Hiten Bongz, on 04 September 2018 - 03:53 PM, said:
I'd like some of your input on this same topic regarding the Sun Spider if you have a few minutes. It suffers from the same wide shape and big torsos as the Fafnir but has tiny arms that cannot shield whatsoever. However this mech has never received any armor quirks etc. to compensate.
I am fully aware that there was a hitbox adjustment a few patches ago with the SNS, but the patch notes literally only state "adjusted the SNS hitboxes" and nothing else. How were they adjusted? Is it possible to get comparison screenshots? As a frequent SNS pilot I still feel like it's incredibly fragile, between no armor quirks, low mobility/twist, unable to shield damage...etc.
Sure, I can touch on that,
Much like the Fafnir, the Sun Spider's hitbox changes where to improve the frontal profile, since like the Fafnir, with zero lower arm actuator options, we wanted to improve the distribution of damage from the frontal profile, as well as tighten up the side torso's from the 3/4 profile. The Side torso can still shield from a 90° angle
So the reason that this hasn't been given torso quirks right now is simply because of performance. While venerable, the Sun Spider has a large amount of very high mounted torso weapon options all very tightly clustered with a fairly small profile for its size from a front facing angle where it can shoot at you. The Fafnir by contrast has an easily isolated protruding CT, and it overall has a massive frontal profile on par with 'Mechs like the King Crab. Additionally the 'Mech is similar to other 'Mechs with large flanking profiles such as the Marauder IIC or the Stalker, where you can leverage the large side torso to shield other components making them relatively tanky in certain situations despite no defensive quirks. This, combined with tight weapon clustering, high mounts, and small ridge peak profile from the front sees its overall performance on the higher then average side of the 70 tonner line despite the lack of defensive quirks.
In situations like this, we are fine with the less then optimal hitbox assignment counterbalancing against highly optimal weapon mounts / grouping and smaller ridge peaking profile since those that play to the 'Mechs strengths already perform very well in it, while the 'Mech itself remains venerable to counter-play from players that can exploit it's weakness.
This isn't to say we would never consider them. Some form of change to benefit the torso hitboxes is defiantly on the short list of things we can do to it if we ever feel it needs the buff. Especially if a future change to the game sees it loose out against alternatives. But as of right now, since its already performing adequately against the rest of the 70 tonner lineup, we are leaving it as part of the natural give and take of the Chassis.