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Warhammer Iic - Superior Firepower


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#161 Athom83

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Posted 09 October 2018 - 10:57 AM

View Postleony, on 07 October 2018 - 09:39 PM, said:

The Warhammer llC preorder is until November 30th. Two months?

Um... should we tell him?

#162 Mumuharra

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Posted 09 October 2018 - 01:07 PM

Well, with these crappy bonuses it is really no pain to wait for the release and buy it if it points out to be worth it.
The best you can do.
At least for me.
And if it is the OP killer we all hope I buy it and enjoy it till c-bill release and nerf.

Edited by Mumuharra, 09 October 2018 - 01:09 PM.


#163 Aramuside

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Posted 09 October 2018 - 10:39 PM

View PostRotteck Koempel, on 08 October 2018 - 03:15 AM, said:

As long as my Assault-Mech will be ripped in seconds by an MG-Anti-Infantery-Mech I will NOT spend any money in this game!


As long as you ignore targets that are supposed to be hunting assaults you will keep dying to them - its really not rocket science you know. Either be with your team so they can handle the light, pay attention or carry decent anti-light weapons. I've killed piranha's with gauss, heavy gauss, autocannons, ppc's..... now streaks due to this event. its really not hard unless you refuse to use any of the tools you are provided and even then go off soloing or hiding in an assault.

PS: In all seriousness even a 9 pt dip into torso twisting gives me more than enough ability to track lights with torso mounted weaponry in my heavies and assaults. If thats all you carry as with a lot of my gauss/hgr builds then its worth taking as I usually have 3-4 lights nowadays per match (particularly during events).

#164 Aramuside

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Posted 09 October 2018 - 10:44 PM

View PostDee Eight, on 09 October 2018 - 06:33 AM, said:


6 mg's at 50m will core out a standing atlas rear ct in 10 seconds or less with stock armor values (which is more rear ct armor than anyone tends to use in game). You can test this yourself in the testing grounds, the atlas in them is an AS7-D. A 12 mg piranha can do it in six seconds.


if you're not reacting sure.... I dream in my Mist Lynx-G and Piranha's of pilots that are so silly. Posted Image

#165 NocturnalBeast

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Posted 11 October 2018 - 09:52 AM

View PostRagnar Baron Leiningen, on 07 October 2018 - 07:29 PM, said:

I’m sure 1 or 2 mechs that are not lore would not stop you from acquiring this mech. The hero mech is not lore,for example


It would depend on the Mech. Normally if I buy a Mech, I usually just buy the Collectors pack to get the (S) variant so I can get the C-bill bonus. These days, though, a Mech would have to be really exiting to me, or a very "viable" Mech for me to spend money on it and most Assaults are not "viable" unless you play on a team that knows how to support Assaults. I drop solo in Quick Play 99% of the time now, so I can not count on having a team that will support me in an Assault.

#166 GZBLASTERMASTER

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Posted 13 October 2018 - 12:19 PM

Uninstalled and shut down all gaming so I can push on real life goals. Obviously, that will change on Feb 19th 2019. I made the claim that I'll only go back to MWO CW/League/Solaris play as a weekend warrior if the Warhammer IIC came out. With all that noise Harmony Gold kicked up that totally looked impossible.
[Well, here we are.
I honestly would not believe it if I didn't see this with my own eyes.
It only took a little over 20 years for the Battletech Community to bring it back.

I'll be getting the Ultimate Pack, PGI finally did as I asked years ago, I don't care if the thing runs on a rusty lawnmower motor and has leaking water pistols for weaponry, it was my first mech in Netmech DOS, I want it.

Edited by GZBLASTERMASTER, 13 October 2018 - 12:20 PM.


#167 ApexSun

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Posted 16 October 2018 - 03:03 PM

How useful is this mech now that it has been "balanced"? My money won't be going on it now....thanks PGI.

#168 Dungeon 206

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Posted 31 October 2018 - 08:24 PM

Dear PGI

The IIC and the IIC 3 make each other essentially redundant.
Same hardpoints except for the single missile hardpoint.

Can we please scrap the IIC 3 and instead have the IIC 5 with the arm mounted ballistic hard points?
This would create MUCH more variety and interest in actually buying this mech pack!

Please consider this feedback.
So many have already voiced out the lackluster selection of hard points on this much.
I’m trying to actually help you increase sales.

#169 November Juliet

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Posted 01 November 2018 - 07:52 AM

View PostApexSun, on 16 October 2018 - 03:03 PM, said:

How useful is this mech now that it has been "balanced"? My money won't be going on it now....thanks PGI.


You can pulse boat pretty well with it.

But the hero is gonna be nasty

You can also drop a 90 alpha missle boat 3 streak 6 and atms. Just play it the same way you would a mad dog

#170 Eisenhorne

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Posted 01 November 2018 - 08:08 AM

View PostNovember Juliet, on 01 November 2018 - 07:52 AM, said:

You can pulse boat pretty well with it.

