Let's forget about faction distinction; after all it is such a terrible idea from the first place.
So far, the whole idea has been Clan = good at long range and Is = good at short range. This only caused contradictions. Like, there are Clan brawling mechs, and there are IS long-range mechs. Such attempt to make Clan and IS different was doomed to fail, only making outliers and cause balance troubles.
Mechs themselves are always have been what make different playstyles, not stupid factions.
The fear of a lot of weapons would never be used if we introduce mixtech is both unfounded and needless. We already have tons of weapons and stuffs never used, like Clan normal ACs, bunch of small lasers, standard engines except heavy gauss and very few niche builds, and finally IS XL engines except light mechs and few cases.
We can always make stuffs different from each other, and with mixtech we don't have to worry about one faction becoming stronger than other faction because there will be no more factions.
Start from clean; remove quirks from all mechs. Let everyone uses whatever they want, then balance around mechs themselves, not other way around. With this, we can actually put quirks based on individual mechs' performances, eliminating the need to think about the whole faction balance.
After all, if you paid some attention to how PGI has been balancing this game, the pattern is extremely obvious:
1) Some outlier causing problems. Example : KDK-3, Night Gyr, Deathstrike, etc.
2) PGI responds with nerfing the whole weapon system that is used by said mechs above.
3) While it does help klling those outliers, it also creates yet another sets of massive imbalance.
4) Then PGI does same thing, and the cycle continues.
It is obvious PGI does understand those mechs causing problem, yet the solution has been changing whole weapon system, in name of making "faction" different. And everyone suffers.
We can stop this now.
PS : And unlike all of these crazy ideas to balance 'factions' from both players and PGI so far, mixtech is fully compatible with Lore/TT, if you care about those things.
Edited by The Lighthouse, 27 June 2018 - 08:16 PM.