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Possible "piranha" Soloution Without A Direct Nerf?


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#21 Dimento Graven

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Posted 24 October 2018 - 07:22 PM

View Postdr3dnought, on 24 October 2018 - 01:23 PM, said:

LOL
Are there some? Which ones? Inquiring minds wanna know!

#22 Jack Dawes

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Posted 24 October 2018 - 07:24 PM

View PostBush Hopper, on 24 October 2018 - 11:28 AM, said:


In the other thread you said that a PIR killed your MAD CAT II within 4 seconds shooting your back while you were with your team. If you and your team give a PIR the opportunity to kill you that easily, you deserve to get shot out of your mech

I hear no complaints from assault players that they pity light mechs that...
1. get one-shot or crippled by an alpha
2. get soft countered by all lock weapons
3. get hard countered by streaks
4. get one shot or crippled by a dual heavy gauss or tripple HPPC alpha
etc

Seriously, suck it up, watch your surroundings and learn to hit small targets. These double standards are ridiculous


It's not actually a double standard. A pir 1 pilot merely has to wait for the battle to unfold - about 2-3 minutes. Run up behind a mech that is already occupied. Tear through it like tissue paper. Run away laughing for the next mech that is otherwise occupied.

For all of your points, mediums suffer from the same issue. But nobody complains about them being OP despite being damned near as fast and carrying a larger loadout with more armor. I wonder why?

LOL - When was the last time somebody complained about a Cicada? In fact, when was the first? Jenner? Spider, that's the ticket! Ravens are SO OP compared to everything else. I know for a fact they can survive a full on alpha. Or a couple of heavy gauss rounds. Particularly since assaults are so well protected by lag-shield. The slower you move, the more it shields you, right?

Have you played streaks lately? Yeah.

#23 MW Waldorf Statler

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Posted 24 October 2018 - 08:30 PM

the biggest Problem ist the ..we have the biggest Mechs.
With rescaling PGI try to buff Lights and and give they a longer TTK ...now the Mechs have big deadzones who the lights can stand of the toes and a Heavy or Assault mech can nothing doing ,and the small size and fast Speed with the Performance of MWO bring massive Hitreg Problems.Scaling down the most Mechs ,or scaling up the Lights like Piranha ,or bring away the mechanic thats MGs can destroy now armor

Edited by Old MW4 Ranger, 24 October 2018 - 08:32 PM.


#24 DrxAbstract

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Posted 24 October 2018 - 09:09 PM

View PostDimento Graven, on 24 October 2018 - 07:22 PM, said:

Are there some? Which ones? Inquiring minds wanna know!

Is this a legitimate question or sarcasm? Inquiring minds wanna know!

#25 Lethe Wyvern

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Posted 24 October 2018 - 09:13 PM

View PostOld MW4 Ranger, on 24 October 2018 - 08:30 PM, said:

the biggest Problem ist the ..

this game have incredible low skilled community(like 90%).

#26 Requiemking

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Posted 24 October 2018 - 09:22 PM

View PostOld MW4 Ranger, on 24 October 2018 - 08:30 PM, said:

the biggest Problem ist the ..we have the biggest Mechs.
With rescaling PGI try to buff Lights and and give they a longer TTK ...now the Mechs have big deadzones who the lights can stand of the toes and a Heavy or Assault mech can nothing doing ,and the small size and fast Speed with the Performance of MWO bring massive Hitreg Problems.Scaling down the most Mechs ,or scaling up the Lights like Piranha ,or bring away the mechanic thats MGs can destroy now armor

Erm, what? If anything, Lights got hit the hardest by the Rescale, seeing as all but 5 Light mechs got ballooned, took nerfs to their mobility profiles(which at the time affected terrain traversal capability and the agility gained from the engine), and not a single one got any quirks to compensate for the nerfs.

#27 Prototelis

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Posted 24 October 2018 - 09:56 PM

Honestly, if you have a huge problem with hitting them I'm willing to 1v1 until you get it down.

#28 dr3dnought

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Posted 24 October 2018 - 10:05 PM

View PostDimento Graven, on 24 October 2018 - 07:22 PM, said:

Are there some? Which ones? Inquiring minds wanna know!

