Patch Notes - 1.4.181.0 - 18-Sep-2018
#21
Posted 14 September 2018 - 06:26 PM
PGI... The number one issue with the Firestarter and Atlas is their laughable TORSO PITCH ANGLE VALUES.
While increasing mobility on the firestarter is always welcome... please help me understand what effect are you looking for from 5% stat changes?
Please increase your step size percentage with regards to mobility changes in case of the Firestarter (like you did with the atlas)
Also, please first fix any issue (e.g. model, animation, personal hate, etc.) that prevents you from increasing torso pitch angle value on both the Firestarter and Atlas
The Firestarter has jumpjets. Out of every mobility stats, torso pitch is the key factor that allows a JJ capable mech to USE that vertical mobility advantage.
Atlas is generally a Brawler. You know how useless it becomes the moment an enemy walks on top of a mini hill right in front of it? Add torso pitch angle value please.
It pains me that people have to point these basic concepts.
#22
Posted 14 September 2018 - 06:40 PM
Tina Benoit, on 14 September 2018 - 04:40 PM, said:
Thanks Tina!
One question for yall, it looks like there is an error on the Atlas Buffs.
The Atlas K Mobility
Current New
Acceleration 8.5 ===> 10.79
Deceleration 11.75 ==>12.5
The K already has 10.79 accel w/ 12.5 decel. Are the other Atlai being brought into line with the K or is the K getting a bonus ontop of its current numbers?
Edited by Cato Zilks, 14 September 2018 - 06:41 PM.
#23
Posted 14 September 2018 - 06:44 PM
Navid A1, on 14 September 2018 - 06:26 PM, said:
Not just a brawler, but one that relies on low torso mounts. It really needs that pitch.
#24
Posted 14 September 2018 - 06:45 PM
Switching assault lance starting positions on Mining Collective is great!
#25
Posted 14 September 2018 - 07:28 PM
#26
Posted 14 September 2018 - 07:35 PM
#27
Posted 14 September 2018 - 09:16 PM
#28
Posted 14 September 2018 - 10:01 PM
Edited by xe N on, 14 September 2018 - 10:01 PM.
#29
Posted 14 September 2018 - 10:51 PM
#30
Posted 14 September 2018 - 11:19 PM
#31
Posted 14 September 2018 - 11:23 PM
cougurt, on 14 September 2018 - 07:35 PM, said:
Because before the rescale absolutely destroyed it it was debatably the best light in the game and as such it was given the shaft on quirks. On some level I think attitude stuck and there's a bizarre fear of over buffing to that point again even though it's the size of a bus now.
Especially the Ember which I recall it's totally brutal loadout of 4 medium lasers and 4 machine guns on a light having people argue over wether or not it was pay to win.
Edited by Dago Red, 14 September 2018 - 11:27 PM.
#32
Posted 14 September 2018 - 11:24 PM
Ninjah, on 14 September 2018 - 11:19 PM, said:
And so goes to waste the only reason you would consider bringing a Firestarter in the first place: it has lots of guns. It is precisely because the FS9 has so many hardpoints that it is deprived of mobility and durability.
You are infinitely better off taking a Commando TDK for 4x MPL, and a WLF-2 for 5x.
Also, not every Firestarter has 5x E anyway; the Ember and Firestorm only have 4x, and you are boned out of half your firepower if a 20-tonner decides to molest you.
#33
Posted 15 September 2018 - 12:06 AM
I don't think you guys quite understand that you don't have many monthly patches left before the point of nobody cares because nobody's here.
1% "buffs" are an insult to game design and your paying customers. I'm sure you've spent titanic manhours testing all the grand ramifications of that nugget.
And you need MONTHS to test slightly faster limping? How long does it take you to get a match I wonder.
I mean, wake up already. How could actual change, ANY change, be worse than this pretend development? You're not fooling your bottom line with it, that's for sure.
Edited by Urfin, 15 September 2018 - 12:14 AM.
#34
Posted 15 September 2018 - 12:54 AM
#35
Posted 15 September 2018 - 12:58 AM
EDITED: Oh by the way since the re-scale the resistance Grasshoppers unique geo has been funky. on the legs in particular the metal bars were not rescaled with the rest of the mech, meaning that they kinda of stick out of the legs
Edited by VitriolicViolet, 15 September 2018 - 12:59 AM.
#36
Posted 15 September 2018 - 01:10 AM
#37
Posted 15 September 2018 - 01:50 AM
Today I Learned that "moderate" means 4%
Why did you even bother?
#38
Posted 15 September 2018 - 04:43 AM
#39
Posted 15 September 2018 - 06:37 AM
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