Ultimately the ghost heat would make Gauss Rifles impractical above 2 anyway and a liability to a suicide machine beyond 3.
Still, anyone could easily pump quad Gauss or twin Gauss twin ER PPC with the way MWO currently is and has been.
We'd be able to get around it the same way, too. Though beyond the 8 heat for twin Gauss, basically there'd be no difference while people work their way around it. Maybe on high end teams there might be a glass cannon protected in the "E sports" to make it interesting to watch because while team X has a ballista (Gauss boat), team Y might have some other counter strategy and we'd see how it works out.
(Would like Mech Mortars PGI if you're listening...)
-------
Side note: In doing the math for the HGR and remember it isn't exact as the weapon doesn't break down in an even 4x / 5x range (and its been reduced from what it used to be which was 5x), I discovered a simple way to improve the Light Gauss. Except as I double checked, it turns out that's already in.
(Unlike Gauss and Heavy Gauss, Light Gauss can still get triple crits, meaning the damage against structure for one LGR can go up to a maximum of 11.6 compared to its 8 base as well as potentially destroying 3 components, assuming you got a triple crit. This is its only redeeming feature and its chance for any sort of crit is a flat 42%).
Edited by Koniving, 30 December 2018 - 05:05 PM.