Some? We're talking about 15dps, there are many mediums and heavies that can run a 15dps build.

Even the 7mpl hunchback has 15dps with the firepower tree, with a 42 damage burst and 250m optimal range

#29 Weeny Machine

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Posted 24 October 2018 - 11:25 PM

View PostAvlaen, on 24 October 2018 - 01:09 PM, said:


Mediums and heavys dont have the DPS of a piranha...

The fact that its only a piranha that can kill so fast, no other light mech has any where near that amount of dmg/efficacy


There are more than enough mechs which can match the dps. But for the sake of the argument let's pretend that it WOULD be the case then you still forget that those heavier mechs have...

1. high alphas which can literally one shot a PIR (again, I haven't seen any complain of an assault pilot how he is unable to one-shot lights with dual heavy gauss and how unfair this is)
2. much more range
3. much more structure
4. much more armour
5. in case of other lights, much more heat dissipation
6. Usually more pin point weapons

But yes, as I said double standards. What is next? Do you complain that a DW is outrun by a PIR?


View PostJack Dawes, on 24 October 2018 - 07:24 PM, said:


It's not actually a double standard. A pir 1 pilot merely has to wait for the battle to unfold - about 2-3 minutes. Run up behind a mech that is already occupied. Tear through it like tissue paper. Run away laughing for the next mech that is otherwise occupied.

For all of your points, mediums suffer from the same issue. But nobody complains about them being OP despite being damned near as fast and carrying a larger loadout with more armor. I wonder why?

LOL - When was the last time somebody complained about a Cicada? In fact, when was the first? Jenner? Spider, that's the ticket! Ravens are SO OP compared to everything else. I know for a fact they can survive a full on alpha. Or a couple of heavy gauss rounds. Particularly since assaults are so well protected by lag-shield. The slower you move, the more it shields you, right?

Have you played streaks lately? Yeah.

You conveniently forget a fact:
a PIR contributes NOTHING to the team's efforts when he does that during that time. Also, you complain that a PIR is good at killing a shot up mech? Do you really think that this mech would have lasted much longer when he had been fired at by a medium, heavy or assault? So what is your problem? That a PIR is kill stealing and your epeen is smaller?

And please, save your strawman. First of all, the light mech class as a whole is pretty underperforming. When was the last time you bent a corner and thought "oh crap, a Raven!". In a game which is only about killing the enemy this mech should pose a threat.
Also, why did you choose a Cicada? Why not an Assassin? This mech alone blows all 35t mechs out of the water and shows how crap the class actually is.

Let's be honest, most heavy and assaults are pissed at the PIR because...
1. They are lol-tunnelvisioning and let a PIR in their back
2. Then they give it an incredible amount of free uptime on their unprotected back

These mistakes alone deserve them a flight with an ejection seat but often there can be added...

3. They can't hit fast moving target
4. They use mostly lol-laz0rz which aren't that great against small targets (some people call it hitreg problems when their laser beam runs wildly over all hit locations of the light mech because he cannot keep it steady)
5. Their attitude: I succeeded in the feat of choosing a heavier mech so I should kill everything below my weight easily

But hey, it is easier to go to the board and complain.


And for the record: what really is the dumbest thing about 20t (and 35t just the other way around) mechs is the volumetric scaling which enables them to ankle hug several mechs without being able to get hit from torso weapons. But thank Russ and co for that


View PostOld MW4 Ranger, on 24 October 2018 - 08:30 PM, said:

the biggest Problem ist the ..we have the biggest Mechs.
With rescaling PGI try to buff Lights and and give they a longer TTK ...now the Mechs have big deadzones who the lights can stand of the toes and a Heavy or Assault mech can nothing doing ,and the small size and fast Speed with the Performance of MWO bring massive Hitreg Problems.Scaling down the most Mechs ,or scaling up the Lights like Piranha ,or bring away the mechanic thats MGs can destroy now armor


That's not even close to the truth. As I said above the 20t mechs are ridiculously small, the 30t mechs stayed about the same but the 35t mechs are as big as mediums without having their firepower, structure, armour (and in some cases not even their agility lol). Heck, the 35t mechs are dead in the water because they are easy to hit and not agile enough. A Wolfhound works only because of the tons of armour boni it received.

