

Just Remove Skirmish
#1
Posted 23 October 2018 - 06:46 AM
#2
Posted 23 October 2018 - 06:55 AM
A) Reduces the usefulness of lighter faster mechs who don't have an objective to complete
B) Leads to situations at the end of a game where there's one enemy left who won't show their face and you can't just complete the objective to end it
In other words, the skirmish mode has outlived its purpose and is no longer needed.
Edited by Mister Maf, 23 October 2018 - 06:59 AM.
#3
Posted 23 October 2018 - 07:01 AM
#4
Posted 23 October 2018 - 07:08 AM
#5
Posted 23 October 2018 - 07:12 AM
#6
Posted 23 October 2018 - 07:17 AM
Spheroid, on 23 October 2018 - 07:12 AM, said:
I guess that a lot of us are just tired of 'this exactly NOT happening' @combat
many skirmish games devolve into hide-fests. when you got objectives, you can at least do something there instead of hiding with the 23 others.
#7
Posted 23 October 2018 - 07:22 AM
VonBruinwald, on 23 October 2018 - 06:46 AM, said:
Then you remove everything BUT Skirmish if everything devolves into Skirmish.
People complain when you don't Skirmish and play the objective by capturing the base, destroying the base, destroying the cannon, or resource points.
If you remove the ability to win by kills, how you plan to force everyone to play Objectives?
#8
Posted 23 October 2018 - 07:34 AM
TWIAFU, on 23 October 2018 - 07:22 AM, said:
Then you remove everything BUT Skirmish if everything devolves into Skirmish.
People complain when you don't Skirmish and play the objective by capturing the base, destroying the base, destroying the cannon, or resource points.
If you remove the ability to win by kills, how you plan to force everyone to play Objectives?
Exactly. Bold is mine.
Mister Maf, on 23 October 2018 - 06:55 AM, said:
A) Reduces the usefulness of lighter faster mechs who don't have an objective to complete

In other words, the skirmish mode has outlived its purpose and is no longer needed.
I miss base rushes.
When teams are rushing bases, guess what they are not doing. NASCARing.
Edited by Anjian, 23 October 2018 - 07:32 AM.
#9
Posted 23 October 2018 - 07:54 AM
#10
Posted 23 October 2018 - 07:57 AM
In Assault, you still need to cap the base after all the other team is dead. Not auto win on last kill. Personally, I would like to see the base guarded by laser and SRM/LRM turrets you have to destroy in order to cap without interruption.
In Conquest, when the last enemy is dead and the winning has enough points to guarantee victory, the server calculates BOTH teams final resource amounts instead of just bouncing the winner to 750 and leaving the loser at whatever point they are at.
In Escort, the VIP is randomly a Clan assault in addition to the Atlas. Both would be loaded with a "lore" loadout and can fire at opposing forces.
Domination, Skirmish and Incursion are fine as is (though I would like to see SRM/LRM turrets in the Incursion bases).
#11
Posted 23 October 2018 - 08:18 AM
bunch of fourm babies. At this point why not just git rid of all game modes,shut down the mwo game and wait for an e-mail asking for your pre-order for mw5? No mechwarriors here.
#12
Posted 23 October 2018 - 08:44 AM
and it promotes negative behaviors like camping, deathballing, nascaring, and static one-dimensional gameplay where both teams are paralyzed to commit to action because of the snowball effect that occurs from getting down one or two mechs. It also has a very obvious bias towards heavies/assaults because lights and mediums perform poorly when they have to attack into camping deathballs. The lighter weight classes excel more at map control and attacking isolated enemies and thats just not a thing on skirmish because teams arnt forced to spread out to control the entire map.
MWO absolutely needs a better core gamemode. Thats not saying skirmish should be removed entirely. Just that it shouldnt be the core gamemode.
Anjian, on 23 October 2018 - 07:34 AM, said:
When teams are rushing bases, guess what they are not doing. NASCARing.
the problem with base rushing is that you can win without encountering the enemy team.
nascaring is still better than not fighting the enemy at all.
And the best way to stop nascaring is to have spread-out objectives like conquest does. If PGI doesnt want to design an entirely new gamemode, they should just make conquest the core gamemode instead of skirmish.
Edited by Khobai, 23 October 2018 - 08:54 AM.
#13
Posted 23 October 2018 - 08:56 AM
Khobai, on 23 October 2018 - 08:44 AM, said:
That's because the lemmings do the exact same thing on every single map on every single mode.
You run to the center and play peek a boo or nascar until your shot and then run away.
The core game mode of MWO is PvP What is your proposal to change that?
Can always go to Testing Grounds and be king of the battlefield and always be the winner with 100% armor left.
#15
Posted 23 October 2018 - 08:59 AM
TWIAFU, on 23 October 2018 - 08:56 AM, said:
simple.
1) add spread out secondary objectives to force teams to split up more and to help promote more dynamic gameplay that uses a much larger area of the map. there are reasons conquest is generally considered the best gamemode.
2) make capturing objectives actually worth something. So theres a reason to capture over just killing the enemy team.
that discourages deathballing by forcing teams to spread out and control the map instead of being able to statically camp the same spot every game. it also makes lights and mediums much stronger because of their speed and the fact enemy teams wont be grouped up as much.
Edited by Khobai, 23 October 2018 - 09:02 AM.
#16
Posted 23 October 2018 - 09:00 AM
The point of objectives is not to AVOID a fight. It's there to give a tool to force the other team to come out of their current location and fight. It's a strategic objective and it serves a good purpose.
If we removed Incursion, Escort and Skirmish I.... wouldn't complain. Two of those are terrible and terribly designed (Incursion is based around *avoiding* a fight by base rushing, Escort just has too stupid of an AI) and Skirmish.... well, I just wouldn't miss.
#18
Posted 23 October 2018 - 09:10 AM
MischiefSC, on 23 October 2018 - 09:00 AM, said:
The point of objectives is not to AVOID a fight. It's there to give a tool to force the other team to come out of their current location and fight. It's a strategic objective and it serves a good purpose.
correct. the point of objectives is to force action. if teams have to capture objectives they cant just statically camp in one spot. they have to go capture the objectives or theyll lose.
and the point of having multiple spread out objectives is to break up deathballs and force teams to split up to control the entire map. it adds a whole new level of strategy because you have to control at least 3 objectives to win which requires splitting up your team into at least 2 groups, since each group can reasonably roam between 2 objectives.
Thats why conquest should be the core gamemode. Its better than skirmish in virtually every way.
Edited by Khobai, 23 October 2018 - 09:13 AM.
#19
Posted 23 October 2018 - 09:14 AM
#20
Posted 23 October 2018 - 09:26 AM
I wouldn't mind seeing some more variations on domination. I doubt it would happen due to resource constraints, but having some different locations for dom points on each map would be fun. Or trying to adopt the triple concentric ring approach that World of Warships uses.
The downside to Dom is that the battle only uses a very small portion of the map. Skirmish at least offers the possibility that engagement can take place in interesting/different locations, even if that only happens about 1 in 20 matches.
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