But the hero is gonna be nasty

You can also drop a 90 alpha missle boat 3 streak 6 and atms. Just play it the same way you would a mad dog


The hero is going to make my FP decks significantly better... MCII-DS, WHM-IIC, HBR, PIR. Before if I wanted 2 gaussvomit mechs I had to go 2 MCII, and had no tonnage left for the HBR, so had to take a SCR.

#171 Windscape

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Posted 01 November 2018 - 10:19 AM

Yeah that hero is damn tempting

#172 William Slayer

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Posted 09 November 2018 - 02:36 AM

I am going to hate fighting this mech in FW....

And I'm going to love playing it in QP...

Posted Image

Purchased.

#173 Racerxintegra2k

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Posted 09 November 2018 - 11:33 AM

p2w hero .... when did this become the trend ? PGI used to at least try and regulate the hero's not be the best variant .

#174 Eisenhorne

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Posted 09 November 2018 - 11:37 AM

View PostRacerxintegra2k, on 09 November 2018 - 11:33 AM, said:

p2w hero .... when did this become the trend ? PGI used to at least try and regulate the hero's not be the best variant .


Quickdraw, Thunderbolt, Wolfhound, Cyclops, Hellbringer, Mad Cat II are off the top of my head mechs that have straight P2W heroes, as in better than c-bill variants at a specific job by a fair margin.

#175 Jay Leon Hart

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Posted 09 November 2018 - 11:41 AM

View PostEisenhorne, on 09 November 2018 - 11:37 AM, said:

Quickdraw, Thunderbolt, Wolfhound, Cyclops, Hellbringer, Mad Cat II are off the top of my head mechs that have straight P2W heroes, as in better than c-bill variants at a specific job by a fair margin.

Kit Fox is another "good" example

#176 Nightbird

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Posted 09 November 2018 - 11:45 AM

There are 6 mechs to a chassis, one has to be the 'best' one. If 1 in 6 chassis has the best mech as the hero, is that really so bad? There's plenty of chassis where the hero is the worst of the bunch... atlas, king crab, awesome, the list is actually pretty long. Pay2lose anyone?

#177 Eisenhorne

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Posted 09 November 2018 - 11:54 AM

View PostNightbird, on 09 November 2018 - 11:45 AM, said:

There are 6 mechs to a chassis, one has to be the 'best' one. If 1 in 6 chassis has the best mech as the hero, is that really so bad? There's plenty of chassis where the hero is the worst of the bunch... atlas, king crab, awesome, the list is actually pretty long. Pay2lose anyone?


That's a fair point. I'd rather PGI put more effort into ensuring that the non-heroes are at least as good as the hero mechs though, to avoid this whole thing entirely. Although.... I'm not sure PGI fully understands what makes a mech good or bad in the first place, so that might be asking a bit much.

#178 Jackal Noble

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Posted 09 November 2018 - 01:04 PM

View PostEisenhorne, on 09 November 2018 - 11:54 AM, said:


That's a fair point. I'd rather PGI put more effort into ensuring that the non-heroes are at least as good as the hero mechs though, to avoid this whole thing entirely. Although.... I'm not sure PGI fully understands what makes a mech good or bad in the first place, so that might be asking a bit much.

On the contrary, I’d say they understand pretty well; it’s just in that bubble there also resides having to walk on daggers with each mech' releases quirkage or face fiery retribution from the fan base; further paired with balance queens of the two main factions having a meltdown each time a strong mech of the opposite faction is released.
It’s all fairly visible due to the primary model of this game being MAC - Mechs as Content.
If there was some type of filler to occupy the player base this issue would not be as recycled.

Edited by Jackal Noble, 09 November 2018 - 01:51 PM.


#179 Grayson Sortek

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Posted 14 November 2018 - 09:40 AM

After seeing how an energy hard point is modeled on the IS loyalty variant I'm very much passing up on this. I'll get the hero for MC when it's on sale. Sorry PGI, but there are a ton of other 'mechs you could be releasing... you know, in addition to improving the game in general.

You guys are like the Spoony's of the game developer world.

#180 Athom83

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Posted 14 November 2018 - 01:04 PM

View PostGrayson Sortek, on 14 November 2018 - 09:40 AM, said:

After seeing how an energy hard point is modeled on the IS loyalty variant I'm very much passing up on this. I'll get the hero for MC when it's on sale. Sorry PGI, but there are a ton of other 'mechs you could be releasing... you know, in addition to improving the game in general.

You guys are like the Spoony's of the game developer world.

This has literally been one of the most requested mechs in a long time. And wtf does the energy hardpoints of the Loyalty IS Warhammer have anything to do with the Warhammer IIC?





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