I'd prefer they would scale up the 20t mechs so that leg humping isn't possible anymore and shrink the big 35t somewhat. Win-win

Edited by Bush Hopper, 24 October 2018 - 11:47 PM.


#30 Lethe Wyvern

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Posted 24 October 2018 - 11:31 PM

View PostBush Hopper, on 24 October 2018 - 11:25 PM, said:


No, but they have...

1. high alphas which can literally one shot a PIR (again, I haven't seen any complain of an assault pilot how he is unable to one-shot lights with dual heavy gauss and how unfair this is)
2. much more range
3. much more structure
4. much more armour
5. in case of other lights, much more heat dissipation
6. Usually more pin point weapons

But yes, as I said double standards. What is next? Do you complain that a DW is outrun by a PIR?

Hey, watch your language here, good sir! We are speaking about only pros, not cons.

#31 Weeny Machine

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Posted 24 October 2018 - 11:48 PM

View PostLethe Wyvern, on 24 October 2018 - 11:31 PM, said:

Hey, watch your language here, good sir! We are speaking about only pros, not cons.


My bad. Sorry, for undermining the "PIRs are OP" argument /hangs head in shame

#32 Vellron2005

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Posted 25 October 2018 - 12:16 AM

View PostAvlaen, on 24 October 2018 - 10:52 AM, said:

Allow back armour to be increased without losing front armour, Like in Table top/battle tech/earlier mech warriors.

This way i can Drop weapons or heat sinks to actually have some back protection, Even with the existence of piranhas having a lot of back armour is just a terrible idea, because it leaves your front, the armour you use up every game massively lacking.


Lemme guess how this discussion is gonna go..

Assault pilots will say "great idea, let's do this thing"

Piranha and Assassin pilots, will be like "nah, you cray cray, it won't change anything"

And PGI will be like...... Posted Image

P.S.

Lights don't target just the back.. we've learned to counter that.. they go for legs now..

Edited by Vellron2005, 25 October 2018 - 12:19 AM.


#33 Armored Yokai

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Posted 25 October 2018 - 12:35 AM

Make the piranha the size of an atlas and keep everything and you will never have to worry about balance anymore

#34 MW Waldorf Statler

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Posted 25 October 2018 - 12:50 AM

View PostBush Hopper, on 24 October 2018 - 11:25 PM, said:


There are more than enough mechs which can match the dps. But for the sake of the argument let's pretend that it WOULD be the case then you still forget that those heavier mechs have...

1. high alphas which can literally one shot a PIR (again, I haven't seen any complain of an assault pilot how he is unable to one-shot lights with dual heavy gauss and how unfair this is)
2. much more range
3. much more structure
4. much more armour
5. in case of other lights, much more heat dissipation
6. Usually more pin point weapons

But yes, as I said double standards. What is next? Do you complain that a DW is outrun by a PIR?



You conveniently forget a fact:
a PIR contributes NOTHING to the team's efforts when he does that during that time. Also, you complain that a PIR is good at killing a shot up mech? Do you really think that this mech would have lasted much longer when he had been fired at by a medium, heavy or assault? So what is your problem? That a PIR is kill stealing and your epeen is smaller?

And please, save your strawman. First of all, the light mech class as a whole is pretty underperforming. When was the last time you bent a corner and thought "oh crap, a Raven!". In a game which is only about killing the enemy this mech should pose a threat.
Also, why did you choose a Cicada? Why not an Assassin? This mech alone blows all 35t mechs out of the water and shows how crap the class actually is.

Let's be honest, most heavy and assaults are pissed at the PIR because...
1. They are lol-tunnelvisioning and let a PIR in their back
2. Then they give it an incredible amount of free uptime on their unprotected back

These mistakes alone deserve them a flight with an ejection seat but often there can be added...

3. They can't hit fast moving target
4. They use mostly lol-laz0rz which aren't that great against small targets (some people call it hitreg problems when their laser beam runs wildly over all hit locations of the light mech because he cannot keep it steady)
5. Their attitude: I succeeded in the feat of choosing a heavier mech so I should kill everything below my weight easily

But hey, it is easier to go to the board and complain.


