#41
Posted 15 September 2018 - 05:32 AM
#42
Posted 15 September 2018 - 08:47 AM
Spheroid, on 05 September 2018 - 12:12 PM, said:
I have been yelling at my unit to get serious about map specific builds for months and they still bring garbage. What can I do when the call is Victors instead of Battlemasters? Nothing. I tell them the thousands of missiles I shot down during the match and that running the same builds would increase that rate exponentially to no avail. I can't do anything else as its not my unit to command.
Pssst, are you looking for a new unit?
#44
Posted 18 September 2018 - 12:18 AM
#45
Posted 25 September 2018 - 10:10 PM
How did i miss this gem?
#46
Posted 26 September 2018 - 08:56 AM
#47
Posted 27 September 2018 - 11:37 AM
justcallme A S H, on 05 September 2018 - 07:02 AM, said:
Yet talks about a single weapon system which, generally, is one's own inabilty to counter it. In light of the recent ECM buffs as well.
LRMs are a problem, but not really for why you are saying. Issue is dual buffs they took earlier in the year. This has been discussed many times now as well.
LRMs are a problem in the same way HGauss or 4xCAC10 when defending Vitric is a problem.
There's this super narrow set of circumstances where they're strong. Otherwise, not nearly so much.
#48
Posted 30 September 2018 - 09:56 PM
McGoat, on 05 September 2018 - 08:41 AM, said:
1988 was a hell of year. ******* was still hot.
***edit PGI you censor out Ma donna? Are you kidding me? I
Edited by S O L A I S, 30 September 2018 - 09:57 PM.
#49
Posted 01 October 2018 - 12:01 AM
Even when we have no NARCers, that Mech will earn me 1200-1400 damage before I run out of ammo... mostly using remote locks and barely ever needing to use my TAG.
So, despite the general craziness of the original post, I do think LRMs are too strong now in the context of overall balance. Especially for a weapon that requires close to zero skill to use.
Oh, and it's boring, too.
Edited by Appogee, 01 October 2018 - 12:03 AM.
#50
Posted 01 October 2018 - 06:47 AM
Appogee, on 01 October 2018 - 12:01 AM, said:
Even when we have no NARCers, that Mech will earn me 1200-1400 damage before I run out of ammo... mostly using remote locks and barely ever needing to use my TAG.
So, despite the general craziness of the original post, I do think LRMs are too strong now in the context of overall balance. Especially for a weapon that requires close to zero skill to use.
Oh, and it's boring, too.
I run a lurm boat first wave if I get those maps when it's time for food. LRMs are the only weapon that lets me be just as effective while having lunch
#52
Posted 01 October 2018 - 10:19 AM
#53
Posted 01 October 2018 - 10:29 AM
#55
Posted 01 October 2018 - 01:09 PM
(too bad there isn't a rock for that guy to stand behind)
Edited by Xannatharr, 01 October 2018 - 01:16 PM.
#56
Posted 08 October 2018 - 03:36 PM
#57
Posted 10 October 2018 - 05:24 AM
Spheroid, on 05 September 2018 - 12:12 PM, said:
Because can't aim, mouse sensitivity too high to hold shot on target, can't torso twist well enough to not die in two shots from a decent pilot....so...
Bring a mech that sits behind a hillside and shoots missiles or shoots down missiles so we feel like we are helping?
C H E E K I E Z, on 08 October 2018 - 03:36 PM, said:
Agree
#59
Posted 10 October 2018 - 08:31 AM
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