver Support fast enough to mean anything. *facedesk* Posted Image

Hell, just last round before I posted this, I got stuffed with a Team that was Non-Communicating and stuck on "Nascar-Only Mode", causing me to only get in 1 Damage and then Dead! I even tried to warn them that the Enemy Team was flanking from the side they ran off from, but they would NOT listen! YOU THINK THAT'S ANY FUN?!?!? <*punches a wall, and makes a big dent*> Posted Image

~D. V. "Geez... Questioning MY credibility? Some people need to take the time to read better..." Devnull

Hmm, did you just turn on your Tier 1 badge? I don't remember seeing it prior.
I would probably agree with you that Tier 1 LRM users aren't going to get an easy 1200 damage with LRMs, and that should be rare, with one caveat. Having a dedicated Raven NARC with 2 NARC tubes in a coordinated fashion.

I understand that the nerf with the last patch probably did make that harder. And I'm OK with that. As a Tier 3 player, I have less matches than you, play with Tier 5 players, and I can say at lower tiers LRMs WERE OP.

If a Tier 5 player is going up against a dedicated NARC Raven / 1-2 LRM boats they never get in range of, it would frustrate them to no end! They never see the stealthy little raven that shoots them, never get to see the LRM boat firing at them from 900m+ away in cover, and never even get a chance to shoot anyone before being killed!

THAT is what is driving new players away I would guess. Not a 96 point alpha from some guy in their face that they ALSO get a chance to shoot. It is the guys raking in 1200 point damage from the back they never see, never get to shoot, etc..

Won't you Tier 1 guys ever get THAT through your heads? And to the Tier 5s that get frustrated and don't quit, they ALSO take the easy route and 'if you can't beat em, join em' leading to more and more LRM boats on the field, which develop fewer skills required to play the game at a higher level. /RANT OFF

#316 BumbaCLot

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Posted 07 September 2018 - 07:35 AM

View PostCadoazreal, on 07 September 2018 - 03:57 AM, said:

Not a fan of not being able to get more of the 50 match score loot bags done by getting high match scores in one game, encourages diving and moving on, being able to get a 3rd and 4th loot bag (a 2nd and 3rd 50 match score one) done from high match scores in 1 game would be much better but I understand the goal is to get people to play for longer.

Sorry not familiar with the diving, is that in scouting going in blindly firing like Scarface and hoping to get 100 or 200 damage before you die? Because that's exactly what one team I played with did. Sometimes it worked, sometimes it didn't, but hey, we got our loot bags.
I've heard of smoke diving, and played a few matches where there were teams of lights who didn't fight at all, gathered intel, and then jumped in at the last moment. Typically only 1-2 players out of 8 got any loot bags in those instances. That is why we took the brute force method of going in and shooting as much as possible to get our 100/200 damage and 1-2 loot bags first half of the event.

Never did anything like that in 12 man. I don't think you get a very high score without a prolonged battle and multiple bouts of high damage output. And that is a waste of 24 people's time. Scouting I was ok with killing or trying to kill everyone, and then gather intel if I was on the gathering team, or killing them (which was the goal to stop them).

Edited by BumbaCLot, 07 September 2018 - 07:39 AM.


#317 suffocater

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Posted 07 September 2018 - 08:55 AM

This was a nice event. Thx PGI!

#318 Aramuside

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Posted 07 September 2018 - 12:01 PM

View PostHorseman, on 07 September 2018 - 01:18 AM, said:

I can and I did just last evening. Hardly my chassis record, but it's still doable.


Seen a few lrmers do it today on polaris etc.... well saw is the wrong word as I never saw them out of cover or i'd have shot them. ;)

#319 Aramuside

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Posted 07 September 2018 - 12:06 PM

View PostNinjah, on 07 September 2018 - 01:24 AM, said:

Match score 500 is perfectly doable. Got mine in like 7th match. Lurmers will get it easy, saw a couple SNV-A last night go over 500 MS. I did it with a standard lazor vomit EBJ.

And DV... You just lost any credibility. What's with those walls of text that don't make any sense. It's turning into a very annoying whine. Nothing wrong with Streaks, LRMs and ATMs. I used all 3 since the patch and they're perfectly playable with A LITTLE more aiming. I did 900dmg with a streakcrow in scouting recently. If streaks suck then how is it possible to do 900 damage in scouting using them? I almost made 4k in FP several times using LRM boats after the patch. Are you so detached from the gameplay to make statements like these????? Worst crybaby whiner ever. Mine perform just fine. As well as my ATM MDD.

Btw. It took me several hours to complete 80% of the QP event. Currently at 47 loot bags and all other parts done.


Yeah i did it with an old school not even civil war upgraded JM6-DD triple UAC/5 build. ;)

Of course it probably took me about 15 attempts but I got there.... (the 499 score before was a cruel tease of course)

#320 Marius Evander

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Posted 07 September 2018 - 05:13 PM

Posted Image

yay done im going outside to garden see you all next event.

Edited by Cadoazreal, 07 September 2018 - 05:13 PM.






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