And for the record: what really is the dumbest thing about 20t (and 35t just the other way around) mechs is the volumetric scaling which enables them to ankle hug several mechs without being able to get hit from torso weapons. But thank Russ and co for that




That's not even close to the truth. As I said above the 20t mechs are ridiculously small, the 30t mechs stayed about the same but the 35t mechs are as big as mediums without having their firepower, structure, armour (and in some cases not even their agility lol). Heck, the 35t mechs are dead in the water because they are easy to hit and not agile enough. A Wolfhound works only because of the tons of armour boni it received.

I'd prefer they would scale up the 20t mechs so that leg humping isn't possible anymore and shrink the big 35t somewhat. Win-win

you right of Course ,many Lights nerfed with the rescaling (and not more seeing of the Battlefield )...other problem was ,thats many mechs in Heavy Class and Assaults balooned up ..the rescaling was one of the first "balancing "Faults from PGI...once was the atlas and banshee with Gargoyle the tallest mech s, now the 75 t black knight tall like this giants and the only 10t ligter catapult now a Dwarf

Edited by Old MW4 Ranger, 25 October 2018 - 12:50 AM.


#35 Kotzi

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Posted 25 October 2018 - 01:50 AM

Cant buff battlefield awareness. Not supported by Cryengine. Lol, Cryengine, sometimes...

#36 Lethe Wyvern

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Posted 25 October 2018 - 02:02 AM

View PostKotzi, on 25 October 2018 - 01:50 AM, said:

Cant buff battlefield awareness. Not supported by Cryengine. Lol, Cryengine, sometimes...

Vocal (forum)Warrior Online builded with CryEngine

#37 El Bandito

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Posted 25 October 2018 - 03:16 AM

View PostBush Hopper, on 24 October 2018 - 12:58 PM, said:

The general problem is: he gives a PIR 4!!! seconds uptime on his back and then complains that he dies. If he does that to a medium, heavy or assault he is dead, too. His personal problem is that it is a light mech - instead he should be angry with himself for making such a huge mistake giving anyone such a long uptime on his weakly protected rear. But no, it is easier to complain on the board.


Counterpoint: Mediums/Heavies/Assaults do not have the speed and small size of the Piranha to maneuver itself behind the enemy's back like that, and have such constant DPS. Also, in GQ and FP, Piranha sacrifices only 20 tons.

In solo-q I don't care how many Piranhas are running around but in modes where tonnage actually matters, the Piranha is performing far deadly for its tonnage.

Edited by El Bandito, 25 October 2018 - 03:17 AM.


#38 PocketYoda

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Posted 25 October 2018 - 03:28 AM

Just nerf it and be done with it.

#39 Weeny Machine

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Posted 25 October 2018 - 03:49 AM

View PostEl Bandito, on 25 October 2018 - 03:16 AM, said:


Counterpoint: Mediums/Heavies/Assaults do not have the speed and small size of the Piranha to maneuver itself behind the enemy's back like that, and have such constant DPS. Also, in GQ and FP, Piranha sacrifices only 20 tons.

In solo-q I don't care how many Piranhas are running around but in modes where tonnage actually matters, the Piranha is performing far deadly for its tonnage.


1. Fair enough. Still the cons outweigh by far the pros

2. FP: I see where you come from. However, FP is the niche mode in a niche game...I am sorry, personally I do not care about that at all. Of course, if you like that mode it is a problem.

#40 Horseman

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Posted 25 October 2018 - 04:01 AM

View PostThroe, on 24 October 2018 - 11:53 AM, said:

Look, the only 'Mechs that are really at risk from a Piranha either way are Assaults. Assault pilots that know what they're doing lead the charge for their team, meaning they've got a whole team standing behind them... so the Piranha has no safe place to stand to get that kill shot on their rear CT.

There are a half a dozen 'Mechs that can do the same thing if they can manage to get behind an Assault standing at the back of their team's ranks where no one is watching his six.

You assume those are sensible assault players. There's always the LRM Atlas which "Flanks" halfway across the map from his team and refuses to regroup.





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