Oct Patch Notes
#1
Posted 12 October 2018 - 07:09 PM
Making me think you are using a broken Magic 8 Ball to select something to keep messing the game up....stop just stop please.
#2
Posted 12 October 2018 - 07:52 PM
I wonder if an Awesome can fire two HPPCs and a regular without triggering ghost heat now?
#3
Posted 12 October 2018 - 07:56 PM
Kanil, on 12 October 2018 - 07:52 PM, said:
I wonder if an Awesome can fire two HPPCs and a regular without triggering ghost heat now?
I would assume not, because GH assumes that all of your weapons alpha'd are all using the heat values for the hottest weapon in the salvo. It should still be counting as triple HPPC normally.
#4
Posted 12 October 2018 - 07:58 PM
Which of course makes it useless.
#5
Posted 12 October 2018 - 08:03 PM
FupDup, on 12 October 2018 - 07:56 PM, said:
Ah. So mechanically the 2GR/ERPPC example of the Nightstar is just considered 3 ERPPCs and thus doesn't trigger ghost heat? But a 2HPPC/1PPC Awesome would be considered firing 3 HPPCs and would get ghost heat?
#6
Posted 12 October 2018 - 08:05 PM
TheMurf, on 12 October 2018 - 07:09 PM, said:
Making me think you are using a broken Magic 8 Ball to select something to keep messing the game up....stop just stop please.
I agree, people whine about this, people whine about that then PGI alters everyone's mechs every time they change weapons and now heat management. They have altered settings so often that they have, in some instances, changed everything back to where it was, claiming it's newly balanced. So as you say, PGI just stop, simply stop.
#7
Posted 12 October 2018 - 08:28 PM
#9
Posted 12 October 2018 - 08:38 PM
Kanil, on 12 October 2018 - 08:03 PM, said:
Yes.
An important distinction to make is that all weapons have their own individual ghost heat group size limits, even if the inclusion of other weapons contributes to the pool. A good example is the Light PPC, which has a max group size of 3 before penalties. But, because all PPCs are in the same pool, because every other type has a max group size of 2, and because Ghost heat always starts applying penalties based on the smallest group limit in the pool, you get whacked with ghost for running 2x LPPC and a single PPC.
#10
Posted 12 October 2018 - 08:40 PM
Kanil, on 12 October 2018 - 08:03 PM, said:
Can't have the IS to stronk can we.
Which is why I stop opening my wallet.
#11
Posted 12 October 2018 - 09:53 PM
Novakaine, on 12 October 2018 - 08:40 PM, said:
Can't have the IS to stronk can we.
Which is why I stop opening my wallet.
Yea... this patch is looking like a fairly massive buff to clan DPS at the cost of slightly lower clan alphas, while nerfing some of the strongest IS assaults that were required to hold the line against the clans.
Makes perfect sense to me!
#12
Posted 12 October 2018 - 10:51 PM
Why no dual AC20 love for the King Crab?
The HBK-IIC got its stock dual UAC20s; the AWS-8Q got its stock triple PPCs... but alas, poor Crabby, thou still lackest thy boom.
#13
Posted 12 October 2018 - 10:55 PM
#14
Posted 13 October 2018 - 12:28 AM
Eisenhorne, on 12 October 2018 - 09:53 PM, said:
Yea... this patch is looking like a fairly massive buff to clan DPS at the cost of slightly lower clan alphas, while nerfing some of the strongest IS assaults that were required to hold the line against the clans.
Makes perfect sense to me!
CMPL Clan mechs are gonna be firing non-stop.
WrathOfDeadguy, on 12 October 2018 - 10:51 PM, said:
Why no dual AC20 love for the King Crab?
The HBK-IIC got its stock dual UAC20s; the AWS-8Q got its stock triple PPCs... but alas, poor Crabby, thou still lackest thy boom.
PGI at this stage is still experimenting. Krab's time will come.
Edited by El Bandito, 13 October 2018 - 12:32 AM.
#15
Posted 13 October 2018 - 04:35 AM
And the ghost heat quirks are the exact opposite of what PGI have said they were trying to do (eliminate quirks).
That said, I'll play a few games and see. And if I don't like it, I can always cancel pre-orders to show my disdain.
#16
Posted 13 October 2018 - 04:38 AM
SFC174, on 13 October 2018 - 04:35 AM, said:
And the ghost heat quirks are the exact opposite of what PGI have said they were trying to do (eliminate quirks).
That said, I'll play a few games and see. And if I don't like it, I can always cancel pre-orders to show my disdain.
The increased heat dissipation will make Clans far better at sustained trading, which is why Clan lasers did not receive heat reduction along with damage reduction.
Edited by El Bandito, 13 October 2018 - 04:38 AM.
#17
Posted 13 October 2018 - 05:09 AM
El Bandito, on 13 October 2018 - 04:38 AM, said:
The increased heat dissipation will make Clans far better at sustained trading, which is why Clan lasers did not receive heat reduction along with damage reduction.
There is so much more to it than that Bandito, as you well know.
Reducing damage and alpha sizes also mean Clan glass cannons have to expose more often. This is doubly bad for a Clanner using MPLs at 300m because they're in optimal range of pretty much every IS weapon of any import.
#MPLLivesMatter
#18
Posted 13 October 2018 - 05:20 AM
It's like the opposite of development. Yet they expect us to keep buying Mech Packs...?!
#19
Posted 13 October 2018 - 05:23 AM
SFC174, on 13 October 2018 - 05:09 AM, said:
Reducing damage and alpha sizes also mean Clan glass cannons have to expose more often. This is doubly bad for a Clanner using MPLs at 300m because they're in optimal range of pretty much every IS weapon of any import.
#MPLLivesMatter
And what would those be? CMPL optimum range is still better than AC20, SRM, IS SSRM, IS MPL, IS ML optimum range.
And have you actually calculated just how much reduction will Clan alphas take post patch? Does the new heat value actually overheat 2xHLL+6xCERML combo? Cause if not...
Edited by El Bandito, 13 October 2018 - 05:25 AM.
#20
Posted 13 October 2018 - 05:28 AM
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