Patch Notes - 1.4.181.0 - 18-Sep-2018
#61
Posted 17 September 2018 - 08:16 PM
by the way: the UAC 20 is still not worth playing. You spend a lot of tonnage to a weapon that needs to be in brawl. You push the button and in worst case it jams instantly. I dont understand why there are different jam chances compared to all sizes. Give this weapon a chance and build a mechanism by pressing a key where you dont jam and could fire the gun in single shot mode like it is in Tabletop. Then you can delete this useless, bulky and huge Clan AC20. No one need this gun and it doesnt exist in TT. And it has some major drawbacks in form of using too much space.
#62
Posted 17 September 2018 - 09:20 PM
VitriolicViolet, on 15 September 2018 - 12:58 AM, said:
EDITED: Oh by the way since the re-scale the resistance Grasshoppers unique geo has been funky. on the legs in particular the metal bars were not rescaled with the rest of the mech, meaning that they kinda of stick out of the legs
IS uac20 has less of a jam chance than clan before and after skill tree....
#63
Posted 17 September 2018 - 09:22 PM
Buenaventura, on 17 September 2018 - 04:12 PM, said:
The ingame announcer always uses the local time, so this is very convenient.
Ja, die Server sind down zwischen 19:00 und 20:00 für dich. Waren sie übrigens auch schon das ganze Jahr mindestens.
#64
Posted 17 September 2018 - 10:41 PM
InnerSphereNews, on 14 September 2018 - 03:02 PM, said:
- Atlas (All Variants)
- Heavy increases to Turn Rate and Torso Turn rate.
Finally....About bloody time. The poor atlas has been languishing as a bullet magnet for too long now since the mobility nerf. took mine out last night just so i could remind myself how easy a 100t mech drops because it can get out manoeuvred by a Maus tank (of German WW2 vintage).
#65
Posted 17 September 2018 - 10:51 PM
#66
Posted 17 September 2018 - 11:06 PM
JUST STOP TINKERING WITH WEAPONS, LEAVE THEM BE.
I'm fed up of having to read every month what weapon has been screwed with.
The level of salt from the general player base is building while player numbers plummet.
Doesn't take a genius to put two and two together.
Edited by mad kat, 19 September 2018 - 01:53 AM.
#67
Posted 17 September 2018 - 11:23 PM
#68
Posted 18 September 2018 - 02:24 AM
@PGI, I am seriously impressed by what actually gets delivered by such a small team, keep it up.
p.s. Urbie IIC please
#69
Posted 18 September 2018 - 07:45 AM
Tarl Cabot, on 14 September 2018 - 04:02 PM, said:
Wait.. just on Mining Collective? Hopefully they will extend that to other maps such as Caustic, maybe HPG..maybe a few others.
CANYON NETWORK needs this desperately for Alpha lance - you know, the one that if it goes straight ahead on spawn runs into the enemy team in seconds and gets slaughtered. The only safe move for Alpha lance is to turn 360 degrees and run BACKWARDS through the canyon to link up with the rest of their team.
It's absurd spawn design that punishes new players.
#70
Posted 18 September 2018 - 09:35 AM
#71
Posted 18 September 2018 - 09:49 AM
#72
Posted 18 September 2018 - 10:05 AM
#73
Posted 18 September 2018 - 10:09 AM
Also found another bug. My cipher isn't shoing up anywhere.
#74
Posted 18 September 2018 - 10:17 AM
#76
Posted 18 September 2018 - 10:35 AM
The Viper is more mobile but it's still the Clan spider. Fast, jumpy, and not enough weapons... but without the durability quirks.
#77
Posted 18 September 2018 - 10:49 AM
#78
Posted 18 September 2018 - 11:03 AM
The team is aware of the Cipher issue now and looking for the solution. The Mech is still in your inventory but not displayed in the Mechlab.
Thanks for standing by!
#79
Posted 18 September 2018 - 11:04 AM
However I found something positive: The dragons Arms really look nicer now. Have to give you that.
But apart from that I surely will play less until you fix Clan Alphas, LURMS, OP Lights and provide instead at least some tweaks for the gamemodes and the ingame communication.
Edited by TWLT S, 18 September 2018 - 11:05 AM.
#80
Posted 18 September 2018 - 11:13 AM
Rhialto, on 14 September 2018 - 03:10 PM, said:
Tell me you have no intention to fix this... it's been reported for months.
Uh, that's been reported on and off for years. Got footage of it in 2012...
Occasionally its fixed only to break again.
mad kat, on 17 September 2018 - 10:41 PM, said:
Finally....About bloody time. The poor atlas has been languishing as a bullet magnet for too long now since the mobility nerf. took mine out last night just so i could remind myself how easy a 100t mech drops because it can get out manoeuvred by a Maus tank (of German WW2 vintage).
If only it at least had to firepower to match being that slow...
Also not my video... So much stupid crap added to it.
Edited by Koniving, 18 September 2018 - 11:27 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users